Deep Rock Galactic
Turbotim3 Mar 5, 2018 @ 4:28am
Dropship
It is waaaaaaay too hard to make it back to the dropship. Simply ruins the game. I have tried every conceivable way to make it successfully, no matter how much you preplan, it won’t matter. I have only managed to make it once. Games are supposed to be fun, remember. I cringe when I think about the level I would be at had I made it back to the dropship all of those times. I don’t want to play the game anymore, it’s that frustrating.
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Showing 1-15 of 25 comments
HueyLewisFan Mar 5, 2018 @ 4:36am 
what hazard level are you on? I've failed maybe 15% of my return trips, and that's usually to molly deciding to walk through a hole in the ceiling when I was following her for guidance.
Alpha [Fenris] Mar 5, 2018 @ 5:08am 
i have not failed any returns trips yet
i even drilled my way there just to see if i can make it (needed 1 supply drop midway and used all soly on drilling)
Fanthomas Mar 5, 2018 @ 5:29am 
If you plan your escape, removing stuff that might block the way and dig tunnels or build paths so you dont have to start digging while escapeing in most cases escape is quit easy.

Ofcourse its random where the pod lands, but 90% of the games ive played we have been able to get out in one peace if we planned our escape before hitting that shiny red button.
Chibbity Mar 5, 2018 @ 6:07am 
Are you playing solo or something? (Even so, just play Scout and you'll make it back fine.)

If anything I would say it's too easy to get back to the drop pod, we always have like 3 to 4 mins left on the clock.

We were actually just discussing some ideas about making the end more challening for an extra reward. Like say there is a scanner beacon in the drop pod, and if you take it (You'd carry it like an egg, or pearl or w/e) you can carry it back into the level and the deeper you go with it, the more bonus reward you get (The idea being that it scans the cave system for untapped resources and such, which benefits the company in the long term), but you have to keep in mind that you still need to get back out after, within the time limit. This would be totally optional of course.
Last edited by Chibbity; Mar 5, 2018 @ 6:10am
Alpha [Fenris] Mar 5, 2018 @ 6:09am 
the pod does have a few rules from what i noticed
atleast 100 meters away
always in a room never in tight tunnel
not in the room you are in except that room i the whole map and/or bigger than 100 meters
always a room you(any oof the crew) already entered
IntrepidH Mar 5, 2018 @ 6:37am 
Ruins the game he says lmao, played a few dozen matches only missed one escape because I tried to help the weak link escape who kept falling down, maybe you’re just getting your team killed. Also worth mentioning that before you start the escape, might as well ascend back up any nearby large vertical tunnels you made so if that’s the way u have to go it’s MUCH easier than just jumping back down
Amorphis Mar 5, 2018 @ 6:49am 
Iv never missed a dropship not once. Just follow Molly. Iv only had 2 team mates miss it and that was because they took a wrong turn and got lost. All they had to do was follow the green lights Molly leaves behind and they would have made it.
Hardcoder Mar 5, 2018 @ 9:40am 
Originally posted by Chibbity:
Are you playing solo or something? (Even so, just play Scout and you'll make it back fine.)
Your solution to a problem is to limit the game to a single class? Seriously?
Hardcoder Mar 5, 2018 @ 9:44am 
Originally posted by Turbotim3:
It is waaaaaaay too hard to make it back to the dropship. Simply ruins the game. I have tried every conceivable way to make it successfully, no matter how much you preplan, it won’t matter. I have only managed to make it once. Games are supposed to be fun, remember. I cringe when I think about the level I would be at had I made it back to the dropship all of those times. I don’t want to play the game anymore, it’s that frustrating.
Solo in a complex cave system can be really challenging to get out, i lost several hours myself this way. Especially when the mule runs through walls or through supply drop holes.
When i read some of those texts here i wonder if i'm playing the same game.
The best tip someone gave me is to go up before hitting the button, running down is far easier than up.
CthuluSquid Mar 5, 2018 @ 9:47am 
Originally posted by Turbotim3:
It is waaaaaaay too hard to make it back to the dropship. Simply ruins the game. I have tried every conceivable way to make it successfully, no matter how much you preplan, it won’t matter. I have only managed to make it once. Games are supposed to be fun, remember. I cringe when I think about the level I would be at had I made it back to the dropship all of those times. I don’t want to play the game anymore, it’s that frustrating.
Sorry but i disagree i solo Multiplayer games without Bosco on h2+ its not hard you need to know your level layout preplan your exit make sure you can escape without having to think aobut it and As hardcoder said You can always run back to the top then press the button it will force you to run back down
Chibbity Mar 5, 2018 @ 9:50am 
Originally posted by Hardcoder:
Originally posted by Chibbity:
Are you playing solo or something? (Even so, just play Scout and you'll make it back fine.)
Your solution to a problem is to limit the game to a single class? Seriously?

My solution is to not play a game designed from the floor up to be online co-op solo.

If you are going to play solo, I suggest scout though.
CthuluSquid Mar 5, 2018 @ 9:51am 
Originally posted by Chibbity:
Originally posted by Hardcoder:
Your solution to a problem is to limit the game to a single class? Seriously?

My solution is to not play a game designed from the floor up to be online co-op solo.

If you are going to play solo, I suggest scout though.
Agree'd with this comment Scouts probally easiest class to use to solo
static Mar 5, 2018 @ 10:47am 
- Play with a team. Having multiple classes working together GREATLY increases your chance of success. If you're unable or unwilling to team up with friends or others, focus on the following:
- Follow the Mule directly back to the evac pod.
- Follow the green flashing markers the Mule places along the evac route.
- Use the driller, upgrade the drills and make your own tunnel straight to the pod once you get relatively close to it.
- Spend more time practicing orienteering in different cave biomes, possibly at lower difficulty levels. This will give you more breathing room and more opportunities to get it right without an intense amount of alien activity. Some caves are understandably more difficult than others due to terrain, layout and light level.


Accept that it is a difficult game by design and sometimes you will fail, despite your best efforts. If it was easy to evac, the game would get stale quick. If you don't get a little shot of adrenaline while you're desperately trying to escape the pursuing hordes along your evac route, you aren't playing on a high enough difficulty ;)
Last edited by static; Mar 5, 2018 @ 10:48am
Rex Power Colt Mar 5, 2018 @ 2:51pm 
Backtrack half the way before calling extraction and always have a driller that can shortcut to the dropship.This should up yuor chances to make it.Good luck!
Slate Mar 5, 2018 @ 3:54pm 
We always find the middle ground in the map, try to gain as much elevation as possible before calling in the drop. I do the same in solo and never have a problem.
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Date Posted: Mar 5, 2018 @ 4:28am
Posts: 25