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You just hover mid air, no mobility and because you have to hold a key which then freezes you at an altitude whenever the game decided this key has been "held" instead of letting you hit the floor, it's too unprecise to be used as fall damage mitigation due to things like lag so it sucks at both jobs it is supposed to unify.
What was wrong with doing a superman landing by holding jump?
At least that worked reliably and did the 1 job it had.
Now my driller and scout got nothing to fight their #1 killer and my gunner and engineer got nothing to boost their upwards mobility.
I use C and Q.
The perk is unreliable garbage rn. I'll just have to wait and struggle without fall protection until it gets reworked again.
This is as clients I presume? It always works for me, but I almost always host. Probably just needs some more smoothing out. Or like I suggested, maybe adding impact compensators as a backup effect.
Letting us rebind it would help, I would love it being an alternate function of SPACE, but it might get fiddly with mantling edges.
In fact, I think I much preferred the reworked Impact Compensators. It felt very intuitive to hold SPACE while falling to reduce damage.
Now it's a scramble to find the call button when I'm falling by accident, only to also have to play a guessing game as to when exactly to hold it, for how long, and how far away from the ground so that I don't get hurt anyway.
The cooldown's too long as well.
have you never considered the perk of not taking fall damage or being ivulnerable to grunts?