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as we upgrade weapons to unlock 3 Unique skins, Can be cool to unlock skins for tools ;P
Of course, it's not the case with all of your tools, the Driller's drills and the Engineer's Sentry for instance, they get a fair amount of screen-time, but introducing cosmetics just for them runs into the problem of favored treatment of one class over another.
Frameworks seem unlikely, as it's a buttload of new models for each tool for each framework set. Skins, less unlikely, but still uncertain because of the above issues.
Your dwarfs are always on screen, if not yours, then the screens of other players on your team, a majority of your time will be spent holding or using a weapon, and your pick is your heart, mind, and soul as a miner, ready to extract some valuable ore, the face of a Glyphid, or the heavens themselves when you cry "Rock and Stone!"
But your utility tools? They're... there?
I dunno, I'm not against cosmetics for utility tools, I'd most certainly use them if they were offered, and I'd enjoy having my tools match my weapons... But I'm not convinced it's worth it, and I don't see it being very high on the priority list for the devs.
In Guild Wars 2, there are people who craft legendary weapons for their off hand weapon, a weapon that typically might have less screen time than a dwarf's traversal tool.
It takes like 4 months of hardcore dedicated realworld gameplay to craft a Legendary, yet Guild Wars players happily do it just so they can get another shiny skin.
But it can be jarring to, as an example, have black/blue weapons and pickaxe and then you swap to your tool and it's bright yellow.
I don't think color skins for tools is a high priority, but I'd certainly like to see them implemented at some point.
Again, I have no desire to see frameworks designed for them.
I guess I'm saying to just not get your hopes up, I don't think anyone is really against this, but at the same time, I don't think there's really enough 'for' either. (The only real gameplay issue I see arising is that the Engi's Sentries are distinguished by color, MK I is green, while MK II is red, while not a major issue, it's something that may need to be addressed.)
Of course, that does not surprise me at all, people spend thousands of dollars on skins in triple-A titles too. Those thousands could have bought all kinds of wonderous things, but instead get used on a skin you may never use twice.
That's kinda what I was getting at with the end of my first post. Skins seem significantly more probable, and them alone would likely be more worthwhile than the whole kit and kaboodle of cosmetics, but the issue of if it's worth it to begin with is still very much present.
Also my main the Scout's Grapling Hook is very often in my hand for long period, mostly when I explore dangerously height huge caves with many ways in, because of accident fall fast hook save.
As someone who has done a bit of 3D modeling in the past, it can get rather difficult and take a lot of time. They need to not only make the skins look good, but also make sure the hitboxes aren't too extreme so as not to run into clipping issues.
That said, I'd love to see skins for tools, and part of me feels the devs would at some point like to implement those as well, but they probably put them on the backburner as they do seem rather low priority in comparison to everything else. I'm not in their shoes so I can't say for sure, but that would be my assumption.
I'd personally imagine that a decent amount of work goes into setting up a paintjob, especially on a frame that hasn't used them yet, and even if you know ahead of time what colors you'll be using. Though assuming that tools get paintjobs at all, and assuming they use the same color schemes that we can currently acquire for weapons/armor/pickaxes, I'd bet that the devs won't use -exactly- the same colors; the devs seem to tailor each paintjob, and if that is true I think it's pretty cool.
But as Landor points out, there's no way for us to know how easy or difficult something is. We can still talk about it, even theorize, but saying "it's easy" or "it's hard" isn't based in fact. Only the developers involved with making the game could say definitively, one way or the other.
All we can do is say, "Hey, it'd be sweet if we could have this" and let the developers decide if / when / how to implement it.
It would be nice if the sentry could share the colour scheme, or even match Bosco's paint job but I can understand why it doesn't.