Deep Rock Galactic
Sterlander Nov 2, 2020 @ 4:59pm
Recommended Bullet Hell overclock build?
And what sidearm should I use with it? I was thinking the burst pistol with Experimental Rounds.
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Showing 1-9 of 9 comments
ImaginaryDragon Nov 2, 2020 @ 5:09pm 
Honestly my suggestion is not to use Bullet Hell

First, it's only got 50% chance to ricochet bullet, and the x600% spread means that it'll be awfully inaccurate against bugs at medium / long range even with the 20% base spread from Tier 1

Next it drop the damage from either 12 or 10 to 9 or 7, which makes it chew through much more ammo to achieve a kill (personally I recommend 9 but only have 2400 ammo, since it can two shot swarmers in higher difficulties due to them having 14.4 hp)

Personally I am not sure about the interaction with blowthrough and bullet ricochet mechanic, though given the poor accuracy on the bullets it's not exactly a good thing for it to pierce anyways.

---------------

That being said, given the insanely poor accuracy on long range, my recommendation is actually bulldog with elephant rounds to make it a sniper handgun to deal with spitters / menace / spitballer / Warden, where other things close range or squishy targets like webslingers you can just take care with the mini gun

Downside is that your gunner is terribly ineffective against big targets that take no bonus weakpoint damage (such as Praetorean / Oppressor) due to neutered damage on mini gun and restricted ammo on the bulldog
KneeCompany Nov 2, 2020 @ 5:40pm 
Main answer: 32312
Sidearm answer: revolver with six-shooter oc, 2332X

have fun my dude
Sterlander Nov 2, 2020 @ 6:15pm 
Originally posted by KneeCompany:
Main answer: 32312
Sidearm answer: revolver with six-shooter oc, 2332X

have fun my dude
I've got no overclocks for my revolver, should I still use that build?
Syncourt Nov 2, 2020 @ 7:43pm 
Armor break works great on BH just as much if not more than what blowthrough does, since most riccochets will hit armor you have a good chance to break it with the hit and deal full damage (especially with the latest fixes to armor break) instead of dealing x0.7 or nil on heavy armor. Also if a bullet riccochets on the first hit (which happens 50% of the time) it won't penetrate the target afterwards, so blowthrough actually becomes void 50% of the time.

What makes Armor break a good pick is that it also allows the minigun to be used much more efficiently at long range against web spitters since even misses will bounce back at them (generally being the only enemy within 5m) and you don't need to hit weakpoints.

Don't get me wrong, BT does fine with it, especially at clearing swarmers. But don't underestimate AB here.

You'll definitely want accuracy on T1 to retain some sort of weakpoint accuracy and damage on T2 to retain some DPS. I actually go with extra damage when stable on T4, the +1 brings your DPS back up to the minigun base value.

Any combination of high DPS secondary with decent efficiency does well with it, Bulldog six shooter does well but you can also take advantage of volatile bullets with the minigun's hot bullets mod if you can manage your cooling well enough without CatG (you'll want increased spindown time for that setup). Experimental rounds is great for DPS but not that great for efficiency. I'd probably say you could better tune any other balanced or clean BRT mod to suffice well enough with a 6 round burst setup. If all you have is experimental rounds, you'll be ok with that.
Last edited by Syncourt; Nov 2, 2020 @ 7:52pm
Sterlander Nov 2, 2020 @ 10:07pm 
Originally posted by Syncourt:
Armor break works great on BH just as much if not more than what blowthrough does, since most riccochets will hit armor you have a good chance to break it with the hit and deal full damage (especially with the latest fixes to armor break) instead of dealing x0.7 or nil on heavy armor. Also if a bullet riccochets on the first hit (which happens 50% of the time) it won't penetrate the target afterwards, so blowthrough actually becomes void 50% of the time.

What makes Armor break a good pick is that it also allows the minigun to be used much more efficiently at long range against web spitters since even misses will bounce back at them (generally being the only enemy within 5m) and you don't need to hit weakpoints.

Don't get me wrong, BT does fine with it, especially at clearing swarmers. But don't underestimate AB here.

You'll definitely want accuracy on T1 to retain some sort of weakpoint accuracy and damage on T2 to retain some DPS. I actually go with extra damage when stable on T4, the +1 brings your DPS back up to the minigun base value.

