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But it is also kind of a now or never moment that way. But it is by far the best way. I got the achievement with quite a few barrels left doing it that way.
The trick to getting the acheivement is to realise when those shots are and not to waste your barrels on them. If you sacrifice the combo to save the barrel by waiting for the next pass it becomes a lot easier to get.
it's not that hard once you understood how the circle work. let it rebound on one side, and kick the barrel when it biggins to come back.
If you follow that advice and aim well (you can still miss quite a lot of barrels!) it's super easy to get the achievement, I got it on my first try and did it a second time afterwards just to prove myself that I wasn't just lucky after reading that some people had problems with it.
EDIT: Just did it again with 80 kicks (only missed 2-3 barrels, but combo was reset at least ten times), once you know how it works it's laughably easy.
https://steamcommunity.com/sharedfiles/filedetails/?id=1848291544
Honestly if you don't get greedy, it's really easy to get the 3000 in 100 kicks. It's RNG heavy yes, but if you don't get greedy and just wait, 10 points into a new combo is better than 0, the 100 kicks is surprisingly generous.
I do admit that the speed RNG is very ridiculous however because golly it took weeks for me.
Well yeh, If you did everything perfectly you would end up with 4000 points, so 3000 isn't that much. Plenty of space for mistakes.
My hoop only stays on the slowest speed for one or two passes, making more than two consecutive hits impossible. However, the behavior of the hoop changes when I connect to someone's lobby, which is likely lag. I am much more likely to hit combos because the hoop does not accelerate as often. It's impossible to earn the achievement if I play the barrel game in my own lobby.
True randomness does not exist in computer science. Typically, programmers simulate randomness with a package that uses the client machine's internal clock as input. The architecture of machines can vary a lot, so machines will output diverse spreads of "random" numbers using these packages. Making some presumptions about DRG's underlying code, different ranges of numbers will determine if the hoop changes speed, and to what speed it changes too. It's like a control flow of conditional statements in a loop or function.
If my client outputs higher numbers than many other clients, then my hoop will change speeds more frequently. By claiming my client generates higher numbers that causes more frequent accelerations of the hoop, I am making some presumptions about my machine and DRG's code. It's the principle that is important, not some trivial details.
As the hoop speed is likely determined by the lobby host's client, I will observe a noticeable change in the behavior of the hoop on their lobby. This is perhaps why some players experience greater difficulty hitting the combos than others. To vet this claim, try the hoop game on someone else's lobby or a different computer and note if the hoop's behavior is different. Is it easier or harder to hit combos?
But there are too many players who have already earned the achievement to be able to say that any aspect of the achievement is impossible.
That said, I honestly wouldn't mind seeing the timer removed. Imo, sinking barrels in the hoop without missing should grant the combo bonus; I don't see the need for the timer to be added on top of it. (even HORSE doesn't impose a time limit on taking each shot)
For me it only took a few attempts to earn the achievement, but I know it took my friend a heck of a lot longer than that; maybe it doesn't need to be as challenging is it currently is, if the timer is causing a number of players some hassle.
If a player wants to take their time and focus on accuracy, I think they should be allowed to do so. Opening up the achievement a little bit in order to be earned by a wider audience seems like a good move to me.