Deep Rock Galactic

Deep Rock Galactic

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Jack The Ripper 2020 年 11 月 10 日 下午 12:12
Scout: Deepcore GK2 vs M1000 Classic
I prefer the M1000 Classic but I was wondering if every Scout just uses the M1000 over the Deepcore GK2.
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目前顯示第 16-30 則留言,共 54
Was a GK2 purist for the longest time, but I've been poking around with the M1000 and the Zhukovs for a few hours - pretty fun. Active Stability and Cryo Minelets have ended up being the combo for me.

I imagine it's just down to how you play, M1 strikes me as something you can use if you have more faith in your team to keep you clear, or if you're playing solo. I miss the freedom of the GK2 when it gets a bit hectic, but that's it really.
Psilo 2020 年 11 月 10 日 下午 5:34 
m1000 requires better aim to use properly. Only advantage it has is superior range, but thats it. Also its overclocks are hot garbage bar one.

Its way more fun to use tho and thats enough for me
Jim Lahey 2020 年 11 月 10 日 下午 5:52 
M1000 is better if you are willing to focus down high threat targets. Menaces etc. If you can hit weak spots with the focused shots you can pack a lot of damage. Just know that if you go that route you are going to need to take the SMGs for quick clearing so that a swarm doesn't cause you more damage than needed.

M1000 i feel is only better if you are good at aiming your shots. M1000 if you can consistently aim for the heads/weakpoints out performs the GK2. Treat it like a sniper rifle in team situations, use your grappling hook to get a good vantage point and start sniping.

Also, The M1000 focused shots does insane damage to enemies frozen so it pairs very well with your cryo grenades.
RUCKUS RELOADED 2020 年 11 月 10 日 下午 7:08 
frankly the m1000 should be the better option because it better suits scout's role. it's a pick weapon designed to fell specials quickly, that's what gives scout his niche in combat

but ever since it got reworked to use 2 bullets on a charged shot, it's been in this weird flux where hipfiring builds seem to be more viable, weirdly

frankly i dont think the m1000 needed the changes at all, but i dont think it'd take much to make it really good again. just raise the focus shot damage bonus a bit and give it a bigger base mag (ideally ten shots instead of eight). simple.
JRS (已封鎖) 2020 年 11 月 10 日 下午 7:10 
GK2 is low effort and good efficiency it feels safe
GIRL 2020 年 11 月 10 日 下午 7:18 
It's one of the most balanced pairs of primaries imo, but only in the sense of the numbers for who actually uses them. I'd imagine M1k is more powerful if you could, theoretically, land every single charged focus shot. But in reality, not everyone can. Those that can do really great with it probably never use the GK2, and likewise those who can't aim for ♥♥♥♥ (like me) hardly ever use the M1k.

Hipster builds are fun every once and a while, but if you ask me, Bullets of Mercy on the GK2 is just too good to pass up. Honestly surprised the OC wasn't nerfed in the update. I hope it stays that way. Running a full elemental build on Scout with BoM is a power trip.
R.- 2020 年 11 月 10 日 下午 8:28 
Been using GK2 for most of the time since Day 1.

The thing is, I can still do Haz 5 with M1000, but my lack of good quick aim must have ruined it for me. I felt like it has poor ammo efficiency in my hands.

As mentioned above, BoM is hell of an OC. Long term user here. And after U32, I've been playing with the AI OC. It's quite good against big targets, and feels a bit like a hip fire M1000 without the focus shots or spamming clicks. I kinda like it.
Mochan 2020 年 11 月 10 日 下午 8:52 
The GK2 is generally better.
The M1000 is harder to use. While it potentially can do more damage faster with the right build, it requires you to hit all your shots and manage your ammo and reloads. Not always easy even for a good player on Haz5.
The GK2 is a lot easier to use and is better for dealing with swarms anyway, which is generally what you need to worry about. If your team is good at dealing with swarms and you can focus on priority targets, the M1000 is better. In most cases the GK2 is easier and better for the situation, especially in a public game.



引用自 Rogue Combo Rack
引用自 The | Suit
M1 needs more damage + AP in order for it to really be balanced.
Otherwise it has way to many downsides compared to the AR
this

Yeah, quoted for truth. When DRG came out v1.0 the M1000 was in a poor state. I heard it was stronger before during EA (which I did not play) but focus shot builds for instance are just terrible. Only hip fire builds using the M1000 like an M1 Garand make sense, and again not easy to do and not efficient against swarms.
Mochan 2020 年 11 月 10 日 下午 8:55 
引用自 R-
Been using GK2 for most of the time since Day 1.

The thing is, I can still do Haz 5 with M1000, but my lack of good quick aim must have ruined it for me. I felt like it has poor ammo efficiency in my hands.

As mentioned above, BoM is hell of an OC. Long term user here. And after U32, I've been playing with the AI OC. It's quite good against big targets, and feels a bit like a hip fire M1000 without the focus shots or spamming clicks. I kinda like it.

Nah, M1000 is really not good at Haz5.

Your biggest issue in Haz5 is dealing with swarms. That means lots of grunts and swarmers and flying jellyfish. One shot of the M1000 is easted on those. That's why you often see scouts using M1000s use their pickaxe to deal with these monsters.

The GK2 is much better because the ammo is more efficient dealing with trash mobs. Your M1000 shots are wasted on these trash targets.
R.- 2020 年 11 月 10 日 下午 9:06 
引用自 Mochan
Nah, M1000 is really not good at Haz5.

Your biggest issue in Haz5 is dealing with swarms. That means lots of grunts and swarmers and flying jellyfish. One shot of the M1000 is easted on those. That's why you often see scouts using M1000s use their pickaxe to deal with these monsters.

