Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, flow rate increases dps.
The +damage is less laughable when you consider how many bugs you can damage at once.
Not saying it's the best flamer OC but it certainly has uses.
Because sure as hell i won't try to convince anyone face melter is really good.
It adds a bit dps for a lot sustain.
Is it the best? I wouldn't say that, but is it great for obliterating grunts from existence? Yes.
A little more dps sounds nice, but it already kills grunts pretty quick w.o.
For larger targets you should prefer sustain over dps as they already cost you more ammo than you should be willing to spend for one enemy.
Face melter used to be good before they moved the upgrades around since it was the only way to get +rof and either +range or +magsize at the same time, but now it's just sort of whatever.
You just want the dreads dead asap, ammo efficiency be damned.
It's certainly less ideal for like a length/complexity 3 Haz 5 mining run, but it's still usable if you are conservative with it.
face melter is dreadful for ammo conservation which is why you dont bring it to long form missions, but if you wanna speedrun or do a quick mission like elimination (as others have suggested) its a decent pick
personally i just take the extra tank oc, and i use the flow rate and fear mods. best of both worlds for power, ammo and utility
DPS = "damage per second"
If your flowrate is higher, it's the exact same as fire rate with a gun that shoots bullets.
10 bullets per second, each bullet does 2 damage. That's 20 DPS
15 bullets per second, each bullet does 2 damage. That's 30 DPS
Yes, you're shooting bullets faster so you run out of bullets faster, but that means you are shooting more bullets in the same amount of time. That's the "per second" part in DPS.
It works the exact same way with the Flamethrower.
Its default rate of fire (or flowrate) is 6.0. This OC adds 1.8 to the rate of fire.
So if you previously damaged enemies 6 times per second, with this OC you're damaging them ~8 times per second. Thus increasing its DPS.
Combine that with the +2 damage, and it further improves said DPS.
You may eat through ammo faster but you kill your targets faster too. It balances out, but the net gain you're picking up is that things are dead faster, giving them less chance to harm you or your crewmates.
It's most noticeable when used on bulky tanking enemies, especially dreadnoughts.
+30% flow rate is not just +30% ammo consumption, it's +30% damage and +30% more heat generation, +30% faster TTKs and exploding targets proc speed. 30% faster everything. It kills every enemy quicker and lights every special on fire faster for the subata combo.
All I need to do is sacrifice It Burns! for ammo.
Don't even think about touching it's range. The damage benefits are more powerful and the ammo penalty is less impacting when you can cover more enemies. I'm quite happy to sacrifice a mere 75 ammo for what it does.
Also, how do you use other mod choices to get +160% flow rate and 17 damage?
It sacrifices movement speed as well, similar to lead storm and gas recycling. Though ammo penalty isn't quite as high on the other downside as what those 2 get.
The only thing I notice with FM is having a slightly slower movement speed when I need to backpedal and the inability to turn praetorians around (being used to taking 'It Burns!' normally but taking the extra ammo with FM). It's hardly a comparison to LS and Gas Recycling's penalties.