Deep Rock Galactic
MrPurple33 Oct 26, 2019 @ 1:24am
Magnetic Pellet Alignment for Shotgun
Am I wrong, or does this "balanced" overclock just plain suck?

Finally got ANYTHING for my Engie, Let alone one of my favorite weapons, the Shotgun, and it just seems stupid-

Less Bullets in the Clip
Less ROF
- for a -25% spread (that's the bonus?)

It's a freakin' SHOTGUN- I Likes me Spread+Auto Fire to blast masses of Grunts charging at me

and a tighter spread? - I have Choke for that- been working great since forever- Mid to Long Range Accuracy - don't need even more tight spread for all those negatives- If I wanted that I'd use the SMG

Oh well, Got a great OC for the Minigun (still waiting to score an Autocannon one) and an excellent Napalm Sticky Flame for my Flamethrower

anyone actually enjoy using Magnetic Pellets for the Shotgun? Don't see the worth of them
Last edited by MrPurple33; Oct 26, 2019 @ 1:24am
< >
Showing 1-12 of 12 comments
Fryskar Oct 26, 2019 @ 1:26am 
High spread is bad for the shotgun.
As unless you oneshot grunts, you're better of picking the smg.
It allows you to better hit the weakpoints of bugs so it increases the range of it a bit.

I currently would use that oc, but i get far superior results with the smg so i don't use the shotty at all.
King Fossil Oct 26, 2019 @ 2:23am 
It's the only way to get lower spread without using choke (which you shouldn't ever do because it means you can't take ammo), so it's ok. Not great, but ok.
Dwarfurious Oct 26, 2019 @ 8:30am 
Are you using choke right now? I think its -50% spread but because you have choke already cutting spread, it cuts spread less. So it might be more effective without choke. If you take both its like a sniper shotgun though, so less RoF makes sense.
RainingMetal Oct 26, 2019 @ 8:35am 
Guess I'm super grateful for my Mini Shells overclock...
MrPurple33 Oct 27, 2019 @ 12:14am 
Originally posted by Dwarfurious:
Are you using choke right now? I think its -50% spread but because you have choke already cutting spread, it cuts spread less. So it might be more effective without choke. If you take both its like a sniper shotgun though, so less RoF makes sense.
Good to Know (Dwarfurious is always a good dude)

Buy yes, I always use Choke- can't function properly without it (I snag suckas mid and even Long range with Choke- even modified my playstyle months ago when they switched the tier it was in)

I Get what the Mag Pellets are supposed to do- Less shells, Less ROF, technically a tighter angle for more damage --- but ITS A SHOTGUN !! -- Spread damage and Autofire will always be better

If I want a tight firing gun I'd use the SMG (which I don't)- apparently not the Mod for me- just seems off somehow, at Least to my style of shotgun blastin'
Fryskar Oct 27, 2019 @ 12:33am 
Originally posted by MrPurple33:
Originally posted by Dwarfurious:
Are you using choke right now? I think its -50% spread but because you have choke already cutting spread, it cuts spread less. So it might be more effective without choke. If you take both its like a sniper shotgun though, so less RoF makes sense.
Good to Know (Dwarfurious is always a good dude)

Buy yes, I always use Choke- can't function properly without it (I snag suckas mid and even Long range with Choke- even modified my playstyle months ago when they switched the tier it was in)

I Get what the Mag Pellets are supposed to do- Less shells, Less ROF, technically a tighter angle for more damage --- but ITS A SHOTGUN !! -- Spread damage and Autofire will always be better

If I want a tight firing gun I'd use the SMG (which I don't)- apparently not the Mod for me- just seems off somehow, at Least to my style of shotgun blastin'
I don't get it, but i won't have to.
So you say choke is good, but a oc doing almost the same is bad.
A shotguns spread is good if it can kill things. In DRG you'll mostly end up ar hitting the armor of 2 or 3 grunts and doing little dmg. Thats why i say spread is bad.
Last edited by Fryskar; Oct 27, 2019 @ 12:33am
Syncourt Oct 27, 2019 @ 12:40am 
Originally posted by MrPurple33:
Buy yes, I always use Choke- can't function properly without it (I snag suckas mid and even Long range with Choke- even modified my playstyle months ago when they switched the tier it was in)

I Get what the Mag Pellets are supposed to do- Less shells, Less ROF, technically a tighter angle for more damage --- but ITS A SHOTGUN !! -- Spread damage and Autofire will always be better
Now you can trade in choke for more pellets and throw Mag Pellets on. Getting more overall damage out of your shots at the sacrifice of DPS.
Terrortoma Oct 27, 2019 @ 4:31am 
"Magnetic Pellet Aligent for Shotgun"

There's two shotguns in-game.

Mini Shells for the Warthog shotgun is great though. Greatly increased mag and recoil reduction at the cost of a tiny damage reduction. Still one shots grunts in the face at point blank range.
King Fossil Oct 27, 2019 @ 5:04am 
Originally posted by Kunnin Planz:
Mini Shells for the Warthog shotgun is great though.
Mini shells is stupidly good. Like 90% of people take ammo in the second slot, so if you switch that to +pellets instead and use mini shells you end up with nearly the same damage per shot (60 vs 64) in return for +50 ammo +6 mag size and -50% recoil. It was already really good and then they buffed it to be insane. I have no idea what they were thinking.
eharper256 Oct 27, 2019 @ 6:17am 
Yeah, the point is you can use the overclock choke (this) and free up the second tier for damage or more ammo.
Fetchbunny Oct 28, 2019 @ 12:50am 
This overclock doesn't seem to the make the weapon better. The weapon's base spread is enough for instant kills with headshots at fair range.
Fryskar Oct 28, 2019 @ 1:41am 
Originally posted by Plzbanme:
This overclock doesn't seem to the make the weapon better. The weapon's base spread is enough for instant kills with headshots at fair range.
I'd say on avg the lethal range on grunts (with + ammo, not choke or +dmg) is 5m on haz 4/5.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Oct 26, 2019 @ 1:24am
Posts: 12