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How good carpet bomber is also depends on the difficulty and the amount of players as well. You will hit a lot more enemies with aoe in a 4 player hazard 5 swarm than in hazard 3 solo.
Another fun combo is Big Bertha going for damage, accuracy and armor piercing combined with Bulldog's Magic Bullets AoE + Poison so you aim near an enemy for the aoe splash damage and possible poison and then it can then reflect to hit another spot for more aoe / poison.
While I now have Carpet Bomber, and do enjoy it, I have noticed a Lack of "Punch" when Grunt Swarms get close up- I'm taking hits to my Shield before they get fragged, where before I would more easily blow them off me- I take a bit more hits than I used to close up, but mid range I clearly see more carnage- also, even though my pre-Carpet Bomb AC was excellent against bigger enemies, the Carpet Bomb "Spread" from the explosions definitly shreds Praetorians better, and is QUITE Noticable vs Dreads, Oppressors and Bulks- It just spreads the explosives and hits more surface area- better against the biggies, especially that harder to hit Oppressor rear- you can shrapnel it from the sides with Carpet Bomber
I have been tempted to flip the Carpet Bomber on and off per mission, but right now the advantages outweigh the one disadvantage (though I miss just point blank blasting Bugs off of me) - I am Looking forward to getting the Big Bertha OC- should more match my AC Style, and will probably switch back between the two
Right now I feel I have 3 choices --
1) my original "Tight Shell" more Direct Damage Load- still Armor Breaks and Fears, always been effective
2) Carpet Bomber slapped onto my build (my current equip) - DD down from 21 to 15, but AOE increased and spread damage from 9 to 12 - It's a good, solid Loadout - from 21/9 to 15/12
3) Could go even more AOE and tweak it that way with the Carpet Bomber- won't do that myself, would severely weaken the close up damage, but could see how some might Like that and use either pistol, probably the Bulldog, to do the close up shots
So I'm good for now with option 2) - but will probably toggle an A and B scenario If I get Big Bertha
Is it because of increased swarm size?
I'm going to risk saying something on topic now and tell you that the autocannon really doesn't have any bad builds except for neurotoxin shells. It really depends on weather you want to focus on horde clear or on single target. The only upgrade that I think is a must take on both is the ammo upgrade on t1. From there, if you want to do single target you want big bertha or composite drums, and run the accuracy upgrade t2, t3 run damage or rof depending on if you care about ammo efficiency or a more responsive gun, t4 your only good choice is armor busting, t5 you can really pick anything, I run feedback loop for more damage. For horde clear run carpet bomber or splintering shells, t2 i might say rof for more explosions, t3 take increased splash, t4 take increased aoe, t5 is still up to preference, i might lean towards suppressive fire though.
At this point when you run either build is down to to the composition of your team and what you think is more fun. I find that both are viable at this point, so there isn't really a wrong answer.
I hope I could help!
I'm also interested in Neurotoxin Payload - it works fairly well on the Bulldog, and being able to carpet the bugs in it would be cool. It does reduce raw damage, but could give you more time and easier crowd control... gotta try it out when I get that.
Thanks for the info!
I'm unsure about T2 accuracy upgrade - as far as I can tell, it doesn't boost your accuracy enough to choose it over the faster spin-up upgrade. That's also the reason I tend to not pick feedback loop - it's not often that I get to point the gun in one direction and just hold down the trigger to really benefit from the bonus on max rate of fire. Though perhaps faster spin-up can mitigate that... worth a try.