Deep Rock Galactic
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Jack Ketch Mar 30, 2020 @ 5:46pm
Low Oxygen Missions
Okay so I ran across my first low-oxygen mission this afternoon and the team wanted to scatter all about like everything was normal - but PRO TIP: You need Oxygen to not die.

I suppose my issue with dying from lack of oxygen is that when you get revived by Scout (who's all spiderman-ing around per usual) the M.U.L.E. is nowhere near so then you die of oxygen deprivation AGAIN.

Is this just me? Was I doing it wrong? Was my flamethrower removing local oxygen faster?

Anyways, died multiple times due to no oxygen, would get revived only to have it happen again. Suggestions (other than the obvious "stick together")?
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Showing 1-15 of 21 comments
MsCounterMax Mar 30, 2020 @ 5:55pm 
All you had to do was to refill your oxygen gauge near the mule, CJ
FDru Mar 30, 2020 @ 6:22pm 
When in doubt, follow the mule. If you can't keep up with it, just keep calling it back to you until your team gets the hint.
Suggestion here can b only one - mine more nitra is possible/always have some extra of it/ place resup pod not randomly - do it at "right" point. like at centre of some cave or place where will b fight. BUT if your team gives a fck about each other, i doubt u will survive. Cuz low oxi mission(imho) shows pretty much - how good is whole party understand what is TEAMPLAY. (sorr 4 my English, its not my native lang)

upd: about solution -"keep calling the mule" If your team good - they came 2 u with Molly & save ya. Spamming for Molly - can kill all team(not only u need oxi). At least try chat - it helps some time^^ If you unlucky with teammates - that "spaming" didnt help ya anyway( 3ppl can spam button for call Molly more effective))))
Last edited by ☭ Jah(N) Monster ☭; Mar 30, 2020 @ 7:31pm
Jack Ketch Mar 30, 2020 @ 8:24pm 
Yes, there was this ongoing argument about "Why did you call the M.U.L.E. all the way over here?"

My issue was reviving in a spot that was entirely unhelpful.

But yes, the team was not working well together and WE ALL DIED. :(

Help your fellow dwarves. Rock and Stone!
Rock and Stone, Brother!
Gipsy Dragon Mar 30, 2020 @ 10:37pm 
This mode is just bad. It doesn't have to be, but giving it the ability to kill you is some ♥♥♥♥♥♥♥♥. There's tons of things that having low oxygen could do, like slow you down, drain stamina, whatever. Plenty of room to have a modifier that still encourages people to stick together and stick with molly, without the infuriation of being killed by some ♥♥♥♥♥♥♥ that wanted to deposit 10 nitra on the other side of the map.
Last edited by Gipsy Dragon; Mar 30, 2020 @ 10:37pm
Originally posted by Gipsy Dragon:
This mode is just bad. It doesn't have to be, but giving it the ability to kill you is some ♥♥♥♥♥♥♥♥. There's tons of things that having low oxygen could do, like slow you down, drain stamina, whatever. Plenty of room to have a modifier that still encourages people to stick together and stick with molly, without the infuriation being killed by some ♥♥♥♥♥♥♥ that wanted to deposit 10 nitra on the other side of the map.

disagree. Low oxi mod - really interesting. U just need 2 know how play in team. ALL team should know. Thats main point. Btw u dont need "stick with Molly". Example - all team move in 1st location where alot minerals & other stuff, u set up resup pod & some 1 stay & mine all, other keep moving with Molly, just not so far away. All simple, if some 1 in team play like - "super turbo solo pro" & prefer run away from team, - that ppl should play with Bosco, or if they really PRO - can play solo even without Bosco & b proud themself. I mean if u join in team - play with team. DRG is TEAM PLAY game at 1st place.
Panacea Nov 6, 2023 @ 7:29am 
Originally posted by Jack Ketch:
Okay so I ran across my first low-oxygen mission this afternoon and the team wanted to scatter all about like everything was normal - but PRO TIP: You need Oxygen to not die.

I suppose my issue with dying from lack of oxygen is that when you get revived by Scout (who's all spiderman-ing around per usual) the M.U.L.E. is nowhere near so then you die of oxygen deprivation AGAIN.

Is this just me? Was I doing it wrong? Was my flamethrower removing local oxygen faster?

Anyways, died multiple times due to no oxygen, would get revived only to have it happen again. Suggestions (other than the obvious "stick together")?
I know this subject is covid years old, but when we have molly on a low oxy mission, as a scout I will summon molly to the location right before I begin revive. It's the polite thing to do. Scouts can be extremely valuable members of the team as a medivac unit; a lot of their skillset is great for it, but it requires everyone (including said scout) to stay in the same general area.
Tyyne Nov 6, 2023 @ 8:13am 
Stay together near the mule when in low oxygen. Nothing too complicated.
Panacea Nov 6, 2023 @ 8:38am 
Originally posted by Tyyne:
Stay together near the mule when in low oxygen. Nothing too complicated.
Well of course, if you are looking for nothing too complicated. But I prefer the challenge of freedom and coordination.
Tyyne Nov 6, 2023 @ 8:41am 
Originally posted by Πανάκεια:
Originally posted by Tyyne:
Stay together near the mule when in low oxygen. Nothing too complicated.
Well of course, if you are looking for nothing too complicated. But I prefer the challenge of freedom and coordination.
Then I guess you will die from lack of oxygen :steamthumbsup:
AyyDimitri Nov 6, 2023 @ 9:21am 
Originally posted by Jack Ketch:
snip

Mine the firepower crystal.
Consider Leaving Supply checkpoints. (Points to fallback upon)
Drill Shortcuts though Cave Systems and Align Checkpoints. (Avoiding the Drill run home)
As Driller your ability to create safe points, then connect them together is key.
Yggdrasil Burnes Nov 6, 2023 @ 9:22am 
I just solo No Oxygen missions if I'm gonna do them. If the cave gen is too difficult to navigate quickly, or if everyone just does their own thing and hoarding Molly, it just gets ugly and you have the Scout reviving people who are perfectly happy to go and suffocate again. They are already substantially longer missions, I don't want them to take an hour each.
Originally posted by AyyDimitri:
Originally posted by Jack Ketch:
snip

Mine the firepower crystal.
Consider Leaving Supply checkpoints. (Points to fallback upon)
Drill Shortcuts though Cave Systems and Align Checkpoints. (Avoiding the Drill run home)
As Driller your ability to create safe points, then connect them together is key.

so true
Panacea Nov 6, 2023 @ 12:38pm 
Originally posted by Tyyne:
Originally posted by Πανάκεια:
Well of course, if you are looking for nothing too complicated. But I prefer the challenge of freedom and coordination.
Then I guess you will die from lack of oxygen :steamthumbsup:
Hasn't happened yet. :P
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Date Posted: Mar 30, 2020 @ 5:46pm
Posts: 21