Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I doubt people read the forums as well, maybe a small % of the whole community there. Move your post to discord, that's a better option.
Seriously it really helps knock the stupid out of them when it clicks sticking together is actually a good thing. Scout's got some high power guns with okayish ammo and those ever handy IFGs and people think he's some kinda one dwarf army. Let him try and survive on his own a bit and don't let him deposit with molly see how long that attitude lasts. If he doesn't ragequit first anyway.
Jerk move? Yes. But so is the scout literally not giving a damn about his own team in a co-op game built around working together.
I mean its not like you can tell anyone what to do.
I was with you right up until this point.
Engineer is anything but boring.
Perhaps Scouts ignore you because you arent supplying platforms for those hard to reach minerals for them?
IE: Fire a platform under a hard to reach mineral spot. Pull out your scanner and mark the minerals. In almost every game I play in with a Scout, they will almost immediately "spider-man" up there and start mining.
I don't think Engineers are boring either, but nothing that OP has said leads me to believe they don't know how they work or how they coordinate with other classes.
---
EDIT:
Regarding the OP, I think it's a fine line to walk. If you have an attentive scout who's cooperating with the group, zooming off ahead isn't inherently bad.
And on the flip side, you could have a Scout sticking close to the group and still not cooperating or being helpful.
Personally, I think the behavior we really want to avoid is being willfully ignorant of the rest of the group and doing your own thing. On any class.
Please check the ceilings for Cave Leeches with your flare gun. Please! (They horrify me.)
If I fall down a hole and die, come get me. Not only can you do it the fastest, but it's also the safest for you and uses no ammo.
If thats the case, then whats lacking here is communication
In my post, I mentioned using the scanner to mark the minerals after you put a platform under them. The game has text chat, and... its 2018... everyone should have voice chat. There is 3 ways you can communicate to the scout to let them know what you just did for them.
I could be reading your post wrong, but it sounds like you're implying that the OP wasn't communicating with the Scout with whom they were unhappy.. specifically since you pointed out things an Engineer could do to get the attention of a Scout. And I'm not disputing that players should be communicating, because none of us are mind-readers and even the most attentive Scout might not -immediately- notice when an Engineer fires a platform for them. But maybe the OP was already doing those things.
And while I agree that when things are troublesome for a group, communication is often the one key ingredient that is lacking, it could also mean it's a lack of communication on the part of the rogue Scout.. or whatever class the oblivious person is playing.
I've run into plenty of players in DRG who pay absolutely no attention to voice/text chat (heck, I have a friend who deliberately disables/mutes all in-game voice chat functionality in every online game they play). Most of the time they're competent players so it doesn't really matter in the end if they aren't listening or talking, no problem. But when you get someone who's incompetent, or too self-involved to pay attention to the rest of the team, AND they're ignoring voice/text chat and in-game call-outs, that's where frustration usually builds up.
So sometimes when you have a player who isn't helping the group, an increase in communication toward that player can help. Definitely.
And sometimes it can't, because they are the weak link in the chain of communication.
--
And if my interpretation of your comment was incorrect, and you did mean two-way communication -- for the frustrated player(s) to make an effort to highlight and use voice/text, and for the oblivious player to make an effort be an open recipient to said communication -- then we're in complete agreement
However, the majority of games at least 2 of the 4 people dont use voice chat... often not even text chat.
IMO you have no business playing a cooperative multiplayer game if you arent willing to communicate, especially when the game provides the means to do so. No one is asking people to join Discord of Teamspeak. The game has all the tools built in.
Should of saw my Helldiver days. I'd direct entire teams with just the "GO HERE" emote since it made my guy point at things I was aiming at. I swear to god that was the swiss army knife of command.
I hardly ever use Vchat in pubs, it isn't needed.
You can pretty much communicate anything important via the Laser pointer call outs.
The game provides me the means to communicate without talking, why do you care if I do so?
Why is this?
Most mic's these days plug in and work with zero issues.
If your mic just cuts out, and needs to be replaced, then that just sorta comes across as lack of caring. You can buy decent brand new desk mic on amazon for around 15 bucks, a fraction the cost of tripple A game. (and being that mic's are used in nearly all multiplayer games, it seems like a worthy investment).
I play many online games, with guilds and clans of people, and nearly in every case where a person is having mic problems, it comes down to them just not getting off their backside and rectifying it by getting a new mic OR by googling how to properly configure it. Hell, there are youtube videos that walk you through nearly everything these days.
In this day and age of multiplayer gaming, a gamer not using a mic, is like eating with your hands when everyone else is using a fork at a restaurant.
(Now for those that suffer from personal conditions that make interacting a challenge, that isnt whats up for debate here)
Thats fine if you are doing normal difficulty modes (most of the time). As soon as you start doing more challenging content, communication is key, and the scanning ping just doesnt cut it, especially during heated critical moments. Lower difficulties are extremely forgiving, so not saying, "Watch out!" or "You check around that side, Ill go this way" isnt going to be a game ender.
But for more challenging content? Lets ignore for a moment the fact that you are arguing that communication isnt something you need for the most part...
Pointing to something with the scanner and marking it has an extremely limited number of uses. It cant help you when you are dead and needing to tell your group that the hole you died in is full of bugs waiting to ambush them. It cant help guide the lost team member to find the way to go to meet up with the rest of the group if you are already away from any place you can mark visibly. Its limited to line of site (on all players parts who need to see it). It cant communicate to the group any kind of strategy, tactics, or procedure for how you want to do things after you have met the maps objectives.
So is it 100% necessary? No
Does it make the experience a lot more organized and enhance the cooperative experience, helping to increase success chance, efficiency, and awareness? You bet.
Why anyone would want to argue against that deliberately, is beyond me.