Deep Rock Galactic
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scrunt Dec 31, 2019 @ 7:03am
Haunted Cave is an Unfair Modifier
ESPECIALLY when it gets put on Elimination missions. I mean, really? An invincible Detonator that follows you throughout the mission? That's just stupid.
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Showing 1-15 of 62 comments
Cactus-Cat Dec 31, 2019 @ 7:15am 
I like that mutator. Haz 5 elimination with haunted cave is one of the few very challenging missions we can have. And nothing forces you to play these missions if you don't like them.
DariusSlayer Dec 31, 2019 @ 7:16am 
I find it kinda thrilling to actually being "pushed" forward and making everyone more aggressive towards reaching the end goal - especially when it comes to eliminations. Just need to change up your strategy is all, really. Whoever is targeted by the Horror should move into a different room and kite it around while your other team mates fight the Dread.
NeloDante Dec 31, 2019 @ 8:03am 
Originally posted by Lokimut:
I like that mutator. Haz 5 elimination with haunted cave is one of the few very challenging missions we can have. And nothing forces you to play these missions if you don't like them.
It's not because the ghost is always chasing the same player, making that poor lad NOT play the game and the other 3 just play normally.

It's not hard, it's boring. It needs to change the target randomly to pose a threat or to play solo.
Evono Dec 31, 2019 @ 8:56am 
I really like that Mutator its easy to counter solo or in a group but keeps you on the toes.
k05h Dec 31, 2019 @ 11:02am 
It is the mutator that we never play in a team because one will have a boring time running in circle while the rest can enjoy the match.
Numbers Dec 31, 2019 @ 11:06am 
I think it'd be a good modifier if it randomly changed targets.
Nightwolf Dec 31, 2019 @ 11:49am 
nobody needs to run in a circle you just need to not noob around, get your ♥♥♥♥ and move on.
Drudge Jedd Dec 31, 2019 @ 12:24pm 
Well at first I was like this is unfair how can I kill this thing but as I progressed I had to get creative on how I situated myself to fight bigger mobs, dropping supplies, loading the Donkey, even doing the special event where you get the skins. I found it to be more survival oriented and great to build your situational awareness muscle. Pretty fun by the time the mission was over I'd do haunted anytime XD
DeMasked Dec 31, 2019 @ 12:27pm 
Originally posted by NeloDante:
Originally posted by Lokimut:
I like that mutator. Haz 5 elimination with haunted cave is one of the few very challenging missions we can have. And nothing forces you to play these missions if you don't like them.
It's not because the ghost is always chasing the same player, making that poor lad NOT play the game and the other 3 just play normally.

It's not hard, it's boring. It needs to change the target randomly to pose a threat or to play solo.

Yea I think if the Ghost Bulk Detonator would change it's target after some amount of duration that would be pretty neat. Like have it stop, roar and then gain a buff in speed/attack speed for like 5 or so seconds - that would be freaky.
Steelfist Dec 31, 2019 @ 12:31pm 
Originally posted by Numbers:
I think it'd be a good modifier if it randomly changed targets.
This, and also if it wasn't quite so visible until you were nearly within its range. It'd keep players on their toes a lot more!
Samsquamch Dec 31, 2019 @ 12:47pm 
It is also optional to pick one of those maps.
DeMasked Dec 31, 2019 @ 1:39pm 
Originally posted by Samsquamch:
It is also optional to pick one of those maps.

I think it's fine that people are giving feedback on the different modifiers which is why we've seen changes to Lethal Enemies and Shield Disruption.
Eichhorst Dec 31, 2019 @ 2:08pm 
Its not as optional as you people say. If i go on a deep dive and it happens to have it then it sucks if i have a contract that happen to be on the map with it on then it sucks
Last edited by Eichhorst; Dec 31, 2019 @ 2:12pm
DeMasked Dec 31, 2019 @ 2:39pm 
Originally posted by Eichhorst:
Its not as optional as you people say. If i go on a deep dive and it happens to have it then it sucks if i have a contract that happen to be on the map with it on then it sucks

Deep Dives are meant to be challenging as you don't know what you are up against.

Contracts you just need to wait until a new mission pops up in which case I'm pretty sure the Haunted Modifier can go away. New Missions are refreshed rather quite quickly.

One could argue that Perk Unlocks could also be mentioned but even then you have a ton of other options to gain perks and eventually you'll have over 50 with all perks unlocked.

edit: If anything it's a learning thing. Modifiers that I may not like I try to learn how to deal with them so that I understand how it works and it becomes less frustrating as a result - just like classes and different weapon setups.
Last edited by DeMasked; Dec 31, 2019 @ 2:40pm
Eichhorst Dec 31, 2019 @ 4:54pm 
Originally posted by DeMasked:
Originally posted by Eichhorst:
Its not as optional as you people say. If i go on a deep dive and it happens to have it then it sucks if i have a contract that happen to be on the map with it on then it sucks

Deep Dives are meant to be challenging as you don't know what you are up against.

Contracts you just need to wait until a new mission pops up in which case I'm pretty sure the Haunted Modifier can go away. New Missions are refreshed rather quite quickly.

One could argue that Perk Unlocks could also be mentioned but even then you have a ton of other options to gain perks and eventually you'll have over 50 with all perks unlocked.

edit: If anything it's a learning thing. Modifiers that I may not like I try to learn how to deal with them so that I understand how it works and it becomes less frustrating as a result - just like classes and different weapon setups.
That might be but i still find it frustrating to deal with because i find it no fun
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Date Posted: Dec 31, 2019 @ 7:03am
Posts: 62