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Overall, I don't think there's much to worry about it, plus you can always kick the cheater when you are the host.
The alternative solutions are not worth the impact of the problem.
It's pretty idiotic to use this in a coop shooter and I would give most people who use it the benefit of the doubt that they only use it in singleplayer to mess around. Personally I haven't noticed anyone using it online in 80 hours. As long as I don't end up with thousands of minerals at the end of a round I don't care. If I ever meet someone who fires indefinitely with his minigun with no spinup time I'll just leave and play somewhere else.
So for simple hacks like changing certain numbers of the game and that the player can change a lot, it works perfectly, as long as the game doesn't decide to abandon that address and take on a new one for the same variable that's basically the same. However if you have no idea what you are searching for, or you can't change the variables by hand (or really rarely), it's much more difficult. Furthermore, you're pretty much accessing the lowest level of programming there is, which makes any actual advanced hacks nigh impossible to do without dedicating a lot of time and reverse engineering, and can be pretty dangerous too, since editing the wrong address can have bigger consequences for the stability of the program or your OS.
It serves no purpose but to inform others of the details of how and why to cheat. Why don't you guys link the website for them and give them install instructions while you're at it?
Think before you post people.
However it is an important discussion on whether any anti-cheat systems are necessary, since it's "only" a p2p game and not one where you had to rely on official servers for you to play. Payday 2 for example tackled the problem by adding an anti-cheat system that would autokick cheaters when they get detected, and mark them as a cheater if they don't get autokicked, both in-game and in the lobby select screen. However again, developing such a system might take resources away from the active development, slowing down the development progress somewhat.
At best this thread accomplishes nothing, at worst; it has created more cheaters/hackers, or spread information about it to potential cheaters/hackers.
I get that no one here was operating under that intent, but the road to hell is paved with good intentions as they say.
I don't make the rules, I just point them out! Lol.
No, nor do I care too.
That's someone else's job.
I'm just letting you guys know that talking about it here only spreads the information around to people who may other wise have missed it. It's the same reason you don't post exploits on the forum, you report them quietly to the dev; so they don't get further abused by more players.