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25 levels of progress/playing experience as Scout are not the same as 25 levels of progress/playing experience as, say, Gunner. Why should your experience as one class, qualify you to use another class, that plays very differently, for a Deep Dive?
The classes are different but they honestly don’t take very long to learn. Anyone accustomed to playing fps games and using some brains to use the respective class equipment will do okay. I can’t envision deep dives being any harder than 75 percent of 100 percent hazard difficulty other than the fact that if you all die in any of the runs you are screwed. There are games far more complex than deep rock :-). Take Depth as an example.
I've played 2-3 dozen EDDs at this point and the vast majority of even promoted class players do not know how to use their class properly.
They are hard enough that you *need* all the perks from that class as well to not seriously effect the chance that your team is going to wipe.
They are much harder than you give them credit for.
There's a relatively high degree of RNG in exactly how difficult a mission is. Now normally you can run two missions at the same settings and have wildly different experiences just due to the how the RNG plays out. Normally if you get a bad RNG and fail you just start a new mission and move on but with EDDs we've got a situation where multiple players are all trying to do the same high difficulty mission so it's more obvious.