Deep Rock Galactic
aditya.faris Sep 23, 2019 @ 2:36am
Cons of your main class
We have enough of people bashing other classes. Possibly because of some bad seeds they encounter in matchmaking or not understanding the other class very well.

Let's turn the table a bit, shall we?

How about now, instead of bashing other class, you bash and tells the cons of your own class, yep your main class, your go to class in this game.

I'll go first: main class, Gunner.

1. Freaking slow moving lump of meat. Seriously, if elves see Gunners walking around, they can probably slept and able to catch them ahead after they woke up.
2. Minigun mechanic. Is real Minigun mechanic works like that? I mean, it starts spread out then focused on full roll? I'm under the impression that Minigun has super recoil that shooting while moving is no go.
3. Too small of sidearm. Engie? Grenade Launcher. Scout? Saw Off. Driller? Freaking experimental gun. What do we got? A revolver or a burst pistol. We are GUNNERS here, we should bring word GUNS, LOTS OF GUNS to the game.

You're up people.
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Showing 1-15 of 38 comments
ivor_bign Sep 23, 2019 @ 2:55am 
driller main. i f*****g hate how his drills target bugs before rock, like anyone actually uses his drills to kill bugs.

oh and both his main weapons are garbage, i would much prefer a gun that goes bang like everyone elses.
78pac7 Sep 23, 2019 @ 3:00am 
Drillers grenades feel underwhelming compared to the other classes. None of them seem nearly as useful as the LURE, molotov or Cryo nades.

Also if you don't equip either the flamethrower or subata, you may struggle to efficiently kill Mactera, as EPC's splash damage becomes mostly redundant and the Cryo doesn't appear to actually do anything against them.
Bleydoka Sep 23, 2019 @ 3:32am 
Engineers always troll with their plattform guns and prison me in. And when i need a plattform they dont care.
When i do my cool "grapple behind a praetorian" move, the engi just shoots me in my face with his breach cutter.
I'm offended by their holo grenade dance moves.
What is that tiny pew pew smg that Engi shoots my back all the time with. Worthless gun no dps and no accuracy >(
Their stupid turret is totally op.
Last edited by Bleydoka; Sep 23, 2019 @ 3:35am
TigerCi Sep 23, 2019 @ 3:32am 
Main: All.
Cons:
1. Resources have to be spent on all of the classes instead of one meaning a shortage of beards, cash and materials.
2. All the downsides that comes from playing each class (slow movement on some etc.).
Gipsy Dragon Sep 23, 2019 @ 6:45am 
Originally posted by ivor_bign:
driller main. i f*****g hate how his drills target bugs before rock, like anyone actually uses his drills to kill bugs.

So much this. If there was an upgrade option to make the drills completely ignore enemies, I'd probably choose that one. Bonus if it also doesn't detonate mushrooms on the other side of walls that I haven't drilled through yet, blasting me without even knowing it's happening.
Mara Jadewind Sep 23, 2019 @ 7:04am 
I'm a dwarves and not only that, now I'm able to mine crystal,mineral,shiny and drink ale at the space. Nothing to complain here. Rock & Stone!
Vash(88) Sep 23, 2019 @ 7:13am 
Originally posted by ivor_bign:
driller main. i f*****g hate how his drills target bugs before rock, like anyone actually uses his drills to kill bugs

Speak for yourself. I always bring the damage upgrade
Vash(88) Sep 23, 2019 @ 7:15am 
Originally posted by Squidbarrel:
Drillers grenades feel underwhelming compared to the other classes. None of them seem nearly as useful as the LURE, molotov or Cryo nades.

Also if you don't equip either the flamethrower or subata, you may struggle to efficiently kill Mactera, as EPC's splash damage becomes mostly redundant and the Cryo doesn't appear to actually do anything against them.

Wow. The gas nade is exactly the same as fire except you can stand and fight in it, no ff, slows the bugs, can be ignited, and covers a massive area compared to the fire nade.

And cryo insta kills mactera that are frozen... So not sure how you think it does nothing
Vash(88) Sep 23, 2019 @ 7:16am 
The only down side to the Driller is that it is too easy
Last edited by Vash(88); Sep 23, 2019 @ 7:16am
Abe Sep 23, 2019 @ 7:39am 
As a scout. I want a shotgun primary.

Model it after the 1887 lever action from T2 please
slood Sep 23, 2019 @ 7:59am 
as a scout its difficult to deal with big swarms, since scout is more of a support class
Petralicious Sep 23, 2019 @ 8:37am 
I wish I had the DeepCore AR from the alpha version of the game back.
Current one is so unsatisfying and feels like it doesn't excel at anything including being an allrounder weapon.

Maybe if it fired faster...

EDIT: Also obligatory "I'm terrible at teamwork" because I play Scout
Last edited by Petralicious; Sep 23, 2019 @ 8:38am
Gunner

Don't have quit the burst aoe like driller and engineer.

Zip line is great when it works but bit limited and low ammo.

Moving and shooting takes practice. Bunny hoping and firing while in air.
Another Nimous Sep 23, 2019 @ 12:00pm 
As an engineer, I feel a distinct lack of long-range options. SMG recoil means you can only hit with single shots, and other weapons are even worse.
Doko Sep 23, 2019 @ 12:05pm 
Engi:

My turret AI isn't exactly the perfect "aim-bot" that some claim to think it is. Like the poster above, I too feel like I lack long range weapons/ For the nade launcher, I'd have to sacrifice dmg/area of effect, just for a slight range increase, and even then I'm lacking in ammo to make up for the dmg loss/ SMG's are also not a viable option for long range, even with the stability perk.
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Date Posted: Sep 23, 2019 @ 2:36am
Posts: 38