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Track 2 - Attack of the Glyphids
Plays during swarms, particularly on hazard 2, I've noticed
Track 4 - Hold my Beard
Also plays during swarms, perhaps on hazard 3
Track 7 - Petrified Fury
Plays during swarms, on hazard 1, I believe
Track 9 - Robot Getaway
Plays during extraction on mining expeditions and egg hunts
Track 10 - Horrors of Hoxxes
First part plays when a glyphid dreadnought randomly appears, second part plays during an elimination when the dreadnought is awakened
Track 14 - Fighting the Shadows
Also plays after hatching a dreadnought, correct me if I'm wrong
Track 16 - Leave No Dwarf Behind
Another adaptive song, plays during pod extraction and the climax about 5/8 through plays when you are near the pod
Track 17 - March of the Brave
Another pod extraction
Track 22 - Ode to the Fallen
Plays in the memorial hall
Other than that I think the tracks mostly play at random and ambiently. The music seems largely informed by John Carpenter soundtracks, especially on Dark Star, synth wave, and drone music of the late 90s and early aughts (all these are kind of related).
https://www.youtube.com/watch?v=UaiI2TN8ghk
Dark Star is a sci-fi film about a dubious company with crappy, outdated equipment contracted to deal with planets on the far reaches of space - sound familiar?
https://www.youtube.com/watch?v=dPuCUz2xEj4
Synth wave is a genre of electronic music that is largely inspired by 80s movies and media and attempts to mimic some of the instrumentation of that era while adding more modern EDM tropes
https://www.youtube.com/watch?v=kILB4JQqp5g
Drone music can be thought of as the counterpart to trance - instead of being so uptempo and progressive that it drowns everything out, it is very downtempo. Many drone/space music artists were commissioned to do soundtrack work in the 70s-2000s because the genre is atmospheric. High reverb, low tempo, and an electronic, almost metallic character define this genre that was probably the inspiration for the "in-between" atmospheric music in DRG.