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Повідомити про проблему з перекладом
The only mods I want is one that can remove that stupidly useless foregrip on the Engineer's Stubby. Like, for Karl's sake, if the engie isn't going to use it, don't attach it!
Same for Neon Band for the same gun tbh.
Gold mine map mod - all the walls are gold.
And if they can do it then , well downloading a trainer or Cheat engine wouldn't be far off.
So the answer is yes - which effectively makes minerals pointless and gold pointless. Careful where you go, developers.
Especially with the low amount of hours you have invested in it. Stick around longer, we will teach you how to grow out that beard.
That is exactly whats going to happen with update 34.
Why do you think devs are including a server tag/filter option for modded/unmodded games... ?
It depends on the developers in regard to defining the idea of cheating and the consequence - albeit there is no competitive nature in this game so there is no real point to a consequence especially if modding is allowed.
The 'grind' of any game is a bit silly -- I can understand the idea of progression -- but the progression should be based on skill and over-coming an obstacle i.e. the event/boss/level not on the pure idea of 'grind.'
Grinding is a time sink developed as a way to deny end-game content until some artificial barrier has been completed which is absolutely arbitrary and a total waste of time as well as evidence a game lacks content.
If the developers want to allow modding - which is fine - then doing away with the idea of 'mining for the sake of content' is probably beneficial to the game when it comes to 'rare minerals and gold' as these are just artificial time sinks that block off some content i.e weapon upgrades and cosmetics.
Nitra / Morkite are different in the sense you only get them for the level and they are 'key' items to achieve a goal or to buff you on the way to a goal.
Might as well remove any kind of time sink as they are pointless once mods exist.
You can mod a game to give you maximum /whatever/ and boost your character to break any artificial time sink barrier.
The only person being benefited from these mods are typically the mod-developers themselves who may or may not release these mods to the general public to skip past artificial barriers of entry.
Most of us who have already put in 100 hours into a game have passed any artificial barrier a long time ago so it need not apply to those who already played.
As to the point of modding communities within steam - it is typically to make a game have better graphics, introduce nuanced ideas to a game that don't exist, and perhaps align a popular mod into the game as a natural feature. Modding isn't bad. Grinding is bad. Modding solves grinding. Modding can have an alternative effect on things like 'steam achievements' and some people take these achievements 'seriously' and will be 'unhappy' that a mod exists where you can one shot all dreadnaught bosses with a pickaxe attack and thus earn X achievement 'easily' with a mod where as 'they' had a 'hard time' achieving some achievement - whatever that happens to be.
Mind you there are games you can buy on steam that will grant you 30000000000 achievements and 'steam levels' for completing said 'bogus game.'
I've never really understood the idea of steam levels and achievements beyond a thing to put on your profile as something silly. I review and rate games with a thumbs down even though I play them often and vice versa - a good game with a thumbs up yet I played it only 10 hours.
Some developers understand how to make a good game for a proper price model - and others do not.
And me and others would still play the game - because it is fun and well designed.
The challenge areas are the EDD and Haz 5 maps on Bramble zones.
This is also supported by the announcement of a save management system coming alongside modding support.
Vermintide 2 is a good example as well, modded players only play with modded players, the server lists are segregated.