Deep Rock Galactic
KhanWolf95 30 Thg03, 2020 @ 10:17pm
Lost Gear Helmet Sound
I know when near it, its pretty much the battery blip sound but slower. My only thing is that is this a permanent sound for the gear or is it being updated with a unique sound down the line? I had a couple times the helmet was amongst the batteries for the cargo crate and it was confusing at first which one I heard in the area. Idk maybe like a static sound or static with radio chatter calling for a response from the dead dwarf as a suggestion?
Lần sửa cuối bởi KhanWolf95; 30 Thg03, 2020 @ 10:19pm
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Bullwark 31 Thg03, 2020 @ 3:35am 
Forgive me, but I doubt you've found the helmet "a couple of times amongst the batteries". Cargo or helmet have a low chance of appearing. Both a couple of times seems very unlikely and the helmet among the batteries...well.
Don't doubt this chance exists though. Just seems nearly impossible.

I agree on a different sound though! The beeping intervall is slower and the initial sound a bit lower. All in all to similar! During combat it's hard to distinguish between those sounds.
It also feels like a placeholder for something else.
Static sound or radio chatter seems to be a great idea for a replacement!!!
The beeping seems perfectly fine to me. It's easily distinguishable among in-game music or combat sound effects, whereas I seriously worry that static could easily be overlooked and "radio chatter" would become a terrible annoyance.
I'm okay with the beeping only being a placeholder for a different sound in the future, but I'm not a fan of static or radio chatter as a substitute.

Nguyên văn bởi Bullwark:
During combat it's hard to distinguish between those sounds.
I haven't personally found it hard to distinguish between the two, even during combat. But regardless, I don't think it would be necessary to distinguish between them during combat, so long as you can simply identify that they are there. Once the fighting is over, that's when you return to investigate, gather the batteries, or activate the helm.

Nguyên văn bởi KRIEGER ︻芫═──:
My only thing is that is this a permanent sound for the gear or is it being updated with a unique sound down the line?
It's very unlikely that anybody here will be able to answer that question for you.
You might be able to get a dev response on their official Discord, or maybe on the DRG subreddit, but it's not very common for devs to pop in on General Discussion threads on these forums.
Lần sửa cuối bởi 0ptimistPrime (the Gray); 31 Thg03, 2020 @ 4:18am
Bullwark 31 Thg03, 2020 @ 4:57am 
Nguyên văn bởi Optimist Prime (the Gray):
The beeping seems perfectly fine to me. It's easily distinguishable among in-game music or combat sound effects, whereas I seriously worry that static could easily be overlooked and "radio chatter" would become a terrible annoyance.
I'm okay with the beeping only being a placeholder for a different sound in the future, but I'm not a fan of static or radio chatter as a substitute.

Nguyên văn bởi Bullwark:
During combat it's hard to distinguish between those sounds.
I haven't personally found it hard to distinguish between the two, even during combat. But regardless, I don't think it would be necessary to distinguish between them during combat, so long as you can simply identify that they are there. Once the fighting is over, that's when you return to investigate, gather the batteries, or activate the helm.

We've been in a situation were we faintly heard the signal, but had trouble finding it again. The swarm and a bulk had us to move quickly. Of course, in the end we found it again.
Sure, I agree: it isn't necessary to distinguish between those signals during combat, or even at all! When we hear the bleeping sound we approach it.

I just think it would be a nice idea to change that sound because of the similarity to the battery sound. From afar it's hard to distinguish the sound cue instantly. Yes, no necessity, but it would be nice to have a unique sound cue. I like instantly identified sound cues :)!
A mere luxurity but a possibility to implement something more fitting. If it stays the way it is, so be it.
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