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With Driller it also probably depends on your weapons. I use Flamer and Subata. Flamer can hit weak points regardless of where you aim and Subata can actually do a lot of damage at point blank range rapid fire.
Generally my flamer guy is Sticky Flames, so it doesn't have much range or direct dmg. And my secondary for him is explosive reload subbie, which is great... but works better from range.
Circling her and staying very close works very well in my experience
as for driller alone the explosive reload subata is your best bet unless you wanna mess around with thin containment field spamming i guess
also neurotoxin grenades are a very powerful tool, they do fairly decent DoT but the best part is being able to slow betc to a crawl making her much easier to circle and chase down
but while running into her shield while shes minelaying is a good way to get damage it's very risky as two good explosions can easily mess you up or be your demise, I personally prefer to back up and just wait it out before attacking again but you might have better luck than I do with it lol
Its 80% explosive resistance makes c4 nearly pointless too.
So axes, secondary or teammates are your weapon of choice.
https://www.youtube.com/watch?v=JvjJcaVJlH0
That's a tip for pretty much any scenario in the game. Jumping/strafing around like a rabbit on meth is actually the safest way to play.
That doesn't change in any difficulty. If you strafe without slowing down, it won't hit you. The explosive is the biggest threat, whereas the other two moves are both very well telegraphed and reliably avoidable.
Cover is nice but i wouldn't trust peekaboo strategies too much, i've seen them fail more often than having everyone rushing it down and unloading as much damage as possible right away.
Driller has some good tools against her, the grenades (axe/neuro), the C4, subata (auto)/EPC (heavy hitter). IIRC cryo works better against her, it still does a decent ammount of damage and has the advantage of not needing to be on the correct side, so Driller can dish out constant damage against BET-C. Another use of him in the fight is the ability to revive people in a relatively safe fashion, thanks to the drills.
If you just strafe around her, keep shooting, and your team helps properly, BET-C will go down in seconds even in Haz 5. Solo, it's arguably safer if you know what you are doing as she'll have less health, and Bosco can singlehandedly cheese the fight.
You can also power attack the charges, it's usually feasible to get in range without taking damage, and you have some time even if BET-C starts doing the shield attack (you can still go inside and hit her, but i don't recommend getting greedy like that).
Do pay attention to who BET-C is targeting.
It's better if you can start the fight with at least one resupply available for everyone, it significantly raises your chances.
Gunner should shield as much as he can, both to revive and to do damage. Scout can kite her pretty easily and revive those who get killed. Engie needs to be careful not to get careless, but with turrets set up before the fight, and doing a lot of damage with his primaries/breach cutter, he can pull his weight more than enough.
Perks like Berzerker, Shield Link, Beast Master, Dash, Field Medic, Iron Will, See You in Hell, Resupplier and Sweet Tooth all come in handy for the fight. An interesting strategy is See You In Hell, downing yourself on purpose next to it and triggering it will do a good chunk of damage but... it's mostly to ♥♥♥♥ around.
EDIT: Explosive Reload Subata is good too.
You forgot to mention power attacks. They're devastating to BETC, and big bugs in general.
In teams, an uncoordinated team with more than 2 inexperienced players it will always be a challenge no matter how skilled you are if you don't have some at least skeleton coordination either on voice with a basic predetermined strategy.
In solo, they are about the easiest thing to cheese in the game as long as you have Bosco, a bit of cover and some space.