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Сообщить о проблеме с переводом
I'm by no means the best scout around but I'm platinium promoted with him and unlocked all his OCs, spent hours trying to find good builds that I enjoy, I've played him more than enough and honestly think he's the weakest (by far)
I like playing without the class locking but too much people join as double or triple scout it's a shame
Sprint or strafe in circles to corral the swarm, strafe-jump and fire downward at the enemies to plant minelets under the swarm, they erupt and freeze everything, and now you're dealing heavy damage.
Cryo Grenade if you're in a tight spot and need to start the process a little quicker.
I sometimes get more use out of my NUKs in a mission than I do my M1K.
Also, effectiveness depends on map type. I destroy dreadnoughts if its not on me, and if it is I'm not getting hit. If its following everyone else I do 70% of the damage.
On any defense mission I can agree on scout being worse if they are using a sniper rifle, or if the terrain is instant hand to hand.
Maybe its because scout is my main and favorite, but I say they are equal in a team game where everyone has their jobs. Lets not mention the times the team won't make the drop pod and the scout just goes so the mission isn't fail. So I think its a class where if someone says its bad, they are just unaware.
I was legendary 3 instantly on scout when they went past gold in w/e update that was, and am not legendary 3 in all classes, but I'll probably just be wrong and not respond again.
people who stack scout are some of the most selfish arseholes going, it's literally all just for the hook and they couldn't care less about how their team performs
like at the very least, stacking gunner gives you multiple barriers. stacking engie gets you more sentries
there's no benefit whatsoever to stacking scouts. more than one flare per room isnt needed unless its extraordinarily large (like, large enough to the point of extending outside render distance) and scout offers no team benefit besides this
inb4 "b-but multiple cryos and IFGs!!!" you will literally never need this in any combat scenario
ive never been a fan of such gimmickry, cryo/electro/explosive rounds and stuff feel extraordinarily awkward for me to use and they often come with major downsides (usually to ammo or direct damage)
they're probably good, but i dont care enough to find out, id sooner just shoot the bugs and have that be the end of it
As an Engi main, I've seen lot's of times where we are basically standing around waiting for the 1 Scout to grapple to the dozen or so platforms I've made and mine everything for us. 2 Scouts would certainly make that faster.
Not saying it would or will always work out to be actually beneficial or more beneficial than another class would have been, but then again; I could say that about any duplicate. Depending on the mission, layout, objective, circumstances, team, etc.. they may end up being more or less valuable than bringing 1 of each class.
You're getting this reply so much because you are the cause of your issue, not the scout or lack of the ability to lock out specific classes you struggle with.
Nothing can beat 4 gunners anyway, why bother taking anything else?
I'm not bad, nor is my team, it's the games fault it's this way...
if scout don't need any buff that's fine just let me custom the class lock option, not using it = triple scouts atm
https://www.youtube.com/watch?v=LkT5ZsFQYtA