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Hands down, if I want pure sticky destruction, I'm still going to go with with the Sticky Fuel OC because between the direct damage and the +5 bonus walking in fire damage nothing stands a chance against it when you build it sticky and slow.
Currently I run 2-3-2-2-1 with it which gives an insane 11 second sticky flame duration, good flame reach, 11 base damage and the icing on the cake is the Slooooow down that KEEPS the targets walking in the flames away from you while they are taking the bonus damage. Even though you get a meager 300 +25 fuel/tank size, it's very ammo efficient once you learn how to use it. Basically a quick mouse click dollop of flame will melt single or a couple targets. You can blanket rings of fire at only a few ammo cost between you and approaching swarms. It's just incredibly fun to use.
For pure Spray and Pray flames and no holds barred destruction and damage with absolutely no concerns for Ammo I'm currently loving Compact Feed Valves with a little bit of sticky duration but no slow down. You can just lay down mass destruction with that.
"Every reply will be about heresy, right?"
First reply: Well played.
Honestly, I just dont understand why should I use sticky flames in the first place. Like, okay, I wanna burn them down, not manage a f*cking minefield.
Im still using the upgrade that slows enemies down, but I use it only because its THAT good at slowing down praetorians (which is preety OP combined with heat upgrades and fire-based subata)
There are no other builds.
Why noone ever mentions anything about heat building builds or, maybe, direct damage builds?.. I mean, I like to run a simple flamer, specialized into heating targets up ASAP, its fun and pops bugs burning in a click...
I get it, sticky flames are nice, but it doesnt mean other kinds of fire are... Bad.
my build is actually just damage + ammo most of the time, sometimes I'll run sticky flames, but most of the time I like directly setting things on fire instead of shooting the floor constantly, it's more satisfying to me that way
It's just preference. Pure direct damage flame builds really require a completely different cadence to how you play and people probably don't discuss it quite as much because it more closely approximates how you play with any direct damage projectile weapon whereas good sticky play requires a bit of "artistry." There's nothing wrong with going direct damage, I just feel that over time I've had a lot more success at the higher Haz levels with sticky and slow builds.
Seriously though, I didnt mean any of those sticky builds is bad, quite the opposite. I know well the value of sticky fuel for I've run it a long time, but now I simply like that CFV hybrid build better for its versatility value.
It's sufficiently ammo efficient. Fear is great on praets too with volatile subbata for obvious reasons. Slow + fear is quite fun, watching the bugs turn back into the sticky flames. Some time ago I argued here that sticky + fear pretty much sucked, but since 34 and improved fear I have revised this opinion.
To me, it's the best of both worlds.
To me in 9/10 cases, fear isn't worth picking.
My build is about balanced damage, reach and max fuel instead. Im using the clean OC with +75 ammo. with increased reach my flame go 15 meter(?) with 15 damage. I used extra ammo whereever is possible and explosion on direct kill as last tier. I play Haz4 solo with this build and Subata with homebrew OC, fast reload, damage and extra damage on heated target. As im abit bad aimer this build allow me to shoot like crazy on bugs without worry on weakpoint hit.
Personally I simply like facemelter, pure damage.
I like to heat up things cause it ignites them and I love when they https://m.youtube.com/watch?v=lcmqpPgQpiQ