Deep Rock Galactic
Overclock Discussion: Subata 120
Day 5 of the overclock discussion series. If you missed a previous day and want to contribute the links are below. Please try to stay on topic and only discuss what you like/dislike about a OC. If you disagree with someone please provide your experiences with the OC. If someone disagrees with you, just let it go. Please don't clog the discussion with repetitive arguments. Please give feedback for all the OCs you've used, not just your favorite. Also note if you found an OC so unpleasant you never even tried it.

The weapon today is the driller's Subata 120 with the following OCs

Chain Hit: +50% Weakpoint Chain Hit Chance

Homebrew Powder: +Randomized Damage (between x0.8 and x1.4 damage)

Oversized Magazine: +10 Magazine Size, +0.5 Reload Time

Automatic Fire: +Full Auto, +1 Rate of Fire, +100% Base Spread, +? Recoil

Explosive Reload: +Explosive Reload, -3 Damage, -40 Ammo, -3 Magazine Size

Tranquilizer Rounds: +50% Stun Chance, -4 Magazine Size, -4 Rate of Fire

Link to past discussions if you missed them
Overclock Discussion: CRSPR Flamethrower
Overclock Discussion: "Warthog" Auto 210
Overclock Discussion: "Lead Storm" Powered Minigun
Overclock Discussion: Deepcore GK2
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1-15 / 19 のコメントを表示
All I have is the clean hit which didn't seem rewarding enough for me to switch to the subata. Weakpoints get axes or I just burn 'em or explode 'em. With my build for driller I've always found weakpoints a lot less important then other classes.
I only have the Oversized Mag, and its great. You can spam away with a 27 Bullet Clip, and the penatly isnt that severe. You spend less time reloading overall.
Explosive reload is a pretty good increase in potential damage even though it's awkward to use.
I have a setup for extra ammo and faster reload that works pretty well.
I don't know if explosive damage is affected by base damage or wekspot hits, but for me they seem to do around 15 damage per hit.
So after damaging a bug for half health a reload will kill it on my setup.
Auto fire is... interesting.
For one thing, it's fully automatic, which is awesome. That said, the extra recoil really hurts the gun's sniping abilities and the fire rate boost isn't all that much. I feel like it should have a rate of fire that's significantly higher than what can be achieved through spamclicking.
I have/use Homebrew cuz it's the only one I have. I use it on principle cuz the math means it's clearly better (+10% net dmg) ... but of course that relatively small boost doesn't make it feel exceptionally powerful. I try not to think about it.

FWIW I use cryo as well. Obviously on higher difficulties the freeze is invaluable.

Tend to use Subata as a "finisher" on praet/dread weakspots, but only occasionally as a "sniper". If I was trying to kill trash I would see this mod as less useful. But of course both driller primaries are pretty good at trash, so ... using Subata vs. trash is going to be pretty rare.

(And part of that may change due to what I read in another tip thread: that it's actually better for driller to keep freezing dread even when its shield breaks, instead of going to DPS mode.)

Also FWIW I should probably just unlock the plasma gun.

--

Others, I have not used, but, comments...

Chain hit: sounds potentially useful. I have decent-or-better aim. Would at least try it. (Getting back to "math": situationally, this seems by far the greatest potential DPS increase vs. the other OCs.)

Extended mag: Not super exciting, but I could see using this situationally, e.g. if an EDD was really ammo-challenged.

Auto-fire: definite maybe. Depends on how +100% spread feels.

Explosive reload: not a fan of it in Borderlands and, though I've never actually tried it, I'm not excited about it in DRG. Not that this means anything in DRG, but in BL the dmg seems puny and I consider it more of a "stunt" mod. (BL players who experience differently, plz feel free to correct me if I'm wrong. I guess it depends on your char spec but I've never bothered trying to optimize for it.)

