Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
very obviously, I did. The previous limitation was due to microsoft. this is obviously, no longer the case.
Is it really not? Sea of Thieves may have Steam/Windows Store/Xbone crossplay, but remember it's a Microsoft-owned IP, and DRG is just an indie title.
For one, there is a big difference between server-based games and peer-to-peer (P2P) games.
As I understand::
- Sea of Thieves is a server-based game. With a server-based game, the game developers or their publisher own the server. The player's platform (Steam, Xbox / Microsoft Game Service) routes packet data to/from that server where all the cross-platform communication actually occurs. I don't believe that Microsoft and Steam ever communicate directly with one another, they each merely facilitate data exchange between the players and the game's server.
- Deep Rock Galactic is a peer-to-peer game. There are no central servers. The player's platform (Steam, Xbox / Microsoft Game Service) plays host to the process of directly connecting players to other players, like an old telephone switchboard. Since XBox and the Microsoft store both use Microsoft's servers to match players, those players can connect with one another cross-platform; meanwhile Valve can't see players in Microsoft's servers, and vice versa, so they cannot cross-connect the two playerbases.
It makes 100% sense for Sea of Thieves, a server-based game, to allow players on Steam to communicate with the game servers. This is also very different from launching a game on multiple platforms, each having separate playerbases, and then later combining the playerbases into one; this is not what is happening to SoT, yet you seem to think it comparable to merging the tow versions of DRG.
The limitations of DRG being cross-compatible are not "due to microsoft" but rather the inability for both systems (Microsoft and Valve) to communicate with one another. It isn't the fault of one or the other, they effectively speak different languages and there's no way for them to currently work together.
...
Regardless, you can see below that the devs have been saying that they would like to be able to implement cross-platform compatibility, and maybe it can be a possibility down the line, but thusfar it has not been feasible because of the systems in play.
It seems to me that either GSG would need to start paying for servers to host game data, or some form of cross-platform network would need to be implemented (by the platforms/publishers themselves or by a third party) before we see Valve/Microsoft cross-play in P2P games come to fruition.
February 28, Reddit AMA
source
source
May 14, Reddit AMA
source
source
source
source
source