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Acting like that is going to get you banned, real fast.
Personally i don't have a problem with the way most perks activate, but i can understand your wish for at least having an alternative.
Depending on your playstyle and fondness to mash buttons you could in fact activate perks by accident i guess.
Maaaybe it just takes some getting used to tho.
Again, keep up with the language and we're gonna report you.
On topic, be more careful? Or just wait the very small cooldown window?
I'm not against custom binds for activated perks, but really; it's not that big of a deal.
Ideally, there would be a checkbox for k&m players to adjust that allow them to toggle whether they would like context-sensitive perk activations or not. I see it as nothing different from changing keybinds.
Wrong.
Steam and Xbox players can't play together.
Windows store and Xbox players can though.
It would also most likely open the floodgates. Now that the game isn't full controller support what other kinds of additional controls can be given to PC players to improve the experience? This could lead to an increasing divergence between the console and PC versions. Creating an increased development workload as the two versions of the game started to slightly diverge.
They might also be trying to stick to a controller scheme so they can attract investors for future related projects or just porting DRG to the other consoles. It's much more attractive if they can market the game to both console and PC.