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I have a GTX-1080 and 1440p high/ultra settings averages above 90 and it hits the limit I set of 120 often for me.
A common Ryzen issue is the RAM not being configured correctly. Can you confirm that you are running the RAM in dual channel mode.
Can you also confirm that you are not overheating?
Other than that, and drivers there is not allot left to do.
Insight into finding the weak link:
- If the frame rate is bad but the GPU is pinned at 95-100% (The GPU is the weak link)
- If the frame rate is bad but the GPU is 80% or lower (The CPU is the weak link)
Unsolicited Advice You May Already Know:
Also, makes sure that your RAM is configured as dual channel. As a fellow Ryzen users, I keep seeing others leave allot of performance on the table by having it as single channel. This is very bad because it cuts the effective speed of the infinity fabric in half (And knee caps Ryzen based CPUs).
Some real examples I can pull from are the HL:Alyx forums; there were some Ryzen users could not even get the game stable until they got RAM configured correctly. (Single channel: sub 45fps with stutters, Dual channel: 90fps no stutters)
Of course Alyx is a skewed example, Source is a highly CPU bound Engine. But if the CPU can't feed the GPU performance is lost. Deep rock is probably hammering the CPU with all the Ai, or just the draw calls alone.
I've noticed the same thing. No matter if it's on ultra or low, I don't see any changes in performance.
For reference, my 1080ti @1440 with an i7 pushes about 100fps in this scene with DX11. That same exact scene when running DX12 is pegged at 144fps.
Don't judge it by looking around staticly at the bar, actually play. If you want to get used to it faster set it to 0%, hold your vomit a little and then bump it up to 50% and play a mission.
This is a great option that didn't look as smooth on RE2 remake but I would still like to see in more games, it lets owners of potato gpus like me still have great fun on newer titles and in DRG it's used very well, letting you have fully unblurred native resolution menus and U.I info.
Rock'n'Stone
edit: also, forgot, borderless windowed mode these days tends to be the way to go. In the past we squeezed all we could into solely a fullscreen aplication. These days it's harder without OCD debloating a ton of processes so a borderless windowed mode will help not only with alt tabbing but also atenuate stutters from stuff like trusted installer deciding to work when you told it to ONLY CHECK at 3.am!
Cheers!
I assume it's CPU bottlenecked since the i7-2600's is a bit old. Any further performance I can squeeze out to get it to stable 120FPS would be ideal, and since this isn't a graphically intensive game I feel like it's possible.
Does anyone know how to find the bottleneck in particular? What program n such should I run to check it?
It's clearly not a very demanding game graphically, just look at it. Very simple, I mean don't get me wrong they do a lot with it, and the game actually looks great; but the game is like 2 Gb on your hard drive.
You basically get slowdowns in large waves for the very simple reason that calculating all those bug AI's and pathing is too much for the CPU. This is also why you see no improvement by turning down the graphics, your GPU isn't having any issue rendering the game regardless.