Deep Rock Galactic
wubbelflup Dec 7, 2020 @ 11:09am
do you think we'll ever get liquid?
or would that be too hard?
like lava or water.

would be interesting for sure!
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Showing 1-15 of 36 comments
Ackranome Dec 7, 2020 @ 11:09am 
As in terrain that hurts you or slows you?
Chibbity Dec 7, 2020 @ 11:10am 
Probably not, it's just not feasible from a technical stand point due to procedural, destructible environment.
Last edited by Chibbity; Dec 7, 2020 @ 11:15am
wubbelflup Dec 7, 2020 @ 11:11am 
Originally posted by Ackranome:
As in terrain that hurts you or slows you?
more like liquid dynamics. liquid that flows and get's affected by gravity.
Vault Traveler Dec 7, 2020 @ 11:13am 
I give it a hard no (imho) game is running on good toasters but such biomes would literally toast it.

It would probably hurt more than it help in terms of playerbase.
BornToBeMild Dec 7, 2020 @ 11:15am 
They already looked into it, and concluded it would be too much work for what it would add to the game afaik.

wubbelflup Dec 7, 2020 @ 11:29am 
Originally posted by Vault Traveler:
I give it a hard no (imho) game is running on good toasters but such biomes would literally toast it.

It would probably hurt more than it help in terms of playerbase.
yeah this what i was wondering.

Originally posted by BornToBeMild:
They already looked into it, and concluded it would be too much work for what it would add to the game afaik.
ah okay, any source by any chance?
Khloros Dec 7, 2020 @ 11:50am 
Originally posted by Chibbity:
Probably not, it's just not feasible from a technical stand point due to procedural, destructible environment.

its fully possible, but its just a matter of the work for what it would add is not really worth it. Plus it would just end up int the driller making a drain at the bottom to drain the awater into a big hole.
Chibbity Dec 7, 2020 @ 12:06pm 
Originally posted by Khloros:
Originally posted by Chibbity:
Probably not, it's just not feasible from a technical stand point due to procedural, destructible environment.

its fully possible, but its just a matter of the work for what it would add is not really worth it. Plus it would just end up int the driller making a drain at the bottom to drain the awater into a big hole.

I think you might be a touch confused on the definition of the word "feasible," no offense.

"possible to do easily or conveniently."
Last edited by Chibbity; Dec 7, 2020 @ 12:08pm
Azure Dec 7, 2020 @ 12:10pm 
And then how do you rescue the driller when he drowns at the bottom of his liquid filled tunnel
wubbelflup Dec 7, 2020 @ 1:29pm 
Originally posted by AzureTerra:
And then how do you rescue the driller when he drowns at the bottom of his liquid filled tunnel
he'll be alright. only veterans play driller.

now if the scout is slowed in water. THAT would be a issue...
BlindLight98 Dec 7, 2020 @ 5:03pm 
water physics are really hard to simulate accurately.
Bits Dec 7, 2020 @ 5:46pm 
Originally posted by wubbelflup:
or would that be too hard?
like lava or water.

would be interesting for sure!
Its slow, thats the problem. Infeasable? Far from. Infeasable to keep at 60fps? At a good quality yes.
RUCKUS RELOADED Dec 7, 2020 @ 5:55pm 
well for the longest time water physics were out of the question, far too complicated to program in a game with destructible terrain as complex as drg

but what a lot of people are seemingly forgetting is that the latest roadmap update makes mention of a new "azure weald" biome, very clearly using language which suggests it's going to be aquatic themed

i suppose they could have an ocean themed biome with no water... but that would be a bit like having a desert biome with no sand. i guess we'll just have to wait and see what GSG comes up with
GIRL Dec 7, 2020 @ 7:03pm 
Liquid is always a huge performance chugger when you have destructible terrain. Lots of people cite Minecraft, but they need to remember that Minecraft is all block-based. Even the liquid is block-based and obeys a simple set of instructions on how to function. With voxel-based destructible terrain, it gets insanely more complex.

Plus I really just can't see implementing liquid physics doing that much for the game anyways. Unless it was utilized in some interesting way besides just sitting there.

I also just realized another huge roadblock... If they added liquids, players would probably want elemental-based interactions with it. Like if they added water, players would demand we could freeze it with Cryo damage, evaporate it with Fire, or electrify it with Shock damage.
That would be well and dandy to calculate if it were all in one big pool, but what about the droplets? Should a tiny drop of water electrified by Shock damage do as much damage as an entire lake? If so, people would abuse the hell out of it. Which means weapons with elemental powers are suddenly un-balanced in certain environments, meaning they have to be reworked too.

That's always the thing with adding a new feature to a game, it often has a domino effect with other items or mechanics in the game. Liquid is added, which leads to more mechanics being added, which leads to weapons needing to be re-balanced, which leads to people complaining even more about nerfs. It just goes on and on.
Klepto Dec 7, 2020 @ 8:55pm 
Originally posted by Chibbity:
Probably not, it's just not feasible from a technical stand point due to procedural, destructible environment.
minecraft did it
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Date Posted: Dec 7, 2020 @ 11:09am
Posts: 36