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Сообщить о проблеме с переводом
The old way with heatpipe still works fine, and if that isn't acceptable for some mysterious reason, there's the answer of "use energy rerouting" which also works.
I gave a build that works very well, I don't think I would be doing that if I was so full of hate and didn't want people to ever touch the thing.
What's worse for the forum than some random nobody being a bit upset and complaining about EPC is there being twenty recent threads on the stupid mining function / heatpipe / general whining about "ruining it", when it works exactly the same as it did before the update
The thread was for heatpipe on TCF, which was answered. It works just the same as it did before.
I didn't play my Driller in like forever because I get close to 3* last promotion.
@Deadweight
No#1, I am not a EPC Miner.
No#2, No it does not work like it used to. I didn't play my Driller for a good 2 or so weeks prior to that update, so my setup was unchanged. If you use Heatpipe and then choose the whole row center for the Modifications ... charging up the shot almost instantly causes the weapon to overheat. Yes you can switch Tier 2 from Overcharged Plasma Accelerator to Heat Shield ... but in my test just now it makes very little difference. One moment charging too long = Overheat.
I think they nerfed the Thin Containment Field it used to prevent the weapon from instant overheating when charging a shot. Seems not anymore.
No#3 ... Seems you really hate the EPC ... then just do it like I do it ... don't use it. I use it very very very few times ... because for Mining there is a Scout&Engineer and in combat the primary fire spreads too much to be of any use on longer ranges and the "Shock Combo" takes quite long to pull off plus the projectile has such a big hitbox that allot of the time you have to aim well above everything to pull it off.
For close combat I have a Flamethrower/Cryo Cannon so what I really need is either something for those pesky Mactera which is the Subata or I want to be able to demolish more terrain ... then and only then I grab the EPC. As weapon ... it is a failure ... at least for me.
No#4 It is sad. My question here in this thread was Is there any other use for Heatpipe? since obviously It doesn't work like before on the old Shock Combo build I was using. But seemingly no one is using Flying Nightmare with it ...
Really sad, that this ends up in a mudfight. But whatever.
Flying nightmare is mediocre. It can oneshot grunts in 2 combinations now with full ammo and overcharger or heat pipe and all damage so theres use for Pipe i suppose but unless you take improved efficiency together with Pipe totall number of charged shots differs little but with pipe you cant shoot as frequently and without crystal capacitors charging is too slow for combat.
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With how i ended i'd much rather have ammo nodes combined and put in place of plasma burn. Would make for a 'dreaded mining' nerf and allow to empower combat power TCF and Nightmare freely without worrying that it'd become too much totall damage if people take extra ammo nodes. And with no need to majorly mess Pipe to spite TCF.