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reducing the time steve can be up isnt the way to go.
But simmilar to other Games with Pets there is a problem to be had with them. If they are too tanky, you just summon them and can potentially forget they exist. If he is too flimsy, you are constantly frustrated that you have to re summon them.
So both extremes are in my oppinion unfun. If it would scale with difficaulty level it swings into one of these extremes on either the lowest or highest difficaulties.
With a expiration time, you could get away with a stronger Steve, since it will die even if it is to strong. However, in that case its almost always warrents using when a swarm approaches. And in my oppinion its not fun to sit on a timer regardless of how and your Pet protect eachother.
Therefore i'd like to propose two different approaches to Steve:
The first one would be to limit the team to one steve per game. This way the perk can get away being a bit stronger than the other perks, as you can't use its power too much. With the downside o it being likely demanded in certain groups. And causing some discontent if ending up in a group with 4 players wich want a pet.
The other one would be to increase the friendly fire damage steve takes significantly.
Think about it, just because i put a leash on a Dog, he's not suddently becoming bulletproof.
Skilful players have a longer uptime while careless shooters end up without a pet for longer periods of time.
Also, Friendly is also an available perk. If you happen to shoot Steve a bit too often, you can also pick up this perk.
Please note: I would only do one of these changes, not both, as this would nerf it much more than necessary.
Or just throw it out entirely and let the group bring Bosco instead.
He was explaining why he cares. This isn't something that doesn't effect others. If one person picks beast master, it affects everyone.
Also your first post completely ignores most of what I said in the OP. I even used the 45 second cooldown perk as an example. Way to insult someones reading comprehension while using none yourself. You don't think co-op games need balance. You don't give a damn about good balance. Why are you even here?
This is a great suggestion. A 5 minute lifespan would be 1% loss every 3 seconds, which seems fair.
This is a much better analogy than what I used.
Steeve deserves Bulk Det hell. Eternal exploding never to be seen again. I wish they'd scrap this perk already.
So reworking or nerfing the perk is probably the best option here.
GSG has shown time & time again that they tend to go overboard with their "idea" of balance.
We are still playing a PVE game & nothing so far has been broken or exploitable in a state which makes haz 5 a laughing stock.
But the pvp balance mentality is strong in todays players.
Something is strong? Nerf it.
People with 400 hr + trying to dictate the state of the game when the majority doesn't even visit the forums.
Also nobody is forcing anyone to use steeve.
Or play with randoms.