Deep Rock Galactic
Nihil Aug 18, 2021 @ 5:33am
Enemy types
It bugs me since a while. That despite how much I love this game, and keep playing it and playing it, we have to agree that the game could use more content.
The devs are doing a great job. But i really hope they have also the topic "enemy variety" on their radar.

I feel the game could use much more enemies. And by that i mean more enemies which are not bugs.
It would be great to have for example other kind of enemies based on "how deep your mission goes", or "in which biome the game takes place"

For example
- mechanical enemies. Robots, or infested machines like Bet-C or Bosco or Mollies or little Mules ect.
- Alien remnant. Alien races or just their machines left behind
- Other Dwarfs who got lost during missions and went full crazy and wild, or even brainwashed by bugs or altered by radiation.

Any more ideas? Or would these enemy types even be a good idea? What do you guys think?
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Showing 1-15 of 23 comments
Chibbity Aug 18, 2021 @ 7:02am 
Wall walking, or flying is basically a requirement for any enemy.

Just so your keeping that in mind.
Last edited by Chibbity; Aug 18, 2021 @ 7:07am
Nihil Aug 18, 2021 @ 7:04am 
Originally posted by Chibbity:
Wall walking, or flying is basically a requirement for any enemy.
Wall walking yes. Flying not so much. But that could be easily done for any kind of enemy type with some creativity. :)
Derpykat5 Aug 18, 2021 @ 8:04am 
Originally posted by Nihilus:
Originally posted by Chibbity:
Wall walking, or flying is basically a requirement for any enemy.
Wall walking yes. Flying not so much. But that could be easily done for any kind of enemy type with some creativity. :)
It's an either/or. If it doesn't walk on walls or fly it can't exist in DRG because pathfinding in a fully destructible environment is about as reliable as scouts using flares.
JeanneOskoure Aug 18, 2021 @ 8:59am 
Originally posted by Chibbity:
Wall walking, or flying is basically a requirement for any enemy.

Just so your keeping that in mind.
Nah, not for all enemies, cave leech do not walk on walls nor fly!
Okay, maybe that wasn't the best example I could give
Derpykat5 Aug 18, 2021 @ 9:10am 
Originally posted by JeanneOskoure:
Originally posted by Chibbity:
Wall walking, or flying is basically a requirement for any enemy.

Just so your keeping that in mind.
Nah, not for all enemies, cave leech do not walk on walls nor fly!
Okay, maybe that wasn't the best example I could give
So walk on walls, fly, or stand perfectly still.
Davrick Aug 20, 2021 @ 6:42am 
I honestly don't feel that the game needs more enemies. A huge variety of enemies is not inherently a good thing, and doesn't automatically make a game better. Look at the Left 4 Dead games: one of the best 4-player coop series and they only had about a dozen different enemies (and that's including the uncommon non-specials like CEDA workers and Jimmy Gibbs Jr.).

Sometimes less is more.
WhiteLezard Aug 20, 2021 @ 6:49am 
One of the things I hated about Alien Colonial Marines: "Oh, you want to fight aliens? ♥♥♥♥ you and fight these generic human enemies turning the game into Call of Duty clone no. 193479197347892134943". Or when Killing Floor 2 introduced robotic enemies; I pretty much stopped playing the game.

So no; horrible horrible idea.
Cress Aug 20, 2021 @ 11:04am 
Adding more enemy types is the only organic way to increase difficulty. For example, trijaws added more challenge since you couldn't just blindly strafe/kite forever. I'm all for it as long as they contribute something meaningful.
shiftbot Aug 20, 2021 @ 1:30pm 
I think more mid level enemies would be nice. Like if grunts are low level, and dreadnoughts are high level, then praetorians and oppressors and maybe even wardens are ''mid'' level enemies.

Maybe they could flesh out the existing biome difference in already existing enemies, or simply make more.

But i doubt more ''fodder'' enemies like grunt variations would actually make the game feel that much different, but more enemies in the complexity of the praetorian (having to move around, actually take advantage of weak spots, use weapon combinations, strip armor etc) would be nice, just one or two would be more than enough, granted they also adapt to the biome you're in.
gungadin22000 Aug 20, 2021 @ 3:59pm 
I'd personally like a stealth-capable stalker type bug. Hard to spot even in the light, runs away fast when shot at, prefers attacking when the player isn't looking at it. Would make for some extremely tense mining dives, much like the paranoia the leeches add to the game.
Bogan Aug 20, 2021 @ 5:00pm 
Mactera Dreadnought variant should be a thing
CCShad Aug 20, 2021 @ 6:20pm 
I’d be down for a regular enemy focused update. We haven’t really had one since horrors of hoxxes

Pretty sure enemy types that can spawn in a mission are pre-determined when it’s generated, so thered be no concern of having too many types in a single mission - it’d simply add variety and more randomness, making the game feel BIGGER!

That being said, I think the automaton enemies we have now are plenty, bet-c and the omen modular. More bugs sounds like the way to go. A stealth enemy like gungadin22000 suggested above sounds awesome. Maybe some more swarmer variety, and more biome exclusive enemies like the qronar younglings and sand sharks

Building off of gungadin’s idea:
What if it were a Radioactive Exclusion Zone exclusive enemy, and you could only see footprints or a trail it makes? Besides that it’s completely invisible or very hard to see, maybe if it’s far away from any player you can see it before it vanishes (Like how a spitballer has a state before you fire or get close to it)
Last edited by CCShad; Aug 20, 2021 @ 6:25pm
Paladin Two-Seven Aug 20, 2021 @ 8:57pm 
Combining existing bugs would produce interesting results, a long range acid spitting praetorian, a pheromone launching mactera, a grunt that can dig, an exploder variant oppressor.
I'm confident the devs have considered or tried many fantastical creations but chose not to add them, they are currently focused on the new weapons, perhaps new bugs and game modes will be next.
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Date Posted: Aug 18, 2021 @ 5:33am
Posts: 23