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I've seen good gunners and I've seen bad gunners. The biggest difference was what weapon they used when. Bad ones used up their entire dakka supply spraying and praying. Aiming is a bit goofy though, I get the logic is you wrangle the gun the longer you shoot it until you get pinpoint aim (somehow, ballistics need not apply here) but it really limits it to a close up gun with less effective range than a shotgun till it's spun up.
I think it's intentional but not positive yet.
Its not inversed, at least as I see, it gets more accurate because the idea of a minigun is FOR sustained fire... miniguns typically have zero recoil, dont they?. Its what makes them such effective weapons in the first place.
As for Dakka control... as soon as that crosshair shrinks... start giving out small bursts of fire at a time.. because, IIRC theres a few frames where it wont increase immediately. use this to not only control your ammo. But also make sure your heat is balanced.... trying to unload a fully upgraded mag will 100% the heat before you get to even 50% of the way down.
Control, control, control. I typically only use my Minigun on the swarms, when theyre within 3-5 metres... that initial inaccuracy kicks major butt....Then jump over the Big dudes and magnum them from behind.... and ONLY exclusively unloading absolutely everything ive got all at once with no care into the rear of Goliaths... the team NEEDS that level of dakka vs those guys. Using the C4 against them, if I have it, too, helps a lot. I go all in on those guys, if I have to use my pickaxe for the rest of the wave so be it. That goliath comes near me its gonna know about it!
In reality a man portable minigun would be almost impossible for a normal sized person to operate effectively in a real combat scenario. (That's assuming we ingore it's weight and need for an external power source.) However Dwarves are strong and stout so we'll assume he manages to lug it around and hold onto it while it's firing.
The real issue with miniguns in video games is they are hard to balance as they are actually quite OP in real life lol. I suppose you could say that they aren't the most accurate or long ranged guns, but with the sheer amount of lead you'll be putting on to the target, it hardly matters. Spin up time is a movie/video game myth as well, in reality an electric motor provides almost instant power for full RPM's.
As far as the OP; Yeah Gunner's minigun needs....something. I'm not sure what, but it's what makes him the gunner and as is, it only feels as powerful if not a little less than what other classes have.
In just about every mission that *I've* played, Engineers seem to get the highest kill count. My first thought, upon seeing this, was, "Well, maybe the Engineers are better at trash clean-up and the Gunners are filling the role of picking off bigger and badder enemies?" But the more I play, the more it seems that the Gunner is either equal to- or slightly less effective at killing bugs compared to the other classes.
If the developers' goal was to make all four classes relatively equal in combat effectiveness, and to provide each class a non-combat utility, I really do think the balance is struck rather well right now. I think Engineers are slightly more effective in combat, and Scouts have a minor edge in non-combat utility, but they are all quite viable and valuable. You could have a full group comprised of any one single class, and still have a good chance of succeeding your mission.
But it just feels like the Gunner is meant to be a killing machine, and his minigun feels very underwhelming -- even fully upgraded. That's not to say that it is not useless, but I feel like it's.. lackluster?... it's missing something. Maybe an ammo boost, maybe a small damage boost, or maybe an accuracy boost while it's "spinning up." I dunno.
Long as I've stuck to the ranges I set myself it pays off well, same with avoiding using it on armored targets where the mass volume of fire will be negated in favor of using it on hordes of light targets and sweeping it like a fire extinguisher. Only thing coming in better in crowd sweeping is the flame thrower but that thing's power is offset by being even more ammo hungry than the minigun and short ranged.