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Повідомити про проблему з перекладом
1 turret is easier to take care of.
However, due to their smaller arc, you need to prepare well for the hordes, so make use of those bug repellent platforms to create an arena, miner.
In time you'll find more options to build them diffrently to take advantage of specific builds, like the "turret whip" in tier 5 for the Warthog shotty.
I use Gemini and Defender. Powerful, and you can cover the blind spots with the other sentry.
Take the quick build mod to get them up and going fast. The ammo you lose is inconsequential because without quick-build you end up not having time to build them in the first place when things go south quickly.
It's funny before the U32 buff to Gemini, it was starting to be considered a "greenbeard" build. Since U32, Gemini is at least as good if not much better than MK2 in most circumstances.
Basically, take one turret for just a consistent softening of the swarms...Gemini can do massive damage and make a substantial impact in the heaviest of swarms...which I think is better because the random trash and miniswarms are usually a pretty easy to handle...why waste turret ammo on them.
As an Engineer main myself, I might actually consider Gemini now after thinking about it's potential. Thinking about it now, I rarely pop my turret down so I may as well use it anyway since I'm more concerned about my primary ammo reserves than turrets
Kinda hope they give MK2 a buff in the next balance patch.
Both do about the same total dmg.
Gemini has better dps, but needs more time (so less dps if rushed).
Due to higher rof gemini has better stun and sort of armorbreak, but less dmg means worse chance too.
Mk2 has better range and needs less management.