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I've played 3 monoclass games in the past week and just earlier played a fantastic 3 scout/1 engi game. Frankly I feel like doubling up some classes actually allows their real strengths to shine more than a 'standard' team.
I am.
I really don't understand this puritanism but I doubt I'm gonna change your mind on it.
People like that should burn in hell. And there is such thing as a double class causing a mission fail, it's called "not having the abilities the missing class has". What if you lacked a Driller to dig a shortcut to the escape pod, for instance?
I leave mine always open.
Its easy enough if you lack one class.
Imo gunner is often the one which hurts the least to not have.
Engis can replace pretty much anything with a series of platforms, drillers make a path literally anywhere, gunners can spam zipline webs and equally trivialize matters, scouts don't need help.
Seriously, just get a little creative. And chill out, it's just a game.