Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Rock and Stone to the OP.
r5 3600
RX 5700 XT
16gb RAM
Samsung SSD
4k 60 FPS
This took about 10FPS off my average and 99% values for no noticeable difference - they may have fixed this in the DX12 update
My CPU/GPU are pretty old though, so DDR3, the Bus and Cache are pretty limiting.
Despite OP's claims this will hurt performance if your CPU is at all your limiting factor, which it almost always is in this game. I've tested this myself at multiple points on different hardware and there was always a measurable performance loss.
Input lag can be caused by a lot of different things like Vsync for example.
I have zero input lag on my end, so you need to do some troubleshooting.
Also, using a controller prolly isn't helping the issue.
Using a 3090 at 4K this game can easily hit Vsync, even withotu DLSS - i was seeing upto 100ms 'average PC latency' with no FPS cap, and this tweak now sits that value around 20ms
With an FPS cap and this tweak, sitting around 14-16ms total (Render latency sits around 4ms now)
This reduces the in-game "render ahead" value, which can give you a higher FPS value - but the problem is that when your FPS hits your Vsync limit, you've got queued up frames meaning you're seeing and responding to the past.
DX12 disables Nvidias low latency setting, and for some reason Reflex isn't working as well as it should either.
TL;DR: This reduces the "maximum" FPS, to reduce render latency/input latency.
Not everyone needs it, and an FPS cap is a good alternative.
It's interesting that a year ago i did not have this issue - but with faster hardware, now i do.
Before the tweak: 150ms
After the tweak: 130ms
After disabling VSync; 30ms
I understand the VSync adds latency but I've played for 10+ years with vsync and I have never seen such an increase in input lag with vsync