Deep Rock Galactic
Diiba Oct 21, 2020 @ 5:33am
Is haz 5 even worth it other than for the "flex" factor?
The extra 33% rewards seems worthless when haz 4 feels like a breeze but the jump to haz 5 feels like double the difficulty and effort I have to put in, do you guys mostly farm on haz 4 and only play haz 5 for flexing or what is even the point of it?
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Showing 1-15 of 31 comments
Vault Traveler Oct 21, 2020 @ 5:38am 
People like to challenge themselves.
Zaddy Oct 21, 2020 @ 5:41am 
I think Haz 5 is really easy tbh, and that's not flexing nor should it be considered that way, because this game overall is pretty easy. As you get more experience Hazard 5 becomes a breeze. It is true that I don't really care about the rewards though. I just enjoy the challenge, it makes it more fun.
Diiba Oct 21, 2020 @ 6:01am 
Originally posted by Zaddy:
I think Haz 5 is really easy tbh, and that's not flexing nor should it be considered that way, because this game overall is pretty easy. As you get more experience Hazard 5 becomes a breeze. It is true that I don't really care about the rewards though. I just enjoy the challenge, it makes it more fun.
I have experience and I didn't mean that I couldn't handle haz 5, the whole point of my topic is the question if haz 5's difficulty increase is worth the small amount of extra rewards purely from the perspective of farming or most optimal gains for each mission.
Syncourt Oct 21, 2020 @ 6:03am 
It depends on what you want and how quickly you complete it compared to lower difficulties.

I'm at the point where my solo deep dives tend to be - on average - 10 minutes quicker than my solo elite deep dives. So that says to me that haz5 is worth it for XP and minerals - in solo.

Now that can change in co-op. Co-op is naturally faster to complete, but the players will determine the speed of completion and chance at success. So you need to average your personal normal completion time for haz4 co-op and then see if it increases by more than 33% for haz 5. No person can determine this for you without playing with you.

For crates and other rewarded unlockables, lower hazards are the fastet way to unlock them.

Theres also the fact that I've played strictly haz5 since it came out. So there was a long period of 'wasted efficiency' until it started to run fluidly all the time. So I guess it also depends how long it takes to reach that point and how long after it you continue to play haz5.
Last edited by Syncourt; Oct 21, 2020 @ 6:07am
Orange Madness Oct 21, 2020 @ 6:15am 
Haz 4 is pretty fun for me to run since I'm now capable of doing it with the access to new weapons, upgrades, overclocks, and a large pool of perks, but Haz 5 makes no sense. The difficulty of Hazard 5 seems inconsistent since one extraction point mission can feel easy, while a simple mining mission becomes walking on ignited Lego bricks mixed with shards of glass. Hell, there can be two Hazard 5 missions that I do back to back, same type of mission---like mining---but one can have Mactera Plague and the other can have Gold Rush, but the Mactera Plague mission is somehow easier than the Gold Rush mission. At least Hazard 4 is consistent with difficulty, even Hazard 3. But please, make Hazard 5 consistent and not complete RNG.

I actually remember a Hazard 5 mission that was a maxed out mining mission like it was yesterday.

5 minutes into mission, a default swarm happens, and one Oppressor comes smashing in. 4 minutes later into the mission, another default swarm appears and no Oppressors appear, yet a Bulk Detonator barges in (Thank God for Iron Will + Field Medic). 6 minutes later, a Praetorian swarm knocks on my door, and only 7 Praetorians appear, and about 5 Oppressors came in from both tunnel directions. Some how escaping that death trap, another swarm apears 9 minutes later, being a bloody Bulk Detonator in a cave ahead, plus another one walking up from behind me. Again, somehow sliding by, it all came to an end when a Swarmer Swarm showed up.
Zaddy Oct 21, 2020 @ 6:21am 
Originally posted by Diiba:
Originally posted by Zaddy:
I think Haz 5 is really easy tbh, and that's not flexing nor should it be considered that way, because this game overall is pretty easy. As you get more experience Hazard 5 becomes a breeze. It is true that I don't really care about the rewards though. I just enjoy the challenge, it makes it more fun.
I have experience and I didn't mean that I couldn't handle haz 5, the whole point of my topic is the question if haz 5's difficulty increase is worth the small amount of extra rewards purely from the perspective of farming or most optimal gains for each mission.
The difficulty increase is very manageable given a marginal amount of skill and effort. The highest Hazard you can complete the most consistently is the best Hazard if you want to farm. Hazard 5 is possible to "farm", yes.
Scuzz MB Oct 21, 2020 @ 6:24am 
I was a late bloomer for Haz 5s and Elite Deep Dives myself, but for me Haz 5 is THE GAME. My server browser filters out everything below Haz 4. I'll occasionally venture into a Haz 3 to chew through an assignment mission, but there's not much of a challenge in it anymore.

