Deep Rock Galactic

Deep Rock Galactic

Cryo Cannon
Yay or nay? Just unlocked it, used it for 5 missions, and I'm kind of disappointed in it. It is really useful for beating the pulp out of Oppressor and other enemies with tough armor (Smack 'em with some freeze, shoot them with lead), but overall, I feel the weapon is bland and that is is just a downgrade to the Flamethrower. I'm open for reasoning as to why this weapon can or could be good, but I really believe the Flamethrower is king.

My reasoning:

  • Flamethrower is good for close combat and in tight hallways.
  • If you kill a Common Praetorian, you can use their gas to your advantage as a makeshift bomb with large amounts of enemies.
  • Flamethrower pairs really well with the Neurotoxin Nade for really devastating effects on enemy clusters.
  • Fire just seems more appealing to me than ice. Why make an enemy unable to attack you when you can keep attacking them through physical power and chip damage?

    Again, I believe that the Cryo Cannon is a direct downgrade to the Driller and I really would like opinions as to why I should use the Cryo Cannon rather than the Flamethrower.
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Exibindo comentários 3145 de 49
Metameat 8/set./2020 às 11:36 
after having tried both face melter and sticky flames OC, I def prefer the cryo cannon in every way.

It's also good at short range, but you can see stuff in front of you AND enemies stop attacking you when frozen, the CC is incredible. it negates armor. It has WAY more amo.

It comes down to preferences, but since I learned to play with it I can't put it down, and while I'm out of amo all the time with the CRISPR, I very rarely reach 0 with the cryo cannon.
Scuzz MB 8/set./2020 às 12:44 
Escrito originalmente por Lomion:
Cryo is support weapon. It's not fun to play as cryo drill, but it's very helpful for the team, imo.

It's effective, but there isn't that satisfaction you get with the flamethrower. I spend about 15-20% of my driller missions with it,but I always come back to flame. Then, I'll play Cryo for a while, get tired of it and move back again. Agreed that a decent Cryo driller by your side always seems to work out pretty well. So much of the time it doesn't "feel" like you're doing all that much damage with it though. I need to experiment more with the Cryo OC/Mod combos.
Planetary 8/set./2020 às 19:40 
I only use the cryo and don't understand people that use the flamethrower.

I freeze everything and let my team mow em down. It makes the game so much easier. I just freeze and move on to freeze other enemies and leave my team to kill everything thats frozen. If i'm getting attacked then ill also kill with my secondary, which is the plasma gun.

Personally i don't like the plasma gun, but it kills whatever i freeze in 1-2 shots so it pairs well with the cryo.


To me, the driller isn't an action/fragging class. I specifically use him to do the dirty work:

On eggs/aquarq missions i get straight to business and drill out all the main objectives immediately. I make paths for team-mates with my drill when needed. And i run to my team, and freeze anything that moves when a horde comes.
BROLY 32 8/set./2020 às 19:53 
Cryo cannon is bad. People who think otherwise are the same people who think Radiance isn't the indisputable best T5 perk on the flamethrower.
Nightwolf 8/set./2020 às 21:26 
both work equally well, the flamer tends to be more noob friendly though. the cryo is more powerful of the two mains and it has a lot of synergy with the team as far as damage to frozen targets but it suffers from real ammo and pressure problems. the flamer is easier to use and you can solo a swarm with it save for the bulks and the ammo last massively longer due to the fire dot it can apply or the sticky flame. if you are going in with a team you know is not stupid a freeze cannon is more useful all around but when you are walking into a team of random noobies the flamer is just the safer option.