The GK2 is much better because the ammo is more efficient dealing with trash mobs. Your M1000 shots are wasted on these trash targets.
Well, for my case, I did use pickaxe on swarmers or jellyfish. The problem is with grunts and spitters. Guess my aim went down the toilet, I kept missing weakpoints. I ended up making a lot of body shots (or even missed shots) and that's probably why.
最後修改者:R.-; 2020 年 11 月 10 日 下午 9:11
King Fossil 2020 年 11 月 10 日 下午 9:08 
引用自 Mochan
Your biggest issue in Haz5 is dealing with swarms. That means lots of grunts and swarmers and flying jellyfish. One shot of the M1000 is easted on those.
M1 is perfect against grunts actually. It's super overkill vs swarmers (the enemies that are widely regarded as not your job to deal with) but better against tough enemies (the enemies that are widely regarded as your job to deal with) because the dps is way better.
Mochan 2020 年 11 月 10 日 下午 9:15 
引用自 R-
引用自 Mochan
Nah, M1000 is really not good at Haz5.

Your biggest issue in Haz5 is dealing with swarms. That means lots of grunts and swarmers and flying jellyfish. One shot of the M1000 is easted on those. That's why you often see scouts using M1000s use their pickaxe to deal with these monsters.

The GK2 is much better because the ammo is more efficient dealing with trash mobs. Your M1000 shots are wasted on these trash targets.
Well, for my case, I did use pickaxe on swarmers or jellyfish. The problem is with grunts and spitters. Guess my aim went down the toilet, I kept missing weakpoints. I ended up making a lot of body shots (or even missed shots) and that's probably why.

Well that too. M1000 requires near perfect aim to be better than the GK2. Not always easy in the heat of the moment.
Action Gooseman 2020 年 11 月 10 日 下午 9:23 
I like the two clean overclocks for the m1k, if only because the hoverclock OC feels like what the hoverboots should have been (also good for pubs where the engi is about as aware as lootbugs eating nitra in a field of poison-shrooms). The other OC is an ammo upgrade, can't really go wrong with it. I don't like how it is overkill for a chunk of enemies even when built for focused shots.

GK2 felt unsatisfying up until I got bullets of mercy. Used the m1k with hoverclock until then because the utility was nice and I didn't like how GK2 felt without BoM. It may or may not have saved me from dying many stupid "training-period" deaths when playing scout too.
Lektro Wulff 2020 年 11 月 10 日 下午 10:14 
Swapped to the GK2 after the M1K got nerfed into the ground.
The AI Overclock getting buffed is a nice bonus too.
DJDiceZ 2020 年 11 月 10 日 下午 10:36 
GK2 is more versatile and likely offers a slightly higher dps, Homebrew Powder and AI stability engine can make it really powerful for a Scout weapon. It makes more sense to pair it with the boomstick as you still want to burst down heavy targets somehow. It gives you a Light weapon/Heavy weapon dynamic which is good on scout (M1000 Zhukovs too). But the Zhukovs have a lot of close range damage, so they can burst down heavy enemies aswell. So there's a strong point to be made in its favor about that.

M1000 is highly specialized and does a wonderful job of doing what scouts want to do, kill enemies from far away, quickly neutralize threats, kill special enemies. It has some overclocks to change its playstyle likes Hipster to turn it into a semiauto rapidfire rifle, Active Stability system to quickly burst down some targets, Electro Focus Shots to turn it from a burst damage weapon to an incapacitating weapon. Supercooling gives more focused damage, but you don't need the damage really, you'll just end up with a lot of wasted damage on overkills. Hoverclock gives you the ability to float mid air, which has its perk from exploration, hook safety, mining standpoints, aswell as being safe from melee attackers. Just jumping and lining up a few focus shot should get you high enough to kill some bugs without them hitting you, but it makes you vulnerable to projectiles.

M1000 might not seem worth it by itself, and it wouldn't be without the Zhukovs. They complete the weapon's weaknesses: High capability to fend off enemies at close range, killing grunts and swarmers quickly and easily, mobility, etc...

If you build the M1000 to have as much single target damage as possible and slap a Clean OC on it, it can be an amazing support weapon. What it lacks in DPS and ammo efficiency, it makes up in having the best TTKs for what Scout is supposed to focus on: Anything that isn't a grunt or a swarmer really. Zhukovs will take care of those with ease. But it's not like you can't kill grunts with it. The game doesn't have enough priority targets to warrant keeping every single one of your shots for them.

GK2's versatility means you can carelessly have it on any full build and it will work because it's just a decent weapon, the M1000 needs to be supported by the rest of the build to work well.

That means that, in my opinion, IFG are better on a GK2 build, and Cryos are better on a M1000. Where on GK2, IFG would let you shred a group of grunts in tough times, you wouldn't get as much out of it with M1000. The only reason i would even consider it on M1000 is if you have a cryo driller, or there isn't a mactera plague, or you have berserker. Cryos offer a lot of utility, and the potential to easily kill a few types of pesky enemies: Flying enemies, swarmers, and sometimes Praetorians/Oppressors. It's still good to throw it in a group of grunts and spam the M1K or Zhukovs though. It's better for reviving people which is important on Scout, and it's the panic button you sometimes need and don't get with IFG.

Not just that, but it requires a bit more effort to use efficiently, and if it doesn't fit with your playstyle, it's not gonna work out. And even then you'll more than likely encounter some ammo problems.
最後修改者:DJDiceZ; 2020 年 11 月 10 日 下午 10:37
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張貼日期: 2020 年 11 月 10 日 下午 12:12
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