Deep Rock Galactic
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Dark Feb 20, 2021 @ 3:59am
RANT? Twin Dreads are totally unfair and BS boss
The Regenerative Bugs + Twin Dreds is legitimately my MOST FRUSTRATING experience in DRG.
Compared to normal dread or even hive dread I spend 5x more ammunition and 20x time to kill those motherbuggers.

Seriously, WTF?
1. They have invulnerability on like 3/4 of their animations, even during burying. You can only land few shots before they start hiding and become invulnerable.
Toxin does not work because of burying, wth?
They have more invul time than the hive guard AND regenerate health.
That is total BS if I saw one
2. Literally EVERY 10 SECONDS they trigger self regeneration of crapton of health and no way to stop it.

Combined with Regenerative Bugs it tuns into frustrating and almost hopeless "Tug of War".

:dipaddle:
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Showing 1-15 of 93 comments
JeanneOskoure Feb 20, 2021 @ 4:00am 
They're bugged right now.
V0lcanF1re Feb 20, 2021 @ 4:01am 
broke in last hotfix, let's wait till devs will fix it.

https://steamcommunity.com/sharedfiles/filedetails/?id=2401179959
Jonzu's Wormbox Feb 20, 2021 @ 4:06am 
There is currently a bug (hah haa.:cleandino:..) with twins that makes them very prone to use that "health sync" thing. it should not do that normally....
Last bugfix was supposed to fix it but I heard it just made it more common (?)

Sadly your current options are:
1.turn difficulty to cakewalk level
2.avoid all exterminate missions (and be lucky to not gain that from random spawn from wave)
Some persons take the option 3.ROCK AND STONE!, and take that as optional ultra difficult boss that the game gifted to them. Remember these things are now a "extra spicy"
and might never happen again so choose well :steamthumbsup:
btw... how do you interrupt the healing phase?
Derpykat5 Feb 20, 2021 @ 4:31am 
Originally posted by ¨°º✪GødzBlazƸ✪º°¨:
btw... how do you interrupt the healing phase?
You don't. You prevent it from happening by damaging them equally.
Shorogyth Feb 20, 2021 @ 4:59am 
Good to know that this will get fixed. Very annoying but it does not increase the difficulty, it lowers the challenge. Significantly. You just focus one boss, that one buries almost immediately. You have lots of time inbetween burst...

Last time I fought them today (had to in an assignment) nobody took any damage once we established the burst-one approach after they first synched their health.

That bug made it utterly boring and it felt like it took forever but it was also completly trivial.
Last edited by Shorogyth; Feb 20, 2021 @ 4:59am
Hydra Corvi Feb 20, 2021 @ 5:55am 
Got that heal sync spam bug yesterday, fight lasted for about 20 minutes ffs ~~
DJDiceZ Feb 20, 2021 @ 6:01am 
They don't heal as much as they equalize their health. Highest health one transfers health to the lowest one. As long as you don't damage one too much without ignoring the other, they won't use the health sharing.

They do teleport around/use it a bit too much, but good to know it's a bug that's gonna be fixed.

Originally posted by Jonzu's Wormbox:
Sadly your current options are:
1.turn difficulty to cakewalk level

Not saying that bugs/imbalance are okay or should be part of the highest difficulties, but friendly reminder that it's totally fine to turn down the difficulty when one needs to. Unless one enjoys the challenge, but if not, that's why difficulty settings are there, to be used.
Last edited by DJDiceZ; Feb 20, 2021 @ 6:10am
Stefanonimo Feb 20, 2021 @ 7:12am 
They heal too frequently and they hide like every 2 seconds.
Last edited by Stefanonimo; Feb 20, 2021 @ 7:13am
Jonzu's Wormbox Feb 20, 2021 @ 7:24am 
Originally posted by DJDiceZ:
They don't heal as much as they equalize their health. Highest health one transfers health to the lowest one. As long as you don't damage one too much without ignoring the other, they won't use the health sharing.

They do teleport around/use it a bit too much, but good to know it's a bug that's gonna be fixed.

Originally posted by Jonzu's Wormbox:
Sadly your current options are:
1.turn difficulty to cakewalk level

Not saying that bugs/imbalance are okay or should be part of the highest difficulties, but friendly reminder that it's totally fine to turn down the difficulty when one needs to. Unless one enjoys the challenge, but if not, that's why difficulty settings are there, to be used.
usually when I am playing I am expecting some kind of resistance from enemies, I know that some people might want easy way out, it's not a sin.... but I have a feeling that too much cake will spoil the taste and you might lose skills/interest (i am now talking haz1, that thing should be tutorial difficulty/children's difficulty)
Chibbity Feb 20, 2021 @ 7:42am 
They are bugged currently, it's a known issue.

They just spam their invulnerable phase and health share non stop, killing them takes an absurdly long amount of time, (but isn't that hard if you're patient.)

Hopefully it get's sorted soon.
Last edited by Chibbity; Feb 20, 2021 @ 7:42am
ImaginaryDragon Feb 20, 2021 @ 8:07am 
Originally posted by DJDiceZ:
They don't heal as much as they equalize their health. Highest health one transfers health to the lowest one. As long as you don't damage one too much without ignoring the other, they won't use the health sharing.

They do teleport around/use it a bit too much, but good to know it's a bug that's gonna be fixed.

Originally posted by Jonzu's Wormbox:
Sadly your current options are:
1.turn difficulty to cakewalk level

Not saying that bugs/imbalance are okay or should be part of the highest difficulties, but friendly reminder that it's totally fine to turn down the difficulty when one needs to. Unless one enjoys the challenge, but if not, that's why difficulty settings are there, to be used.

As far as what I can see they seem to heal 1/2 of their damage taken if they start taking damage with one having much lower health than the other (at least based on how much bar they gain versus how much of a bar they lose)

So one hand if one of the twin has 60% health and the other 100%, they equalize at 90% instead of 80%, resulting in 20% of the damage dealt being lost / healed.
BezaoBuilder Feb 20, 2021 @ 8:09am 
At least they can't attack while they are invincible, unlike the hiveguard. And even if you focus just one of them, because they share health, instead of regenerating it, they will die eventually.
Onyx Feb 20, 2021 @ 8:29am 
I confirm the bug.

I am unsure if this is also related or simply a coincidence, but when I've played in an Oil Refining mission with the team I play with, we were hit with an exceptionally massive horde that never stopped spawning to the point of comedy. I understand things are always rough when you first land and sometimes the hardest part of Oil Refining is simply securing the area - but something didn't seem right. It may be worth double checking the numbers to make sure something isn't affecting it in some way.

Originally posted by BezaoBuilder:
At least they can't attack while they are invincible, unlike the hiveguard. And even if you focus just one of them, because they share health, instead of regenerating it, they will die eventually.

They unfortunately share health with a net gain, which is a strange concept admittedly. This means you must attack each evenly - you can typically do this by assigning two miners to attack one, and two to attack the other. If you attempt to kill them by having everyone attacking one, you will run out of munitions very quickly - bugged twins or not! If you attack them evenly, that net gain is minimal if present at all. It is very substantial otherwise.
Last edited by Onyx; Feb 20, 2021 @ 8:30am
Ser Pounce Feb 20, 2021 @ 8:32am 
Originally posted by Zebra:
I confirm the bug.

don't worry, it's been reported 50 times at the very least already :P

If anything, spread the word in game so people know to watch out for the coming hotfix.
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Date Posted: Feb 20, 2021 @ 3:59am
Posts: 93