Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just so your keeping that in mind.
Okay, maybe that wasn't the best example I could give
self promotion ^
Also self promotion.
Sometimes less is more.
So no; horrible horrible idea.
Maybe they could flesh out the existing biome difference in already existing enemies, or simply make more.
But i doubt more ''fodder'' enemies like grunt variations would actually make the game feel that much different, but more enemies in the complexity of the praetorian (having to move around, actually take advantage of weak spots, use weapon combinations, strip armor etc) would be nice, just one or two would be more than enough, granted they also adapt to the biome you're in.
Pretty sure enemy types that can spawn in a mission are pre-determined when it’s generated, so thered be no concern of having too many types in a single mission - it’d simply add variety and more randomness, making the game feel BIGGER!
That being said, I think the automaton enemies we have now are plenty, bet-c and the omen modular. More bugs sounds like the way to go. A stealth enemy like gungadin22000 suggested above sounds awesome. Maybe some more swarmer variety, and more biome exclusive enemies like the qronar younglings and sand sharks
Building off of gungadin’s idea:
What if it were a Radioactive Exclusion Zone exclusive enemy, and you could only see footprints or a trail it makes? Besides that it’s completely invisible or very hard to see, maybe if it’s far away from any player you can see it before it vanishes (Like how a spitballer has a state before you fire or get close to it)
I'm confident the devs have considered or tried many fantastical creations but chose not to add them, they are currently focused on the new weapons, perhaps new bugs and game modes will be next.