its fine to prefer one over the other, whatever works best for you but players claiming one is better than the other are usually still too new to know what they are doing. Play long enough and everyone comes to see they both work well.
Última edição por Nightwolf; 8/set./2020 às 21:28
moerty 9/set./2020 às 0:49 
i'd say the main cons are the quick ammo consumption if you want maximum freezing followed by requiring sustain on mobs to shatter them. You have to work hard to get a payoff if you're alone so sticking to your team is mandatory and we all know that's not how drillers roll.
Fryskar 9/set./2020 às 1:08 
Cyro is a support weapon. So if you are weak and your team strong (or both strong), its fine. If your team is weak instead it will suck to the heavens above. A bit like a scout, it gets quickly troubles with killing if the others don't pull their weight.
It can fully stop enemies, but has worse ammo economy at killing, a shorter range and is probably more lethal to teammates.
Most OC's aren't that good. If you really want you can oc and mod it for dmg, but it barly competes with a flamer on that spot.

Flamer is mainly for mopping up trash. It allows you to kill anything below guard thoughness pretty quick. It will need a greater amout of work against any thougher enemy as guards/preats and quickly lose its ammo efficiency if you don't fight grouped up enemies.
With oc's it can become a great cc weapon with sticky flame which deals good dmg against anything and slows them, but forces you to play way more carefully than cyro in regards of ammo.

Or short:
Flamer allows you to kill alone, with decent support if wanted.
Cyro means you got to stick with your team, but supports better.
Sokaku 9/set./2020 às 2:17 
I default to a cryo + EPC + Axe build. I go Sticky flame build with toxin on any Glacial missions.

For the Cryo, straight B's for upgrades (cold radiance) and Perfectly Tuned Cooler.
For EPC you want to specialize in standard shot damage choosing improved shot speed and Plasma Burn is a must for thermal shock. (So no EPC mining)
For drills, highly consider Barbed Drills along with the vampire perk.

Frozen targets take 300% damage from direct-damage attacks. That in itself is huge. When you apply a heat source, once a target goes from freezing to burning they take an additional 200 points of damage.

Frozen targets negate armour, so an otherwise invulnerable Oppressor frontal armour is fair game, though keep in mind Oppressors take a fair bit to freeze and thaw very fast. Still, freezing followed by an Axe will knock a huge chunk off them, killing them outright at lower hazard levels. It also negates weakpoints, so there is no need to circle around a frozen Praet/Opressor for extra damage, you don't get more than the 3x multiplier irregardless of where you hit them so Axe 'em to their ugly faces.

Cold radiance is fantastic in "getting overrun" scenarios as it will freeze grunts and lower around you pretty much instantly while you focus on bigger targets.

Frozen flyers of all sizes will automatically drop and shatter. No need to waste ammo.

Frozen exploders don't explode.

Don't waste cryo on rollers! they don't freeze. The small ones will die quick enough from cold, but the bigger ones you will waste your ammo. Same goes for Trawlers. Drill up to somewhere safe and pot shot them with EPC or set a trap with a satchel. (Better, just let Bosco 'play" with them if you're solo, or let the team kill the buggers.)

Like sticky flames, the cryo cannon can lay down "frost" that will freeze smaller enemies that try to walk across it.

The most common mistake I see people make with the cryo cannon is using it like a flamethrower and freezing things to death. (Then complain it burns through ammo) Mods like Hard Mixture and even Fragile are a red herring for the Cryo Cannon. Freezing things fast takes priority for efficient, reliable destruction.

A Cryo build working solo plays a lot different than a flamer in that for "fodder" you freeze a group and then "tap shoot" them with EPC shots, or go to barbed drills/pickaxe to clean up and regain some health with Vampire. For bigger targets you freeze and either Axe them a question, or lay into them with the EPC where the 2nd or 3rd shot provides the 200 thermal shock damage. Cryo is hands-down my preference for solo runs over flamer.

In a group you focus on crowd control, freezing targets for the rest of the group to pummel with bullets for 3x damage.
Dead PL ayerCZ 9/set./2020 às 23:36 
Escrito originalmente por Lomion:
Cryo is support weapon. It's not fun to play as cryo drill, but it's very helpful for the team, imo.
You take that back, or Ill freeze ya! Now srsly it is fun.
Dead PL ayerCZ 9/set./2020 às 23:37 
Escrito originalmente por Fly:
Alone? A dud.

