Deep Rock Galactic

Deep Rock Galactic

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Kalir 2019 年 11 月 2 日 下午 8:30
Engineer's Turret: Target Prioritization
I feel like this is a pretty weak mod compared to what the alternative is. I'm curious if people have gotten any real use out of it, and if so, how they made it work?
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Moma-Kakal 2019 年 11 月 2 日 下午 8:46 
well i don't think it's a bad mod it's just in the wrong place since the alternative is double the dmg that would be like comparing diamond to a ruby if you could choose double the dmg + target prio it would be pretty good

-double turrets does 4,5 dmg each but with the mod it's 9 each so both do 18 dmg if aim at the same target

-while the other one does 7 you double that it's 14

but yeah no target Prio is kinda meh
Syncourt 2019 年 11 月 2 日 下午 8:50 
No, it's terrible. I use turret whip a lot but the time it takes to mark things then turret whip is too long, the targets move out of their clump. It's not worth the damage sacrifice.

It needs at least a +50% damage and +100% Range vs. the marked target. That would make it much better by turning the MKII into a sniper turret or increasing the burst damage on gemini turrets towards marked specials.

Turret whip also needs to be buffed with a larger AoE size to make it benefit from from the marking without missing it's opportunity (and to make it more viable in general). Allowing it to benefit from the +50% damage and range above would also help it be more useful as a long range artillery against large specials.
最後修改者:Syncourt; 2019 年 11 月 2 日 下午 8:51
Moma-Kakal 2019 年 11 月 2 日 下午 8:54 
The MKII being a sniper turret i like that
DeMasked 2019 年 11 月 2 日 下午 9:17 
Yea it isn't that great compared to the bonus damage as the expense of positioning/radius.

Definitely needs some sort of buff.
Kalir 2019 年 11 月 2 日 下午 9:44 
For what it's worth, I really love Turret Whip, but don't feel the need to take Target Prioritization to use it. It's incredibly handy with a Gemini system, or against enemies like Dreadnoughts where the weakpoint is in the back.

Shame that Target Prioritization is on the weak end of things, though.
MrPurple33 2019 年 11 月 3 日 上午 1:18 
I often forget I have Target Prioritization, but I've always thought Turret Whip was dumb so I have it

When I do remember and use it, It can have surprisingly Long Range and uses -- Last really good one was a few days ago on an Egg Hunt- one or those "Pit/Giant Hole" maps - I placed both my turrets on 2 different Ledges, and there was a Warden down Low, doing some constant spawning of grunts, some of which were slashers- now I could see that bulbous Pink Punk, but it was almost directly underneath me- after trying to trick shot 2 Grenade rounds, missing, and not wanting to waste any more ammo- I Laser pointed for Bosco to get it- WHAM, one of my turrets bent downward and unloaded on the Warden- did a bunch of damage and flushed it into the open where both turrets then Locked and killed it

In general I use the Targeting on Eliminations or against Praes with the Armor Piercers- that works well (although I tend to just slam Praes with the GL and Shotgun) - In theory you can Target Mactera, but the auto-fire from turrets tends to kill them quicker anyway

Not the best, but it can work
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張貼日期: 2019 年 11 月 2 日 下午 8:30
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