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回報翻譯問題
i'm beyond tired of people prattling on about sticky fuel when a direct damage build does more than enough to clear through a horde. i don't see how or why i should rely on indirect damage to achieve that
if only people would stop sucking off the cryo cannon for five seconds they'd realise just how good the crspr is already. but i guess that's not gonna happen cos peeps gotta have their freezing crutch
Lets say you get two groups spawning on different sides of you. You could wait until they get to your group and burn them one at a time with the crspr, but they're gonna bite you a lot.
With sticky flames, you can set up a fire wall while they're still approaching, then deal with the other group with your secondary. Or hell even reload and set up two fire walls.
Indirect damage basically lets you start shooting sooner, and 'buys' more time for you to deal with approaching groups. It's why having ranged options is so great, and why light is so important. You can start shooting sooner, giving you more seconds to kill the horde.
Anyone who acts like there's only one way to build any weapon is an egg, though. The game is balanced pretty well with options and it's not so impossibly hard that a few downsides will screw your group.
...but no one's stopping anyone from running direct damage flamer
That's one of the reasons I went for fear in tier 4. Fear is good at dealing with macteras. Burns them and make them flee, finish them off with subbata if necessary without fearing their shots. Of course there's always TCF EPC.
yes I agree, but that's not my point. My point is that you can get the best of both worlds: sticky slow + fear with extra ammo lets you do pretty much the same, with extra features and more versatility.
I agree, but I think that's specially true since the U34 buffs to fear and ammo. I wouldnt have used a direct dmg build before U34.
My build is not direct dmg oriented though, its oriented towards ammo and crowd management. Sticky flame in itself is not overrated, but it is pointless imo to have 10s+ duration for sticky, because then it's all it does and most of the time not even half of that duration will be useful.
My hybrid build (23211 CFV) deals a meager 11 direct damage, but the fear mod turns praets and macteras around negating the threat, and a 5s slowing sticky flame is enough to deal with anything grunt size and swarmers. Having more ammo allows for good use of the fear mod, and makes the weapon overall useful in more situations.
Direct dmg FT is really a different use of the weapon. I'm really on a hybrid build that is not made for direct dmg at all. It is mostly a versatile crowd management tool, sticky flame dealls with everything small, direct flame makes praets and macteras flee then you can shoot the butts with subbata, or just delay any attack from those targets.
My build is 23211 CFV. It's got a good 13m range and a satisfying 375 ammo pool with 75 clip size.
I am not using a direct dmg flamer, im using sticky-slow-fear-ammo flamer.
23211 CFV
Either I'm using this build horribly wrong, or it just sucks. I don't care if it's "ammo efficient," if bugs get the chance to run through the flames and last long enough to hit me, I don't want it. I'd rather I kill the bugs faster, even if it chews up more ammo.
After all, ammo efficiency doesn't matter if you're dead.
i think the idea is to squirt puffs of flame along the ground in front of them so they run thru the sticky flames whilst trying to get to you
but thats an incredibly unsatisfying way of dealing with enemies when you could just hose them down with direct fire - in other words i agree
Meanwhile I enjoy roasting anything that comes within 10m of me with a stream of burning napalm while listening to the satisfying roar of the weapon itself. Ammo efficiency be damned.
heh some take satisfaction in setting up the field and watching the bugs get trapped more than barbecueing everything in front of you on heavy metal music. Quite frankly I like both, and I often switch between 2-3 FT builds.
One the great things about this game is that it supports multiple varied types of play styles. This constant hacking at other players who "don't play the way I think they should" is silly.
As far as accusing your co community members of just wanting to "optimize their numbers" by using Sticky builds. That's about the most BS argument I've heard. Of all the online games I've played over years going back to dial up days, DRG is by far the least focused on stats and numbers of any FPS I've seen. Rarely if ever have I seen anyone talk about their "kill ratios" or any of the banal crap that people drone on about in just about any other game community.
And as a side note, re-examine your argument. You're slamming other players for using sticky builds because you know the right way to play is, by your own words, to "hold the trigger down and let Hell rain loose." So basically, your argument is that flamethrowers should only be used for spam "pray and spray" game play. That's fine and all, but Ghost Ship Games has blessed us with many different ways to utilize the tools they've developed to achieve success. If I only had one option of a way to play with the flamethrower I would have gotten bored with that weapon ages ago.
Sometimes I just don't understand why it so hard for some people to accept that people have different play styles. Very little in this game, if anything, is "objectively" better than anything else. That's what makes it great. That's what makes it balanced.
If the subata fails, there's always axes.
You do you, tho.
Never said anyone should play my way. You can find people on both sides of the fence who will argue that people oughtta play their way. You have people who say, "Just play for fun" who shame anyone for trying to min-max builds because they can't understand how it's fun. And vice versa.
I think min-maxing builds for optimal efficiency is boring as hell, that doesn't mean I hate players who do that. I mean heck. Satisfactory is one of my favorite games, and that's literally ALL about "min-maxing" efficiency.
Except it's not really a BS argument, people like this exist in every game. Look at speedrunning for example. People will optimize Mario games, ya know, those games that are designed to be mindless fun for casual players? And I don't see why you use the word "accusing." I'm pointing out players like this exist. As I've already said, I have no quarrel with them.
Again, not sure where this idea that I'm "slamming other people" or "accusing" anyone, is coming from. If anything, you're accusing me of trashing the community, when I'm just mentioning an alternative way to play. Kestrel pointed out that Sticky builds are overrated. I happened to agree. That's all. Why are you trying to shut down any talk that isn't supportive of Sticky flame builds? If anything, that backs up Kestrel's argument that it's overrated, and how people will defend it to the death and slander anyone who disagrees.
Again, I agree. The flamethrower can be used either way. I just don't find Sticky builds fun, even if they are "more optimized."
What would you have wanted me to say? I could've just said, "I don't find Sticky builds fun or entertaining," which is probably what you'd have preferred I said. But that would be so dull and boring. The only reason I used words like, "let Hell rain loose" and "Sticky Flame builds are for nerds" was to spice things up. If I really wanted to bash anyone for using sticky flames, I would have. Calling people nerds is clearly a joke. I'm a nerd. I don't even think 'nerd' is an insult, but apparently it offended you, so I'll stop using it.
i like my facemelter now