Deep Rock Galactic
Kiblygon Dec 29, 2020 @ 6:54pm
Anyone having performance issues no matter what graphics settings?
I recently got a new PC and should be able to run the game better than 70-80 FPS on high or low settings and 100% resolution scale. Have a Ryzen 7 1700x and GTX 1080. Game ran about as well on my Lenovo laptop I used for college. Just wondering if it's an issue on my end or if anyone else has the same issue. ROCK AND STONE!
EDIT: Switched to DX-12 and it runs better by about 30-40 fps, I'd recommend trying it.
Last edited by Kiblygon; Jan 2, 2021 @ 8:36pm
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Showing 1-15 of 19 comments
Craig Dec 29, 2020 @ 6:56pm 
Update your drivers?
ShugoTheRipper Dec 29, 2020 @ 6:58pm 
Resolution?

I have a GTX-1080 and 1440p high/ultra settings averages above 90 and it hits the limit I set of 120 often for me.
Last edited by ShugoTheRipper; Dec 29, 2020 @ 6:59pm
Kiblygon Dec 29, 2020 @ 9:32pm 
Originally posted by ShugoTheRipper:
Resolution?

I have a GTX-1080 and 1440p high/ultra settings averages above 90 and it hits the limit I set of 120 often for me.
1080p
Son Of The Snow Dec 29, 2020 @ 10:38pm 
I am having an issue as well. The whole game seems to run at 8 FPS with at least a second of input lag no matter my settings, no matter if i am in the tutorial or on the main menu. i have a GTX 950 with 16gb Ram and can't play this game even though i just bought it
21's bitch Dec 29, 2020 @ 10:40pm 
For what it's worth, i personally have no problems with the game, i play 1080p, have an i7 8700 and a 1660ti, Ultra 120fps stable, unless i'm in a huge cave or fight, then it drops to about 80.
Last edited by 21's bitch; Dec 29, 2020 @ 10:41pm
ShugoTheRipper Dec 29, 2020 @ 10:45pm 
Originally posted by Kiblygon:
Originally posted by ShugoTheRipper:
Resolution?

I have a GTX-1080 and 1440p high/ultra settings averages above 90 and it hits the limit I set of 120 often for me.
1080p

A common Ryzen issue is the RAM not being configured correctly. Can you confirm that you are running the RAM in dual channel mode.

Can you also confirm that you are not overheating?

Other than that, and drivers there is not allot left to do.
Zaddy Dec 29, 2020 @ 10:46pm 
I had this same problem too. RX Vega 56 card and Ryzen 7 1700. Certainly not top-of-the-line components but it should be good for solid 60 FPS. For some reason, regardless of if my settings are maxed or set to potato levels, I get basically the same performance. It's bizzare. I just max it out because apparently it doesn't matter, but during heavy swarms I occasionally dip to 40 FPS. Not sure what the weak link is there. Using DirectX 12 alleviated some of the issues though.
ShugoTheRipper Dec 29, 2020 @ 11:59pm 
Originally posted by Zaddy:
I had this same problem too. RX Vega 56 card and Ryzen 7 1700. Certainly not top-of-the-line components but it should be good for solid 60 FPS. For some reason, regardless of if my settings are maxed or set to potato levels, I get basically the same performance. It's bizzare. I just max it out because apparently it doesn't matter, but during heavy swarms I occasionally dip to 40 FPS. Not sure what the weak link is there. Using DirectX 12 alleviated some of the issues though.

Insight into finding the weak link:
- If the frame rate is bad but the GPU is pinned at 95-100% (The GPU is the weak link)
- If the frame rate is bad but the GPU is 80% or lower (The CPU is the weak link)

Unsolicited Advice You May Already Know:
Also, makes sure that your RAM is configured as dual channel. As a fellow Ryzen users, I keep seeing others leave allot of performance on the table by having it as single channel. This is very bad because it cuts the effective speed of the infinity fabric in half (And knee caps Ryzen based CPUs).

Some real examples I can pull from are the HL:Alyx forums; there were some Ryzen users could not even get the game stable until they got RAM configured correctly. (Single channel: sub 45fps with stutters, Dual channel: 90fps no stutters)

Of course Alyx is a skewed example, Source is a highly CPU bound Engine. But if the CPU can't feed the GPU performance is lost. Deep rock is probably hammering the CPU with all the Ai, or just the draw calls alone.
Last edited by ShugoTheRipper; Dec 30, 2020 @ 12:01am
Booyah Dec 30, 2020 @ 8:47pm 
Originally posted by Zaddy:
For some reason, regardless of if my settings are maxed or set to potato levels, I get basically the same performance.

I've noticed the same thing. No matter if it's on ultra or low, I don't see any changes in performance.
Kornstalx Dec 30, 2020 @ 9:08pm 
Go into graphics options and try the DX12 (experimental) mode. It will offload a ton of resources to the CPU if it's a GPU issue. Find a spot in the space rig to test with. I like to go over near the Deep Dive panel. Just to the left of the panel is some barrels and defunct MULEs. Stand behind them and look back towards the drop pod and get the whole room in your viewport.

