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Slasher or Guards are definitely best, a Slasher will probably get more kills, while a Guard will likely last a lot longer. It's probably not worth getting too picky between the 2 and just take whichever you encounter first, unless there's Regenerative Bugs in which case whatever you pick will probably last the whole mission, barring an encounter with a bulk detonator or dreadnought.
That's way worse than how I thought it worked. I assumed it was some kind of invisible cooldown which I guess it is, but that's kinda annoying. Very little irritates me more than withholding info from the player, especially stuff like "when can I use my skill again"
Still, I appreciate the insight. I hope me ranting doesn't come off as being upset at you or anyone in particular. I'm just venting at this.
Also, don't wanna hi-jack this thread, but has anyone tried to charm a web or acid spitter?
I knew about the regenerative bugs mostly from friends and other players.
As for your question, I'm pretty sure they can't be tamed since they don't count as grunts. I could be wrong on that as again, I've rarely used it, but I've never seen anyone have a tamed spitter.
But if you are playing solo having Steve and Bosco around make Haz5/EDDs a lot easier.
Funny enough, while Steeve's dead corpse lies on the ground, you can still pet it.
Not sure whether that's intended or not, but I do like it haha
Besides that, I for one believe Steeve deserves such pets 'til the end.
Also, don't know how often I jumped on a slasher thinking Steeve was dead only to find out he's not and then getting almost killed. They should really change the perk icon so it shows whether Steeve is dead or still alive.
Somehow I've yet to figure that out after 300 hours.