Deep Rock Galactic
Jørgen Jun 14, 2019 @ 5:43pm
Unreal Engine audio driver error crash!
Here's the crash report, I hope you can fix this bug! :-)

Version: 13074

Access violation - code c0000005 (first/second chance not available)

XAudio2_7
XAudio2_7
XAudio2_7
XAudio2_7
FSD_Win64_Shipping!FXAudio2SoundSource::CreateSource() [c:\p4\unrealengine\main4-21\engine\source\runtime\windows\xaudio2\private\xaudio2source.cpp:451]
FSD_Win64_Shipping!FXAudio2SoundSource::Init() [c:\p4\unrealengine\main4-21\engine\source\runtime\windows\xaudio2\private\xaudio2source.cpp:550]
FSD_Win64_Shipping!FAudioDevice::StartSources() [c:\p4\unrealengine\main4-21\engine\source\runtime\engine\private\audiodevice.cpp:3312]
FSD_Win64_Shipping!FAudioDevice::Update() [c:\p4\unrealengine\main4-21\engine\source\runtime\engine\private\audiodevice.cpp:3551]
FSD_Win64_Shipping!TGraphTask<FFunctionGraphTask>::ExecuteTask() [c:\p4\unrealengine\main4-21\engine\source\runtime\core\public\async\taskgraphinterfaces.h:830]
FSD_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread() [c:\p4\unrealengine\main4-21\engine\source\runtime\core\private\async\taskgraph.cpp:678]
FSD_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [c:\p4\unrealengine\main4-21\engine\source\runtime\core\private\async\taskgraph.cpp:575]
FSD_Win64_Shipping!FAudioThread::Run() [c:\p4\unrealengine\main4-21\engine\source\runtime\engine\private\audiothread.cpp:187]
FSD_Win64_Shipping!FRunnableThreadWin::Run() [c:\p4\unrealengine\main4-21\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]

It happens when I change my audio driver in game.
Date Posted: Jun 14, 2019 @ 5:43pm
Posts: 0