Deep Rock Galactic
Deja Vu Nov 21, 2019 @ 4:50pm
Hold "E" To Test Your Ping
Point at fossil.

Hold 'E'
Nothing happens.
Release 'E.'
Grab bar starts charging.
Quickly hold 'E' again before it's too late!
Grab bar vanishes :(
Release 'E'.
Grab bar starts charging.
Wait! No! Not again!
Quickly hold 'E'
Grab bar disappears.
Realize what your semi-evolved brain is doing to you.
Back slowly away from the fossil. Take a breath.
Come back to fossil. Hold 'E'.
Nothing happens.
WAIT FOR IT, IT'S THE LAG YOU FOOL
Grab bar charges. Grab bar finishes.
Finally got it.

omfg I hate this
Last edited by Deja Vu; Nov 21, 2019 @ 4:50pm
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Showing 1-15 of 17 comments
Bleydoka Nov 22, 2019 @ 2:09am 
:D its the same with the grapple hook from scout.
RaNdOmKiLs666 Nov 22, 2019 @ 2:51am 
They should just revert it back to the insta grabbing, The new grabbing function is really buggy/annoying when you're not the host and it's due to latency.
Bleydoka Nov 22, 2019 @ 4:12am 
They should revert the gem throwing from patch 25, aswell. It's way more fun to have momentum based physics instead of a hold m1 to throw further mechanic.
Vash(88) Nov 22, 2019 @ 4:38am 
I like the hold to throw mechanic, but i am all for reverting the secondary objective back to u25
ivor_bign Nov 22, 2019 @ 4:59am 
Originally posted by Vash(88):
I like the hold to throw mechanic, but i am all for reverting the secondary objective back to u25

exactly this. the grab mechanic breaks the flow of the game. its not even realistic, (if thats what the devs were going for) if you ran past a flower and grabbed it you would just pull it out the floor without even slowing down.

maybe on lower haz games where ppl stop the look around and take their time it doesnt matter so much but on haz 5 you need to think of it as more of a race, less time in mission means less bugs to kill and this new mechanic just seems to disrupt that flow somehow, plus stopping in mid air while grabbing is just dumb.

now be a good dev team and put it back how it was, then who ever thought it was a good idea go and make them stand outside in the cold for an hour without a coat.
Chibbity Nov 22, 2019 @ 5:30am 
The dev's had this to say on the subject recently:

Developer Notes:
The "Hold-E to pick-up items" feature is hotly debated - thanks for all the feedback! This feature is something we always wanted in the game to create immersion and the feeling of working in the mines, so you are not just sprinting through the scenery. Changes like this are always tricky post-release. The current implementation is a first-pass and there are several ways it can be improved. The verdict is still out on this one, but as always, we want to test it with all of you and then get a feeling of the impact before we react.
Borkins Nov 22, 2019 @ 5:33am 
The hold-to-grab thing seems unnecessary. Just like in pretty much every ubisoft game where you've got quick time events and have to hold a button to continue a cutscene or mash a button a bunch of times to perform one action to make it more 'immersive'
TΞSTOSTΞROWNLOL Nov 22, 2019 @ 6:16am 
xD
KEV1N Nov 22, 2019 @ 6:27am 
I've gotten used to it. It doesn't slow the game down that much and the hovering is kind of amusing (and helpful sometimes).
Originally posted by Bleydoka:
It's way more fun to have momentum based physics instead of a hold m1 to throw further mechanic.
There is still momentum-based physics. Hold the throw key, then jump and release. It'll go farther than just releasing.


Originally posted by ivor_bign:
the grab mechanic breaks the flow of the game. its not even realistic, (if thats what the devs were going for) if you ran past a flower and grabbed it you would just pull it out the floor without even slowing down.
Unless that flower was growing in rock. And if the plant was unusually hardy, it may be resistant to simply breaking at the stem; I imagine a plant that grows its roots into rock would be quite hardy.

With that in mind, it's not a stretch of the imagination to assume that prying a fossil from the face of a rock wall, or yanking a Boolo Cap or Apoca Bloom might take a little elbow grease, and slow you down for 0.5 to 1.0 seconds.


I won't adamantly argue for the change to stay in the game, but I definitely am not going to argue for its removal either. I'm simply alright with the change; I find it novel and interesting. It was off-putting for the first couple missions I ran, but I got used to it. Just like I got used to Hold LMB to Throw farther, and just like I got used to hold RMB to Pickaxe.
Last edited by 0ptimistPrime (the Gray); Nov 22, 2019 @ 7:49am
Bleydoka Nov 22, 2019 @ 8:52am 
Originally posted by Optimist Prime (the Gray):
There is still momentum-based physics. Hold the throw key, then jump and release. It'll go farther than just releasing.
That's not momentum-based. It was fun for me to sling shot the gems around.
Vash(88) Nov 22, 2019 @ 9:01am 
Originally posted by Bleydoka:
Originally posted by Optimist Prime (the Gray):
There is still momentum-based physics. Hold the throw key, then jump and release. It'll go farther than just releasing.
That's not momentum-based. It was fun for me to sling shot the gems around.
Not everyone enjoys exploits and breaking the laws of physics with glitchy systems
Bleydoka Nov 22, 2019 @ 9:07am 
Didn't know we play a simulator game. Guess we have to remove mactera bombers with their tiny wings and big body. How does the Droppod actually work or the Beam gun, EPC and so many other stuff. Why are we able to revive dwarves with little potions? Sounds like we are breaking some realism laws here.
Last edited by Bleydoka; Nov 22, 2019 @ 9:09am
softgranite Nov 22, 2019 @ 12:37pm 
You'll get used to it pretty quickly, i disliked it it the beginning too, but it's fine now:)
Athos42 Nov 22, 2019 @ 2:23pm 
I think nobody thought about how the Hold + Grab would interfere with a bad ping.
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Date Posted: Nov 21, 2019 @ 4:50pm
Posts: 17