Deep Rock Galactic
ELK Jul 29, 2020 @ 10:16am
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! Trick to Greatly Reduce Input Lag !
In the steam library right click Deep Rock Galactic. Click properties.
Navigate to the Local Files tab.
Click Browse Local Files.
Navigate to \FSD\Saved\Config\WindowsNoEditor\ (or the linux folder if you're on linux)
Open Engine.ini
Add this to the bottom OR just the second line to below [SystemSettings] if it is already present

[SystemSettings]
r.oneframethreadlag=0




EDIT:

The most common responses to this topic have been that this will negatively impact performance & that you do not need a small decrease in input lag in a PvE game.

This will NOT negatively impact your performance I have a post explaining this in detail on page 2 of this thread.

The decrease in input lag is not small it's huge, and the purpose isn't for an advantage it's to make the game more comfortable to play. As all of Linus's tests have shown your skill level depends if you'll be able to notice the change in input lag.
Last edited by ELK; Dec 17, 2020 @ 4:48am
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Showing 31-45 of 59 comments
HoboBobulus Jan 26, 2021 @ 4:30pm 
Just wanted to say that I just tried this and it worked great for me. I'm on fullscreen and I have vsync off, but DRG always had noticeably more mouse input lag than pretty much any other FPS I own (not a ton of lag mind you, but enough for me to notice). Thankfully, this fixed it.

Rock and Stone to the OP.
Gangleri May 26, 2021 @ 12:12pm 
Thank you, I played DRG for way too long and already kind of accepted the input lag (I thought my mouse or the internet connection are the problem). Sometimes a had to click fire 3 or 4 times before the game registred the input. Changing to fullscreen and adding the line made it so much better, wow...

r5 3600
RX 5700 XT
16gb RAM
Samsung SSD
4k 60 FPS
Last edited by Gangleri; May 26, 2021 @ 12:14pm
PopeRigby Nov 11, 2021 @ 6:24pm 
Thank you so much. Mouse movement is much smoother now.
GnomeWarlord May 5, 2022 @ 11:20pm 
Wow, this worked perfectly. its a night and day difference, thanks man!
Titanium Jesus May 6, 2022 @ 12:42am 
Honestly though OP was ful of sht untill I did it. 1 bullet = 1 swarmer is so much easier.
Fresh Yuuka May 6, 2022 @ 12:45am 
this cant be that easy
Mussels Jul 20, 2022 @ 1:50am 
Cant say i noticed input lag in DRG despite being a 165Hz gamer

This took about 10FPS off my average and 99% values for no noticeable difference - they may have fixed this in the DX12 update
Bodvar Jul 21, 2022 @ 2:44am 
This did actually impact my performance pretty hard.
My CPU/GPU are pretty old though, so DDR3, the Bus and Cache are pretty limiting.
Amble Jul 21, 2022 @ 4:14am 
Originally posted by Mussels:
Cant say i noticed input lag in DRG despite being a 165Hz gamer

This took about 10FPS off my average and 99% values for no noticeable difference - they may have fixed this in the DX12 update
Originally posted by Runvald:
This did actually impact my performance pretty hard.
My CPU/GPU are pretty old though, so DDR3, the Bus and Cache are pretty limiting.

Despite OP's claims this will hurt performance if your CPU is at all your limiting factor, which it almost always is in this game. I've tested this myself at multiple points on different hardware and there was always a measurable performance loss.
HintofSarcasm Mar 5, 2023 @ 7:54am 
Tried this and using a controller, it still feels like I'm playing on a cloud game. SUPER laggy, like turn right, let go of joystick, and 1 second later, stops moving. kinda sucks. Was looking forward to this game.
Chibbity Mar 5, 2023 @ 7:55am 
Originally posted by HintofSarcasm:
Tried this and using a controller, it still feels like I'm playing on a cloud game. SUPER laggy, like turn right, let go of joystick, and 1 second later, stops moving. kinda sucks. Was looking forward to this game.

Input lag can be caused by a lot of different things like Vsync for example.

I have zero input lag on my end, so you need to do some troubleshooting.

Also, using a controller prolly isn't helping the issue.
Last edited by Chibbity; Mar 5, 2023 @ 7:55am
Mussels Jun 25, 2023 @ 1:25am 
Still relevant in 2023

Using a 3090 at 4K this game can easily hit Vsync, even withotu DLSS - i was seeing upto 100ms 'average PC latency' with no FPS cap, and this tweak now sits that value around 20ms

With an FPS cap and this tweak, sitting around 14-16ms total (Render latency sits around 4ms now)

This reduces the in-game "render ahead" value, which can give you a higher FPS value - but the problem is that when your FPS hits your Vsync limit, you've got queued up frames meaning you're seeing and responding to the past.

DX12 disables Nvidias low latency setting, and for some reason Reflex isn't working as well as it should either.


TL;DR: This reduces the "maximum" FPS, to reduce render latency/input latency.
Not everyone needs it, and an FPS cap is a good alternative.


It's interesting that a year ago i did not have this issue - but with faster hardware, now i do.
Last edited by Mussels; Jun 25, 2023 @ 4:36am
JAJO Jul 10, 2023 @ 8:35am 
Just tried this with my laptop GTX 1050
Before the tweak: 150ms
After the tweak: 130ms
After disabling VSync; 30ms
I understand the VSync adds latency but I've played for 10+ years with vsync and I have never seen such an increase in input lag with vsync
Works very well, highly recommend
Marmarmar34 Jul 10, 2023 @ 11:15am 
Is this one of them "exploits" I heard so much about? Maybe you should deal with the input lag instead of "cheating" like a true dwarf or smth lol.
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Date Posted: Jul 29, 2020 @ 10:16am
Posts: 59