For reference, my 1080ti @1440 with an i7 pushes about 100fps in this scene with DX11. That same exact scene when running DX12 is pegged at 144fps.
Authentic Mikutard Dec 31, 2020 @ 12:46am 
You can give 50% resolution scale a try, it's a great option, got me rid of dust clouds/point blank frozen enemies explosions lag. It does not blur your U.I it stays at 100% and the way this game looks the internal scaling being lower won't have a gigantic impact as you play, other than a ginourmous performance boost that is.

Don't judge it by looking around staticly at the bar, actually play. If you want to get used to it faster set it to 0%, hold your vomit a little and then bump it up to 50% and play a mission.

This is a great option that didn't look as smooth on RE2 remake but I would still like to see in more games, it lets owners of potato gpus like me still have great fun on newer titles and in DRG it's used very well, letting you have fully unblurred native resolution menus and U.I info.

Rock'n'Stone:pickax:

edit: also, forgot, borderless windowed mode these days tends to be the way to go. In the past we squeezed all we could into solely a fullscreen aplication. These days it's harder without OCD debloating a ton of processes so a borderless windowed mode will help not only with alt tabbing but also atenuate stutters from stuff like trusted installer deciding to work when you told it to ONLY CHECK at 3.am!
Last edited by Authentic Mikutard; Dec 31, 2020 @ 12:52am
Zaddy Dec 31, 2020 @ 6:10am 
Originally posted by ShugoTheRipper:
Originally posted by Zaddy:
I had this same problem too. RX Vega 56 card and Ryzen 7 1700. Certainly not top-of-the-line components but it should be good for solid 60 FPS. For some reason, regardless of if my settings are maxed or set to potato levels, I get basically the same performance. It's bizzare. I just max it out because apparently it doesn't matter, but during heavy swarms I occasionally dip to 40 FPS. Not sure what the weak link is there. Using DirectX 12 alleviated some of the issues though.

Insight into finding the weak link:
- If the frame rate is bad but the GPU is pinned at 95-100% (The GPU is the weak link)
- If the frame rate is bad but the GPU is 80% or lower (The CPU is the weak link)

Unsolicited Advice You May Already Know:
Also, makes sure that your RAM is configured as dual channel. As a fellow Ryzen users, I keep seeing others leave allot of performance on the table by having it as single channel. This is very bad because it cuts the effective speed of the infinity fabric in half (And knee caps Ryzen based CPUs).

Some real examples I can pull from are the HL:Alyx forums; there were some Ryzen users could not even get the game stable until they got RAM configured correctly. (Single channel: sub 45fps with stutters, Dual channel: 90fps no stutters)

Of course Alyx is a skewed example, Source is a highly CPU bound Engine. But if the CPU can't feed the GPU performance is lost. Deep rock is probably hammering the CPU with all the Ai, or just the draw calls alone.
I doubled checked just to make sure and I am running dual channel memory. I'm gonna have to look at utilization to see what's the bottleneck, you're right. The framerate drops don't happen THAT often so it isn't that bad, it's more the principal of "knowing" I should be getting more out of my components while I'm not.

Cheers!
Gimcrack Dec 31, 2020 @ 6:37am 
i7-2600 and a Vega64 here. Average 80-100 but dips to 60 on big fights. I capped it at 60 and also did not notice major improvements by potato-ing the graphics.

I assume it's CPU bottlenecked since the i7-2600's is a bit old. Any further performance I can squeeze out to get it to stable 120FPS would be ideal, and since this isn't a graphically intensive game I feel like it's possible.

Does anyone know how to find the bottleneck in particular? What program n such should I run to check it?
Last edited by Gimcrack; Dec 31, 2020 @ 6:38am
Gimcrack Dec 31, 2020 @ 6:39am 
My hunch is that the game *should* be running better than it is for everyone's builds here. The game is missing some kind of optimization
Chibbity Dec 31, 2020 @ 6:41am 
The game is just CPU heavy is all, and most computers these days have way more oomph in their GPU than their CPU especially since everything is multi-core and a lot of complex physics calculations and such just can't benefit from multi-core.

It's clearly not a very demanding game graphically, just look at it. Very simple, I mean don't get me wrong they do a lot with it, and the game actually looks great; but the game is like 2 Gb on your hard drive.

You basically get slowdowns in large waves for the very simple reason that calculating all those bug AI's and pathing is too much for the CPU. This is also why you see no improvement by turning down the graphics, your GPU isn't having any issue rendering the game regardless.
Last edited by Chibbity; Dec 31, 2020 @ 6:49am
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Date Posted: Dec 29, 2020 @ 6:54pm
Posts: 19