However, honestly, the rewards bump isn't that much. Over time, that may make huge difference, but you have to throw in the factor that you are going to fail Haz 5s more often than Haz 4s. Without doing the math, I can pretty much estimate you're going to get more rewards winning 9 of 10 Haz 4s than 7 of 10 Haz 5s.

Haz 5s seem unbeatable when you first start playing them, but once you get the rhythm and when you're with a solid group you can breeze through them. However, there's very little room for mistakes above Haz 4. Usually 1 or 2 players making a poor decision or mistake in a Haz 5 will doom it. And while it's routine to get through Haz 4s with no players going down, don't expect that in Haz 5.

Ultimately, there's no way to psych the game out to push rewards harder and faster at a much higher rate, so play what you're comfortable with. I play Haz 5 because it consistently challenges me and the team, not just because of rewards.
Last edited by Scuzz MB; Oct 21, 2020 @ 6:24am
Cactus-Cat Oct 21, 2020 @ 6:24am 
Hazard 4 is better for XP and mineral farming, but if you get used to hazard 5 then you can reliably finish EDDs on the first try and get all 11 weekly cores.
And sooner or later you will reach the point where you swim in wealth and you never have enough cores.
Triplescrew Oct 21, 2020 @ 6:25am 
More bugs to shoot. With good team on haz 4 there is just not enough of them...
King Fossil Oct 21, 2020 @ 6:37am 
Originally posted by Lokimut:
And sooner or later you will reach the point where you swim in wealth and you never have enough cores.
I find it to be the opposite. You play long enough and you get everything forged so extra cores are pretty pointless, but the super high promotion costs really start hurting. I'm going to have to start selling minerals to pay for them soon.
Originally posted by Lokimut:
Hazard 4 is better for XP and mineral farming, but if you get used to hazard 5 then you can reliably finish EDDs on the first try and get all 11 weekly cores.
enough cores.
Since when can you get 11 cores? I thought it was 9 per week (3 weekly, 3 DD, and 3 EDD), where are the 2 extra ones coming from?
V0lcanF1re Oct 21, 2020 @ 6:48am 
Originally posted by Mechanical Diver:
Originally posted by Lokimut:
Hazard 4 is better for XP and mineral farming, but if you get used to hazard 5 then you can reliably finish EDDs on the first try and get all 11 weekly cores.
enough cores.
Since when can you get 11 cores? I thought it was 9 per week (3 weekly, 3 DD, and 3 EDD), where are the 2 extra ones coming from?

the extra 2 coming from in the Forge itself:

every 5 cores you forge at the machine you get +1
9-5 +1 = 5 :) for another +1 core as a reward.

Enjoy :)
Originally posted by V0lcanF1re:
Originally posted by Mechanical Diver:
Since when can you get 11 cores? I thought it was 9 per week (3 weekly, 3 DD, and 3 EDD), where are the 2 extra ones coming from?

the extra 2 coming from in the Forge itself:

every 5 cores you forge at the machine you get +1
9-5 +1 = 5 :) for another +1 core as a reward.

Enjoy :)
Yeah, I never forge all of them immediately, so I completely forgot about the 2 forge bonuses lol
V0lcanF1re Oct 21, 2020 @ 7:10am 
Originally posted by Mechanical Diver:
Originally posted by V0lcanF1re:

the extra 2 coming from in the Forge itself:

every 5 cores you forge at the machine you get +1
9-5 +1 = 5 :) for another +1 core as a reward.

Enjoy :)
Yeah, I never forge all of them immediately, so I completely forgot about the 2 forge bonuses lol

me too bro, I had like 40-50 forge items before I decided I have enough so started to forge them lol
is all good, i'm drowning now with 50+ Cores with no use cuz hidden machines event xD
so everyone get the +1 reward after 5 use but not all notice ^^

R.- Oct 21, 2020 @ 7:26am 
What's the point? You're playing a video game, dude!
Haz 5 is fun for people who enjoy it. You can choose not to play Haz 5, or even not playing at all.


If I was stuck with a really bad team, I'd rather be in Haz 5 than in Haz 4. At least it's going to end sooner, and the massive flop would be fabulous.
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Date Posted: Oct 21, 2020 @ 5:33am
Posts: 31