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great site, thanks, had no idea about it
If you like video game mining, dwarves, and horde shooters; you'll find a very nice game that you can have a lot of fun with in DRG. The guns feel great, the digging is satisfying, each class has a distinct toolkit that work really well together without being painful solo.
The soundtrack's great, too.
But even following the dumb metric of 1 Hour = 1 Monopoly Bux, the game will easily prove its worth if it hooks you. It's an online co-op game with an elegant usage of procedural generated content. Very little "long term" progression/endgame though; if it's not fun in the first two hours, refund it immediately. It doesn't get better, it just is what it is.
I seek to learn, if I can.
But to be fair, I also have this conjecture from the point of view that has not bought more than like 3 full price games in the past 5 years. I'm just naturally stingy with my money. It's easier to not really care about whether a game I bought for $20 only went on for 10-15 hours than if I paid $60.
It's because of the cost to make the game.
Deep Rock Galactic is a very light game (2 gb or so), and it doesn't take much resources (mostly manpower, since salary makes up most of the cost) to make. So it relies heavily on the gameplay hour for the player to feel that the game is worth more.
If we're talking about, say, Resident Evil. Sure, you might end up playing for 30 hours or so for $60, but the amount of details that were put into the game is a different story. It is as if you're playing a game and watching a really good film at the same time.