Deep Rock Galactic
Beast Master as a Class
I think this would be pretty cool and unique if implemented right. Obviously a full class would have to have more features then the perk has currently, like upgrades for your pet, much like you have mods for weapons and gadgets.

The weapon selection could be varied as well, i'm thinking a crossbow and a heavy hitting shotgun of some kind would be good primaries. For secondary weapons, maybe a pistol that shoots poison and a rocket launcher that shoots ice rockets.

Now I know you're going to ask about their mobility gadget, well what if their mobility gadget was the beast its self, that's right, ridable mounts. Some limitations would have to put on this though, like being unable to go upside down on ceilings, since that would make sense, but going up vertical cliffs and over harsh terrain would be possible.

The other gadget they would have could be some sort of dart gun that that buffs allies or your mount. By default it would give the buffed ally some damage resistance and increased melee damage, but the gadget mods would allow you to further specialize it into other things, like movement speed, jump height, reload speed, healing etc.
Last edited by RaNdOmKiLs666; Feb 7, 2020 @ 7:58am
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Showing 1-14 of 14 comments
Paul. Feb 7, 2020 @ 8:12am 
Why you steal mah idea :lunar2019laughingpig::steamsad:
Unato Feb 7, 2020 @ 8:13am 
Short answer? No.
Long answer?

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.....................Still no
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Last edited by Unato; Feb 7, 2020 @ 8:14am
RaNdOmKiLs666 Feb 7, 2020 @ 8:31am 
Originally posted by Unato:
Short answer? No.
Long answer?

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.....................Still no
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Any reason why?
Vash(88) Feb 7, 2020 @ 8:35am 
Mounts sound like a nightmare to implement. This sounds like a cool class for an arpg. Not drg
Last edited by Vash(88); Feb 7, 2020 @ 8:36am
Recel Feb 7, 2020 @ 9:11am 
Sounds like a class for sissy elves!
Besides, we already have four classes perfectly capable to taming every glyphid... with bullets.
Unato Feb 7, 2020 @ 9:39am 
Originally posted by RaNdOmKiLs666:
Originally posted by Unato:
Short answer? No.
Long answer?

.....
..........
............
.................
.....................Still no
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Any reason why?
Sure.

The core gameplay is defined with 4 classes in mind. Adding one would change the whole core, and one class would be out in a 4 player lobby. The suggestion is like all of the "I want a medic class!!!"
Last edited by Unato; Feb 7, 2020 @ 9:39am
RaNdOmKiLs666 Feb 7, 2020 @ 10:09am 
Originally posted by Unato:
Originally posted by RaNdOmKiLs666:


Any reason why?
Sure.

The core gameplay is defined with 4 classes in mind. Adding one would change the whole core, and one class would be out in a 4 player lobby. The suggestion is like all of the "I want a medic class!!!"

I'm pretty sure I read somewhere that the developers already said they will most likely add a new class some at some point in the future, when is still unknown. Some months after full release is my best guess.

Originally posted by Vash(88):
Mounts sound like a nightmare to implement.

Yeah might be hard to implement, but should still be possible to do.
Last edited by RaNdOmKiLs666; Feb 7, 2020 @ 10:10am
Fryskar Feb 7, 2020 @ 10:11am 
What would you want to have as gear for the beastmaster?
Your beast/s would likely be engi-turret like. But mobility and guns?
Last edited by Fryskar; Feb 7, 2020 @ 10:11am
Chibbity Feb 7, 2020 @ 10:25am 
Originally posted by RaNdOmKiLs666:
I'm pretty sure I read somewhere that the developers already said they will most likely add a new class some at some point in the future, when is still unknown. Some months after full release is my best guess.

What they said was this:

Originally posted by Soren - Captain of Ghost Ship:
Originally posted by Wojcislav:
What's the chance there will be more weapons or a new class ? (from 0 to maybe)

The chance for new weapons sometimes post-launch is ... above average
The chance for a new class sometimes post-launch is ... not as good (but not zero)
RaNdOmKiLs666 Feb 7, 2020 @ 11:46am 
Originally posted by Chibbity:
Originally posted by RaNdOmKiLs666:
I'm pretty sure I read somewhere that the developers already said they will most likely add a new class some at some point in the future, when is still unknown. Some months after full release is my best guess.

What they said was this:

Originally posted by Soren - Captain of Ghost Ship:

The chance for new weapons sometimes post-launch is ... above average
The chance for a new class sometimes post-launch is ... not as good (but not zero)

Thanks for finding that quote, I knew thy said something about making a new class.
Dwarfurious Feb 7, 2020 @ 12:18pm 
BugMaster*
The perk makes sense, imo, because we're just turning the bugs against one another for our own benefit.
But I don't think a class around handling Hoxxes bugs is a good idea. They're hostile monsters that the dwarves constantly deride ... The only exception is how they constantly call loot bugs cute, but good luck getting one of those into a combat role. Dwarves even hate the harmless larvae!
Plus, I wouldn't expect Deep Rock Galactic to let even a single one aboard the space rig.

... A beast master class revolving around technological critters, though? That would fit the DRG theme a lot more.

I'm indifferent to the idea overall. It makes more sense than expanding on the perk, since a class can constantly have numbers adjusted to balance it with the other four, while making the BeastMaster perk any more powerful would just contribute to power creep.


edit:
Mounts would be fun mechanic to screw around with in a friend-only group setting, purely from a "having fun" perspective. But I don't see them being any actual value toward objectives or in a fight, and while indifferent to the class idea I'd have to vote No to mounts. I can only imagine them as being a nightmare in public games. Both for the rider and for the others.
Dwarves on the ground would have to deal with a bullet sponge getting in the way all the time, or deal with a teammate running off on his own personal glyphid hotrod just to get downed 150m from the rest of the team.
And even competent riders would probably get kicked, TK'd, and/or verbally harassed.
Last edited by 0ptimistPrime (the Gray); Feb 7, 2020 @ 1:45pm
RaNdOmKiLs666 Feb 8, 2020 @ 11:11am 
Originally posted by NLD PauL:
Why you steal mah idea :lunar2019laughingpig::steamsad:

How did I steal your idea? I just came up with this by myself, lol.
Azaela Feb 8, 2020 @ 1:12pm 
Yes.

Redesign it as a more mobile melee engineer turret
Give upgrade paths
Make it summon-able, no more of this brainwashing ♥♥♥♥.
Put a place for it on the rig, where you upgrade it and watch it change as you pick what Bug you want to bring.
Give it robotic parts.

No mounting, but a "super jump" would be cool. Or even a wall walking feature like the bugs.


Remove the perk!!!!!
Last edited by Azaela; Feb 8, 2020 @ 1:15pm
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Date Posted: Feb 7, 2020 @ 7:57am
Posts: 14