Deep Rock Galactic
Who can play deep dive?
If I host a game with four friends can we play deep dive as long as I have one class promoted or does each person in the party have to have one class promoted to play deep dive in a party?
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Showing 1-10 of 10 comments
Derpykat5 Sep 29, 2019 @ 12:08pm 
I'm pretty sure everybody needs to be promoted. Not only that, but I have heard that you can only play as classes you have promoted, so make sure you coordinate on that.
NoShotz Sep 29, 2019 @ 12:09pm 
Everyone needs to be playing a dwarf that is promoted.
Phantom Stranger Sep 29, 2019 @ 12:14pm 
Okay so just to be clear only promoted dwarves can deep dive... even if you have a promoted scout for example you cannot deep dive with you gunner who is not promoted for example
Derpykat5 Sep 29, 2019 @ 12:20pm 
Originally posted by EventHorizon:
Okay so just to be clear only promoted dwarves can deep dive... even if you have a promoted scout for example you cannot deep dive with you gunner who is not promoted for example
that is correct. It's a little dumb to be honest.
Finny Sep 29, 2019 @ 12:26pm 
Originally posted by derpykat5:
Originally posted by EventHorizon:
Okay so just to be clear only promoted dwarves can deep dive... even if you have a promoted scout for example you cannot deep dive with you gunner who is not promoted for example
that is correct. It's a little dumb to be honest.

25 levels of progress/playing experience as Scout are not the same as 25 levels of progress/playing experience as, say, Gunner. Why should your experience as one class, qualify you to use another class, that plays very differently, for a Deep Dive?
Phantom Stranger Sep 29, 2019 @ 3:33pm 
Originally posted by Finny:
Originally posted by derpykat5:
that is correct. It's a little dumb to be honest.

25 levels of progress/playing experience as Scout are not the same as 25 levels of progress/playing experience as, say, Gunner. Why should your experience as one class, qualify you to use another class, that plays very differently, for a Deep Dive?

The classes are different but they honestly don’t take very long to learn. Anyone accustomed to playing fps games and using some brains to use the respective class equipment will do okay. I can’t envision deep dives being any harder than 75 percent of 100 percent hazard difficulty other than the fact that if you all die in any of the runs you are screwed. There are games far more complex than deep rock :-). Take Depth as an example.
Droolguy Sep 29, 2019 @ 3:58pm 
They don't take long to learn, but they do take time to actually get good at. Just because you know how something works, doesn't mean you know how to use it.

I've played 2-3 dozen EDDs at this point and the vast majority of even promoted class players do not know how to use their class properly.

They are hard enough that you *need* all the perks from that class as well to not seriously effect the chance that your team is going to wipe.
Droolguy Sep 29, 2019 @ 3:59pm 
Originally posted by EventHorizon:
I can’t envision deep dives being any harder than 75 percent of 100 percent hazard difficulty other than the fact that if you all die in any of the runs you are screwed. There are games far more complex than deep rock :-). Take Depth as an example.

They are much harder than you give them credit for.
Phantom Stranger Sep 29, 2019 @ 4:02pm 
Maybe I am just fortunate to have friends to play with because the coordination comes naturally and when we learn new teamwork tricks we always share. I bet with pubs it is a lot more challenging.

Originally posted by Droolguy:
They don't take long to learn, but they do take time to actually get good at. Just because you know how something works, doesn't mean you know how to use it.

I've played 2-3 dozen EDDs at this point and the vast majority of even promoted class players do not know how to use their class properly.

They are hard enough that you *need* all the perks from that class as well to not seriously effect the chance that your team is going to wipe.
Adeon Hawkwood Sep 29, 2019 @ 4:19pm 
Originally posted by Droolguy:
Originally posted by EventHorizon:
I can’t envision deep dives being any harder than 75 percent of 100 percent hazard difficulty other than the fact that if you all die in any of the runs you are screwed. There are games far more complex than deep rock :-). Take Depth as an example.

They are much harder than you give them credit for.
I think part of the reason for the difficulty of the current EDD is the specific seed for the second stage. You get two neocyte breeders at map star that are spawning in a location that's not easily accessible but still has a clear path to your starting location. A Hazard 4 Egg hunt with Exploder Infestation is already relatively high on the difficulty scale but the particular map and spawn selection makes it harder.

There's a relatively high degree of RNG in exactly how difficult a mission is. Now normally you can run two missions at the same settings and have wildly different experiences just due to the how the RNG plays out. Normally if you get a bad RNG and fail you just start a new mission and move on but with EDDs we've got a situation where multiple players are all trying to do the same high difficulty mission so it's more obvious.
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Date Posted: Sep 29, 2019 @ 12:00pm
Posts: 10