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But i only get around 60-80 fps, so i wonder if that is something only ppl with fps below 120-140 have to experience? Maybe it's something developers do to prevent choppiness, maybe Unreal engine just happens to filter mouse inputs like this, or maybe it's a matter of implementing raw input or something like it?
@ i cant see ♥♥♥♥ I'd love a 0.3 delay on activation I could live with that but this is way worse, weapon changing is fine on mouse mapped buttons but the left and right click are just so none responsive.
I'll try remapping the left and right click and let you know how that goes.
No it's anything that uses left or right click, like the guys above the clicks just don't get the response they should and you end up clicking again to get the initial action, that might be a pickaxe or weapon round, and it might take up to six clicks!
I mention the C4 because it has the worst outcome when you double click, you just end up looking bad detonating yourself and some of the team.
I haven't tried this yet, but it makes sense. I am constantly sprinting everywhere. I'll give this a try. Thanks!