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Geologist sounds like a less mobile and even less combative version of scout?
and none of them can mine minerals without wasting utility
Really don't like the idea of a medic class ever being added. It would always became a "must have" or "someone has to be playing medic on every mission" scenario. As medics/supports are, in other games where they exist.
Also faster revivals, more healing from red sugar, more mineral carry capacity and the hover boots are already a thing from perks. It would be redundant to add these as base-class features.
Are you just here to troll the forums? You seem to never have any useful imput whatsoever. Devs said no medic class because healing is supposed to be hard to come by (you're pretty much limited by resupplies and Red Sugar unless you have Vampire).
Medic would ruin gameplay balance on countless levels, as would a Melee class, since ammo is also supposed to be limited. Melee = infinite ammo in most people's terms.
Go be "zzzz" somewhere else. You're boring.
Hey now, don't fall asleep on the messenger lol.
Seriously though, the dev's are right.
Neither class would be a good fit for DRG and if we do ever get a 5th class, it'll be something more original. IF, which is a big "if" in the first place.
Well, because they literally said so?
I don't have the exact quote but when asked about new weapons and/or new classes they said new weapons were way more likely than a new class.
It's not on the roadmap anywhere, so we can at least assume it won't be any time in the next year or so, if ever?
Relevant dev quote from a Q and A:
"Are you also working on a new class?
To be honest, no, we are not. And the thing is that originally when we started Deep Rock Galactic, we had an idea to do 5, 6, 7 different classes for the game. And we also experimented with a fifth class very early on. But then as Deep Rock Galactic has developed, especially with the feedback from the players, the individual classes have gotten a lot of customization options on gameplay, you can set up the different classes to play very differently. And there are a lot of progress options to be had in each class. As it is right now, we actually don't feel a big need, we don't feel like the game absolutely needs another class. I'm not saying we'll never do it, because I am sure if we at some point in the future release a fifth class we will get a lot of players excited again, including ourselves. But it's grown into an extremely big task. It's probably the one single one thing that would cost us the most development to do at this moment because it needs to integrate with the four other classes in all the very symbiotic ways that Deep Rock Galactic is built, where each class helps each other in subtle ways. And a fifth class needs to fit into that wheel somehow. It's far from trivial and therefore, as I said, we feel it's not something that the game absolutely needs. But that's not the same as we won't go on to do it at some point in the future."
I mean imagine the ♥♥♥♥♥♥♥♥♥ if they introduced weapon loot and gearscore in DRG...
it can be an alternative to current classes no need to expand party size, another class with lighting tools as scout alternative or another strong combat class as gunner alternative
If we had a career that specifically extracted more minerals than others like the Geologist you suggested, they would become 100% mandatory for most runs to the point we'd have players forcing others to play Geologist just to get some boosts, which would be a problem. We actually had a perk that was in development for a short while that boosted the amount of gold mined by the player, but it seems like it was scrapped for having the same issue where one player would always have it and they would be the gold mule.
As for a Medic, the devs have stated they want to be very careful about trivializing game resources, namely health and ammo, which is why they avoid any heavily healing or melee oriented choices. We do have some toys to play with like Sweet Tooth, See You In Hell and Vampire, but they're never impactful enough to trivialize the resources they interact with.
scout for example could have another alternative mobility tools to replace grappling hook and another lighting tool, would also make class stacking less redundant with various tools