Any combination of high DPS secondary with decent efficiency does well with it, Bulldog six shooter does well but you can also take advantage of volatile bullets with the minigun's hot bullets mod if you can manage your cooling well enough without CatG (you'll want increased spindown time for that setup). Experimental rounds is great for DPS but not that great for efficiency. I'd probably say you could better tune any other balanced or clean BRT mod to suffice well enough with a 6 round burst setup. If all you have is experimental rounds, you'll be ok with that.
Thanks for the advice. Are there any other minigun / autocannon overclocks I should look out for?

Also, your overclock videos on youtube help me out a lot with builds. Thanks for those. :morkite:Rock and Stone!:nitra:
Vault Traveler Nov 2, 2020 @ 10:43pm 
Its fun on low haz and consoles. Ofc its not that great on high haz. :)
Mochan Nov 3, 2020 @ 4:18am 
Originally posted by KneeCompany:
Main answer: 32312
Sidearm answer: revolver with six-shooter oc, 2332X

have fun my dude

I concur with this. Though to be honest Bullet Hell isn't a very good OC in my opinion.

If you don't have the Six Shooter that's fine. BRT Gun with Bullet Hell is a bit redundant as both serve teh same role. You can certainly do that but it's normally better to diversify. Revolver fills in the gaps that your minigun isn't good at.

As for what OCs to look out for, in my opinion:

Minigun -- the best OC is "Oomph"
AC -- my favorite OC is Neurotoxin. Most people though prefer Carpet Bomber.
Syncourt Nov 3, 2020 @ 5:23am 
Originally posted by Sterlander:
Thanks for the advice. Are there any other minigun / autocannon overclocks I should look out for
Theyre all pretty good for MG and AC, I'm still experimenting with combat mobility though atm to tell. It's more about finding what fits your style really, a lot of people prefer a mod that straight up boosts the regular role of the weapon and some people dont like sacrificing certain abilities to get that boost.

I'd say the most fun ones though apart from bullet hell are, lead storm and burning hell. Others tweak the MG only slightly but its still pretty much the same old MG.

AC neurotoxin payload, carpet bomber and big bertha are pretty fun. You'll want some good secondary mods to back those up though as they each have pretty strong weaknesses.

You're welcome for the vids :Assault1::pickax:
Last edited by Syncourt; Nov 3, 2020 @ 5:27am
Originally posted by Syncourt:
Armor break works great on BH just as much if not more than what blowthrough does, since most riccochets will hit armor you have a good chance to break it with the hit and deal full damage (especially with the latest fixes to armor break) instead of dealing x0.7 or nil on heavy armor. Also if a bullet riccochets on the first hit (which happens 50% of the time) it won't penetrate the target afterwards, so blowthrough actually becomes void 50% of the time.

What makes Armor break a good pick is that it also allows the minigun to be used much more efficiently at long range against web spitters since even misses will bounce back at them (generally being the only enemy within 5m) and you don't need to hit weakpoints.

Don't get me wrong, BT does fine with it, especially at clearing swarmers. But don't underestimate AB here.

You'll definitely want accuracy on T1 to retain some sort of weakpoint accuracy and damage on T2 to retain some DPS. I actually go with extra damage when stable on T4, the +1 brings your DPS back up to the minigun base value.

Any combination of high DPS secondary with decent efficiency does well with it, Bulldog six shooter does well but you can also take advantage of volatile bullets with the minigun's hot bullets mod if you can manage your cooling well enough without CatG (you'll want increased spindown time for that setup). Experimental rounds is great for DPS but not that great for efficiency. I'd probably say you could better tune any other balanced or clean BRT mod to suffice well enough with a 6 round burst setup. If all you have is experimental rounds, you'll be ok with that.
I completely forgot about that. I took armor break on just my typical efficiency set up of the minigun just to test and it was noticeable there. Can't wait to bring out the bullet hell and try that again. I was pretty firmly in the "blowthrough is BIS" camp but this tweak is a pretty sweet change. Big Bertha for example definitely puts in extra punch.
Last edited by DD The Pumpkin King; Nov 3, 2020 @ 7:18am
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Date Posted: Nov 2, 2020 @ 4:59pm
Posts: 9