In combo with a gunner? Just plain awesome. You freeze 'em, he pops 'em. Not matter the size. Oppressors pop like Grunts and Dreadnoughts lose their dread. Exploders simply don't explode anymore and even event bosses become rather easy (provided you manage to survive going toe to toe with them).

The thing is that it seems that freezing enemies breaks their amor (or is that something I unlocked? I gotta check). Even enemies with unbreakable armor seem to lose HPs like mad when you chil them enough. Of course, the freeze gun doesn't do a lot of damage.

But the gatling gun from the gunner does.
If you have bosco with dmg and electric rounds upgrades its awesome even on haz 5 solo
Ailen 10/set./2020 às 6:32 
Escrito originalmente por BROLY 32:
Cryo cannon is bad. People who think otherwise are the same people who think Radiance isn't the indisputable best T5 perk on the flamethrower.

It loses to flamethrower only in common grunt\swarmer killing. It's elite killing capabilities with it's vast defence power elevate it at least on the flamethrowers level if not above.

I played with both guns in modded in addition hazard level game, and find out that if you attacked by horde of praetorians, menaces, and grabbers, cryo just a life-saver.
Última edição por Ailen; 10/set./2020 às 6:33
Orange Madness 10/set./2020 às 6:45 
ffs, how is this thread STILL going? Usually, these types of threads only get ~10 comments and then die off. Sheesh.
LiDDeRz 10/set./2020 às 8:40 
The CC of the cryocannon makes it the best weapon in the game.
Ailen 10/set./2020 às 9:03 
Escrito originalmente por LiDDeRz:
The CC of the cryocannon makes it the best weapon in the game.

If I'd choose 2 weapons that i gonna run on each class, i'll probably take Carpet Bomber Autocannon + Breach Cutter. Cryo is not THAT good.
Venatorio 10/set./2020 às 9:59 
My issue with the cryo cannon is that it loses it's shtick in a competent group. Against grunts, it's just an inferior flamethrower. Yes it can be made to be good, but it's so insanely ammo-hungry compared to a sticky-flame mod flamethrower.

Ok, so what about versus flyers? People like those dead quick yea? Ok. So. I get this. I understand. But. BUT. If you have a competent scout and/or gunner, fliers are dead immediately. A single revolver shot or a single M1000 click and fliers are gone. Not to mention, as is often the case with mactera, when they dance around in the air you can either waste ammo trying to get lucky shots, or you can spend time watching them. Of course, easier said than done when you're knee-deep in a swarm. But again: the flamethrower buys your team the freedom of time they need to deal with such threats in manners far more efficiently than you.

The best argument for the cryo cannon in my opinion is in how it gimps praetors. Super easy praetor kills are very handy. You can bring up the same argument as with fliers though, scouts and gunners do that job better. This is not factoring in the throwing axe, which is ALSO very efficient for killing praetors... and is not the cryo cannon.

At the end of the day, I legitimately dislike the cryo gun. It's a gun whose strengths (in a party) are based entirely around having bad teammates, or teammates who refuse to fill the niche their class is good at filling. At hazard 5 missions and certain nitra-hungry EDDs, the cryo gun is just horrifically ammo inefficient, and more importantly it causes your allies to be less ammo efficient as enemies like swarmers and grunts (which are easily managed by the flamethrower) are simply more ammo-hungry to kill for other classes.

Regarding temperature shock... don't bother. It won't happen in random comps, and when it does, it's far easier to trigger with grenades, i.e. scout's cryo + gunner's incendiary. Far easier, far more efficient AoE temperature shock. The cryo gun/flamethrower both require a certain amount of contact time, and randos are more prone to impatiently kill things NOW rather than wait for when the little heat/cold bars fill up.
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Publicado em: 7/set./2020 às 10:30
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