Tranq: doubt I'd use it w/ cryo; seems redundant.
最近の変更は=Snappy=が行いました; 2019年11月2日 9時55分
SpaceMan62 の投稿を引用:
Auto fire is... interesting.
For one thing, it's fully automatic, which is awesome. That said, the extra recoil really hurts the gun's sniping abilities and the fire rate boost isn't all that much. I feel like it should have a rate of fire that's significantly higher than what can be achieved through spamclicking.
Imo the auto fire mod should either boost clip size as well or not reduce the damage. It seems so not worth it. The DPS on the Oversized Mag OC is better if you count the reloads, and the ammo efficiency is better as well.
JEALOUS - One of my fave weapons is my Gold-Plated, Pearl-Handled Subata, and I've yet to get an OC for it (Have 3 for the EPC, 1 quite good, and I still prefer my Subby)

Good Pre-Info though- the 1st Four Look good, the 2 Unbalanced Ones seem Iffy - especially that reduced ROF
The ones I have:

Extended clip: Simple enough, no downsides, kind of boring; but more bullets in the clip never hurts.

Full auto: More of a QOL improvement than a buff, not having to spam click sure saves on a tired trigger finger. Personally I prefer a full accuracy build plus firing it in 2-3 round bursts.

Chain hit: Not terrible..but not exactly blowing anyone's skirt up. Works well against Mactera, some of the time.

Tranq: Neat, provides utility, but severely reduces DPS. The stun is super long, and if your team capitilizes on it, can be rather effective against certain targets.
最近の変更はChibbityが行いました; 2019年11月2日 13時09分
Chibbity の投稿を引用:
The ones I have:

Extended clip: Simple enough, no downsides, kind of boring; but more bullets in the clip never hurts.

Full auto: More of a QOL improvement than a buff, not having to spam click sure saves on a tired trigger finger. Personally I prefer a full accuracy build plus firing it in 2-3 round bursts.

Chain hit: Not terrible..but not exactly blowing anyone's skirt up. Works well against Mactera, some of the time.

Tranq: Neat, provides utility, but severely reduces DPS. The stun is super long, and if your team capitilizes on it, can be rather effective against certain targets.
I use the tranq rounds, they are life saving because you can pickaxe enemies to get your health back up safely.
I like Auto fire because I hate spam clicking, but it's probably not worth it. I find some success taking an Auto fire Subata modded for damage with a Cryo Cannon into Eliminations, but it really sucks against leeches, spitballers, acidspitters, ect.
I've only got tranq rounds and they're pretty good. They'll be even better when mactera get updated to be stunnable.

It lowers DPS but increases the ease of aiming at small target weakspots. You can actually deal with grunts very easily but I think the best part is how easily it handles menaces which are one of the harder enemies with drillers short range weapons.

The slower rate of fire means you dont even need the stability mod anymore, so you're free to take the extra ammo or damage mod instead, so it becomes a bit more ammo efficient.
最近の変更はSyncourtが行いました; 2019年11月2日 18時53分
Syncourt 2019年12月15日 23時36分 
Recently got automatic fire and I have to say this OC is fantastic. Boosting your DPS at the cost of accuracy/effective range. Very nicely balanced out by the recoil.

Best part is that it tightens the gap between its effectiveness with cryo or flamethrower against small-medium enemies. I no longer feel like I'm losing as much by combining it with cryo instead of the EPC. The EPC with single fire now seems like a balanced alternative.
Bleydoka 2019年12月15日 23時44分 
Oversized magazine is the best OC for me. Just increases your DPS with no drawbacks.
Bleydoka の投稿を引用:
Oversized magazine is the best OC for me. Just increases your DPS with no drawbacks.
Yes, didn't realise I hadn't mentioned that yet. It's very good, actually all I used until I got automatic fire. It provides great sustained DPS. And I agree, basically no downside. That might be kind of a problem though, its not supposed to be a clean OC but its not really a balanced one either.
Got tranq rounds recently, and it is really good!
50% stun chance, plus a very long stun time, gives the Subata a lot more utility in exchange for a lot of DPS. You can stun Praetorians to interrupt their ranged attacks and to assist in flanking, you can stun lone grunts for easy melee kills, spitters to pin them down for an easy kill, and you can stun mactera spawn to hold them in place and interrupt their attacks. Very useful.

Plus, I figured out how to effectively use autofire: equip volatile rounds, equip a flamer built for heat, and use it to burst-damage ignited Praetorians.
最近の変更はSpaceMan62が行いました; 2019年12月19日 6時53分
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投稿日: 2019年11月2日 6時49分
投稿数: 19