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Actually what Chibbity was referring to makes sense. Point Extraction maps are the only map where a wall spawned resource is a secondary objective. Refinery, despite it's similarities has different generation patterns. Doesn't mean it COULDN'T be recoded to appear in other mission types, but then they would have to start changing some fairly consequential pieces of the game that make things work (making sure there's enough nitra, for instance).
The only place I could see where they could slip this in would be as an alternative to morkite in Deep Dives, but then that wouldn't help if you're concerned about getting the Dystrum milestones because it wouldn't count.
According to my stats, PE is my most played mission type (by a hair). Almost 500 completed PEs since I got the game and only have around 55 completed Dystrum secondaries. So, that's about as rare as you can get. If the primary concern is giving you a fighting chance at getting the Dystrum milestones completed in a more timely manner would be if they just simply increased the RNG chances that Dystrum would end up being the PE secondary,
On the other, with the recent addition of 3 more secondaries, the chance of a dystrum mission spawning is highly improbable, to the point i dont think anyone other than "the old guard" or "full timers" would notice if it just disappeared. Besides, some minerals are bound to run out, no?
I would also like to have more dystrum missions, or something similar to dystrum, for instance, a dark green vein that spawns in biomes where jadiz is found (or at least where jadiz is commonl) (Jadiz being a compressed version of said dark green mineral).
Sooo...
Couldnt they just update the system to have more slots? Make the maps a bit bigger too?
For that matter, how does (did) the system assign each mineral to a slot? (I am guessing its random, since we still find oil shale even down in the heartstone room) (Also, having oil shale exclusive to just escort mission seems like a waste of a potentialy good hidden lore, implying hoxxes used to have a lot of water.)
It would also be nice for some secondaries to have a higher spawn rate in certain missions, for example, Fossils being found more often in Escort (Again, heavily implying hoxxes used to have underground sea life in the past)
That makes no sense to me since Extraction missions already have gold, nitra, etc.