Deep Rock Galactic
Skearn Oct 31, 2021 @ 3:05pm
lets talk shields
so i have this concept,
that if i take shields over health it will be more usefull generally speaking because the shield is always first to go. arguments as follows^^

-if my shield breaks 4 times i will have essentially saved the same amount in difference as the health mod gives in hp.
-allowing the others to also use more red sugar because you need less to reach max hp.
-lessening fall damage by a bit before it damages health.
-can be further boosted by by shield link, allowing a combo with the tier 1 shield mods.

this is prtty much what i came up with when i was looking at it, but what do you guys think/prefer?

im really interested in every1's views on this since it seems like its a done-to-death thing but 2 or so of my arguments i havent seen in my searches. (the 1st and 3rd if you're curious^^)
Originally posted by BROLY 32:
Greenbeards pick extra shield because they feel safer with it.
Longbeards pick extra health because they know it's the better option.
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Showing 1-15 of 61 comments
Vandal Savant Oct 31, 2021 @ 3:52pm 
On my builds with vampire, I choose extra health for a bigger "bank" of hit points. Otherwise I tend to go shield to help shave off chip damage.
JeanneOskoure Oct 31, 2021 @ 4:07pm 
I do the same. Also, sooner shield recharge is OP.
zverozvero Oct 31, 2021 @ 4:07pm 
You can have sugar caves and it'll make large health prefferable plus it may save you from higher fall or scarier brawl on pod landing as mission starts but i allways go for more shields under same point 1 logic.
Might be no sugar around at all (exactly my last mission) and i'd rather put my shoulders into not dying on landing or watch my steps to not fall to death. As reward - 5 more regenerating health to fool around more frivolously.
SCamp Oct 31, 2021 @ 4:07pm 
Shields and health are on par. Shields are more for long-term utility and there tends to be health enough for everyone from supplies.

Personally I take health because I'm too lazy to swap out for shield-disruption missions.
Last edited by SCamp; Oct 31, 2021 @ 4:08pm
Frisky Oct 31, 2021 @ 4:36pm 
I like running shield on the "lighter" classes (scout and engineer) since they're more on the move and can kite better giving their shield downtime to recharge

On the "heavy" classes (gunner and driller) who are either CQC or can't move very fast when shooting their primary (or at all with leadstorm OC) they're gonna take more damage within smaller time frames with their shield down so I feel health compliments them better than more shields (more shields is still great on them though)
NeloDante Oct 31, 2021 @ 4:41pm 
Health is superior, at all times:
- Resurrection, resupply and beer buff are HP% related. If you pick up the HP upgrade on armor, it'll make these three things significantly better.
- When you go down, it's usually by burst not because of pokes, meaning that HP is the superior choice.

This is coming from someone that spent several hundreds of hour using shield upgrade and switching HP after proper testing.
CCShad Oct 31, 2021 @ 5:01pm 
Healthy is incredibly good with red rock blaster, since it doubles. It’s possible to achieve over 2x default hp.

Default - 110hp
Red rock blaster - 186hp
Healthy + red rock blaster + armor mastery - 251hp
Jeslis Oct 31, 2021 @ 6:31pm 
If you're talking missions using the map selection where you can choose shield disruption or not.. then sure, do shields.

If you're talking DD/EDD? .. No. Health. Always.
Insano-Man Oct 31, 2021 @ 7:17pm 
Originally posted by NeloDante:
- When you go down, it's usually by burst not because of pokes, meaning that HP is the superior choice.
This is where I come from. I find that, in most games, failures and major setbacks usually come from sudden crises, not gradual attrition. Deep Rock isn't any different. Having a bigger buffer against the heavy stuff is usually a safer choice.
R.- Oct 31, 2021 @ 10:31pm 
Originally posted by Insano-Man:
Originally posted by NeloDante:
- When you go down, it's usually by burst not because of pokes, meaning that HP is the superior choice.
This is where I come from. I find that, in most games, failures and major setbacks usually come from sudden crises, not gradual attrition. Deep Rock isn't any different. Having a bigger buffer against the heavy stuff is usually a safer choice.
Disagree.

