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When you fire weapons, the spread is increased. When you stop firing, the spread is decreased down to a certain point.
This mod allows the subata to reach pinpoint accuaracy as long as you aren't firing quickly.
Got it, and your example was a good one. Many thanks!
Still wondering the usefulness of this mod. Sure, this sounds like a very nice mod, but personally I usually spam this weapon more or less at close or mid range as accurately as possible. So usually there's no time to wait to get Improved Alignment's bonus, I'd say. But maybe it's a good one at low RoF weakspot hunting? Explosive Reloads OC? Stunning Rounds OC? Thoughts and comments?
Once you start firing, the consecutive shots will not be accurate because of both the consecutive bullets' base spread and the weapon recoil.
With the Improved Alignment mod, your first shot will always be perfectly accurate. "First shot" meaning the first fire after a pause long enough for no recoil to come into play. This way you can shoot only once every second or so and always be accurate, for say, distant enemies.
With the Recoil Compensator mod, all your shots will have a 33% smaller spread, so all shots will still pick a random spot to land, but the circle with possible landings is reduced to be closer to the center (crosshair at the moment of firing). This also includes your first shot after no recoil, if you do not have Improved Alignment.
Additionally, Recoil Compensator also cuts the recoil of the weapon in two, so the pistol will not forcefully lift up your crosshair as much.
I personally prefer both of these upgrades at the same time, together with the tier 2 increased maximum ammunition, tier 4 extra damage to alien weakpoints and tier 5 extra damage against burning targets.
Taking this plus recoil compensator, and then adding Explosive Reload gives you a very capable long-range support option for the driller. At close range you can spam-click 6 rounds into a weakpoint, or use staggered taps to easily nail mactera or distant targets extremely precisely and do a lot of damage. Each landed explosive round does 42 damage, whether you hit the weakpoint or not. Taking the hollow point mod turns the base 12 damage into 19 damage, or take a flat bump to 15 base damage. (Both are good) I also run the Mactera coating for an extra few points of damage against Mactera as even though I run Subata with a flamer, I'm generally using the sidearm for mid-long range support. I let Sticky Flames do their own work. The tranq rounds offer a good stun, but if I want to run status to immobilize swaths of bugs, I run Cryo as it stops them dead and grants a x3 damage bonus.
https://steamcommunity.com/sharedfiles/filedetails/?id=2563735673
The starting "spread" indicator is tighter which represents the most accuracy the gun will offer, effectively on your first shot or any shot that you wait for the bloom shrink. The recoil compensator slows, and reduces the overall size that the bloom (chevrons) will grow as you pull the trigger.
With Improved Alignment, your single-shots will be pretty close to pinpoint accurate. How much and fast the reticule blooms affecting follow up shots will depend on whether you take the Recoil Compensator.