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I don't condone cheating, but at the same time I can't help but feel wary about adding anti-cheat systems. It just seems far too easy for people to have blind faith in an automated system, and when the false-positives do happen those that are affected won't be able to get any help.
Better ways for hosts to detect the cheaters when the show up, and then dealing with them sounds good to me. At least there you have a human in the mix that can check if there's actually a cheater or not (which isn't perfect, but better then just a fully automated system imo.)
Only option atm is to always be the host, and to kick them on sight.
Also, with regards to the faster cosmetics / upgrades, I'm not sure that's necessarily all that true. (at least for those who use in-game cheats like aimbots) An aimbot isn't going to help you mine minerals faster. That, and if you really wanted to make the game easy and get all the cosmetics / upgrades, you could just go on Hazard 1 (which should be fairly easy). Hacking in a game like this is just dumb, TBH.
I've encountered 3 so far out of around 1,000 matches, so no, they are not common. And while I would normally agree with you that hacking isn't a major issue in a non-competitive game, hacking in this can ruin OTHER people game, such as the common hack where everyone gets 9,999 of all ores at the end of a match, this one isn't obvious till you finish a match with a hacker, then he single handedly ruins all your progression, several people have complained about this one. Then another hack I heard someone say happened was a negative value of all ores at the end of a match, meaning people LOST progress due to a griefing hacker. So yes, these hacks DO impact other players in this game.
> see's - 9999 / + 9999 hack after match
> opens cheat engine
> fix's the hack with another hack
> ???
> issue fixed.
i dont agree with hacking, but nothing wrong with a Counter hack ;) aslong as you go back to what you had.
UE4 is easy to hack and it's sad devs arent wont do anything until the community steps up but in order for that to happen hacking will probably have to be wide spread toxic bad and be has popular as other grossing steam games.
AntiCheat will be easier to add once the game is closer to feature-complete as there's no sense adding it right now when things like the save system are due for revamp. If this were a pvp game I could see anti-cheat being more important early on, however, it's not. Furthermore good anti-cheat software isn't exactly easy to come by. Yes there are solutions like EasyAntiCheat and the like but they're not very effective. Often times the best solution is to roll your own. The war vs cheaters is something to tackle later on in the development cycle, doing so this early would detract from the amount of work being put towards the core mechanics and systems and prolong development time for those systems.
For now I see kicking and playing with friends as the best option.
Perhaps for this case a temporary system of being able to report the individual could be setup? I'm not sure what evidence this sort of cheating would leave, however, if any.
Like others have stated, it might be too time consuming or costly (often times devs pay to license the anticheat software they use) for devs to implement a dedicated anticheat system at this point, especially considering it's mostly unnecessary at the moment.
Most of the data in the game is client-side and unencrypted, so pretty much anyone that joins can alter values that they want to alter. The only things that are host specific are things like hp, shields, and resources (inside of the match). Anything else is clientside, so you can join someone's game with infinite ammo at the very least.
Tbh, I don't mind hacking at all since it's a PvE game and hosts have the ability to kick as long as they are only doing said hacks to themselves... But giving everyone ore/xp that didn't ask for it is something that they should take steps to prevent by making the ore/xp rewards host-side.
Not being racist at all, but; I'm calling hacks?