Apart from fall damage, exploders, bulk det explosion and OG dread's AoE, there's rarely anything that can actually one-shot a player. Not only that the 4 kinds of damage mentioned above are easily avoidable (so getting downed by them is often considered rookie mistakes), a difference of 15 health can very rarely make a difference in those cases.

Preventing and recovering from chip damage is a key to survival in DRG. That's why I like the idea of choosing health + Vampire perk to store more health, that one makes sense.
Last edited by R.-; Oct 31, 2021 @ 10:34pm
eN Oct 31, 2021 @ 10:37pm 
Originally posted by SCamp:

Personally I take health because I'm too lazy to swap out for shield-disruption missions.
Erin the Angry (Banned) Oct 31, 2021 @ 10:47pm 
Originally posted by eN:
Originally posted by SCamp:

Personally I take health because I'm too lazy to swap out for shield-disruption missions.
This.
Skearn Oct 31, 2021 @ 11:07pm 
some very good comments, i learned quite a few things again:D

Originally posted by R.-:
Originally posted by Insano-Man:
This is where I come from. I find that, in most games, failures and major setbacks usually come from sudden crises, not gradual attrition. Deep Rock isn't any different. Having a bigger buffer against the heavy stuff is usually a safer choice.
Disagree.

Apart from fall damage, exploders, bulk det explosion and OG dread's AoE, there's rarely anything that can actually one-shot a player. Not only that the 4 kinds of damage mentioned above are easily avoidable (so getting downed by them is often considered rookie mistakes), a difference of 15 health can very rarely make a difference in those cases.
this has been prtty much my experience too, where im brought low enough in a situation where we either dont have enough nitra (it can be scarce sometimes) or some1 else double dipping, taking my share:(

Originally posted by NeloDante:
Health is superior, at all times:
- Resurrection, resupply and beer buff are HP% related. If you pick up the HP upgrade on armor, it'll make these three things significantly better.
the beer i knew, but the other 2 i didnt, in combo with:
Originally posted by CCShad:
Default - 110hp
Red rock blaster - 186hp
Healthy + red rock blaster + armor mastery - 251hp
i think i can now weigh the 2 against each other properly, thank you all for the input :D
Skearn Oct 31, 2021 @ 11:33pm 
some additional info i found^^

with all 3 masteries:
shields mod: 126 hp - 30 shields
healthy mod: 148 hp - 25 shields

adding red rock to it:
shields mod: 212 hp - 30 shields
healthy mod: 251 hp - 25 shields

Insano-Man Nov 1, 2021 @ 12:27am 
Originally posted by R.-:
Disagree.

Apart from fall damage, exploders, bulk det explosion and OG dread's AoE, there's rarely anything that can actually one-shot a player. Not only that the 4 kinds of damage mentioned above are easily avoidable (so getting downed by them is often considered rookie mistakes), a difference of 15 health can very rarely make a difference in those cases.

Preventing and recovering from chip damage is a key to survival in DRG. That's why I like the idea of choosing health + Vampire perk to store more health, that one makes sense.
A crisis isn't just a single tick of damage.

A crisis can just as easily be a single slasher spawning next to you in a horde, and slowing you down just enough for a few other grunts to catch up. It could be two unseen acid spitters hitting you at once, or a menace suddenly appearing point-blank in a blind spot.

None of those will instagib you in a single blow, but they can just as easily bleed a massive chunk of health in a short time. A difference of 15 HP isn't much, but it's enough to stave off one or two more hits - and as CCShad said, it gets downright silly with Red Rock Blaster.

And, personally, I couldn't imagine a world where I wasn't running with Vampire.
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Date Posted: Oct 31, 2021 @ 3:05pm
Posts: 61