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The key aspect is having a little creativity in how you can apply this to solve problems. Remember the level is almost entirely solid, diggable rock, alternate paths are avalable.
Need to get up a cliff? Carve a ramp up the side.
Got seperated from the team after going down a different path? Pull out the ping tool to highlight them through walls, and dig a direct path to them.
Need to get to some minerals in the roof of a cave? Dig up and around, using the personal waypoint, the 3D map, and normal pings to navigate to the minerals and get at them from behind.
Have to fight off bugs in a crappy area? Carve out space from the surrounding walls to give you more area to manuver. Pair with an Engineer to plug holes and extend into empty space, and you can build an viable arena ANYWHERE.
As for his weapons, the flamethrower is hands down the best crowd control weapon, but it only really becomes effective with the sticky napalm upgrade, swarmers are killed instantly, and if you can set warriors on fire they'll probably die too.
The pistol is serviceable, not that great at much anything, but useful nonetheless, and it does have good accuracy.
And charges are of course the Praetorian Removal Tool.
Personally, I find the two classes that have the most freedom of movement are the Driller and Scout. Scout is obvious, but no other class can move through the terrain as well as the Driller. The only big drawback is that he basically can't do anything about empty space, if the drop pod lands on a floating island, and you don't have a zipline or platforms to get on it with, you're doomed.
Oh, really?> I gotta try this RIGHT NOW!!!
>>>>>>>>>>>>>Dies horribly.
You're not a very nice person, are you? Funny, but not very nice.
I main Engi, but I just love the utterly insane amount of stuff I can kill as an engi. I've (almost) always got close to 2x the next player's kills as engi... but the truth is that if I was to drop in, not knoing what the match was, or what others were picking for their classes, it would be Driller. every. time.
I have 500h in game, if that helps to validate my ramblings.
Another thing that surprisingly hasn't been mentioned yet: the driller is the best class for egg hunt and arguably the best for point extraction; As when your objective is the excavation of buried resources, being able to mine faster is amazingly good.
The main thing with driller is that you really need support from other players, more so than any other class. He's absolutely terrible at dealing with Brood Nexus's(Nexi?) and Spitballers, and if Mactera are present you might as well not bother shooting at them, as they're annoyingly good at dodging, and even fully upgraded the pistol takes around a full clip to knock em out. These issues are pretty easy to resolve by just having a scout with you, as they are excellent at hitting weakpoints and killing stuff at range.
Driller is the best class, hands down. It's a game about mining, and he's the best at mining.
Go figure.
The thing with DRG is that no class is outright superior or inferior. They're all excel in certain situations, and suffer in others.
Gunners have the best personal firepower out of any class, but that's about it. Their personal mobility is atrocious. Sure, they have ziplines, but they get so few that they aren't feasible for normal usage, and they're more of a team support item than anything.
Drillers, as already discussed, are the kings of cqc, and have amazing versatility. Of course, they can't really touch anything beyond their flamethrowers range.
Scouts are the best at long range killing, and have excellent personal mobility with the grapple. However, they suck against large swarms of enemies, and to a lesser degree, against heavy targets.
Engineers have fairly poor personal firepower, but their sentries let them hold the line during swarms. Their platforms are also essential for getting high-up resources.
Ummm...because drilling directly to the Cacoons isn't an advantage? You can have the entire mission done in like 5 minutes.
The Driller's pistol is one of the most accurate weapons in the game, on par with the Scout's assualt rifle, and while it has poor damage per shot, it has a fairly generous magazine and total ammo capacity that makes up for it. Certainly not the best, but it's still a capable long-range option.
Well, no, the Gunner has the best long-range damage. And as for dealing with heavy targets, the sawn-off shotgun.
Engineers have steller firepower, but very little long-range options. Their shotgun does excellent damage, but it has wide spread so the damage is quickly lost the further you are from a target. The grenade launcher does work decently from a distance, but it's too specialized to be a dependable tool for dealing with long range threats.