Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
oh and both his main weapons are garbage, i would much prefer a gun that goes bang like everyone elses.
Also if you don't equip either the flamethrower or subata, you may struggle to efficiently kill Mactera, as EPC's splash damage becomes mostly redundant and the Cryo doesn't appear to actually do anything against them.
When i do my cool "grapple behind a praetorian" move, the engi just shoots me in my face with his breach cutter.
I'm offended by their holo grenade dance moves.
What is that tiny pew pew smg that Engi shoots my back all the time with. Worthless gun no dps and no accuracy >(
Their stupid turret is totally op.
Cons:
1. Resources have to be spent on all of the classes instead of one meaning a shortage of beards, cash and materials.
2. All the downsides that comes from playing each class (slow movement on some etc.).
So much this. If there was an upgrade option to make the drills completely ignore enemies, I'd probably choose that one. Bonus if it also doesn't detonate mushrooms on the other side of walls that I haven't drilled through yet, blasting me without even knowing it's happening.
Speak for yourself. I always bring the damage upgrade
Wow. The gas nade is exactly the same as fire except you can stand and fight in it, no ff, slows the bugs, can be ignited, and covers a massive area compared to the fire nade.
And cryo insta kills mactera that are frozen... So not sure how you think it does nothing
Model it after the 1887 lever action from T2 please
Current one is so unsatisfying and feels like it doesn't excel at anything including being an allrounder weapon.
Maybe if it fired faster...
EDIT: Also obligatory "I'm terrible at teamwork" because I play Scout
Don't have quit the burst aoe like driller and engineer.
Zip line is great when it works but bit limited and low ammo.
Moving and shooting takes practice. Bunny hoping and firing while in air.
My turret AI isn't exactly the perfect "aim-bot" that some claim to think it is. Like the poster above, I too feel like I lack long range weapons/ For the nade launcher, I'd have to sacrifice dmg/area of effect, just for a slight range increase, and even then I'm lacking in ammo to make up for the dmg loss/ SMG's are also not a viable option for long range, even with the stability perk.